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Post by christi on Apr 24, 2005 0:25:13 GMT -5
I'm trying to pick the lesser of two evils:
Option 1: Hero walks alone; party visible for cutscenes. Although it looks the tidiest, this bothers me a little bit. No matter how long I play a game, I sometimes find it hard to remember that the hero supposedly has an entire party with him while he's walking around. I remember in FFX, when Tidus would talk to an NPC, and they'd say something like, "Oh, Lady Summoner, what a pleasure to meet you," and I'd think, "Why is he calling Tidus 'Lady Summoner'?" Then I'd remember that Yuna was technically there, too, and I'd feel kind of stupid. But, yeah. Maybe that's just me. And in FFVII, no matter how serious the storyline was at any given point, I found it hard not to be amused when Cloud's party would "jump out of him" for cutscenes, and subsequently "jump back into him" when the scene was over. Very strange...
Party members follow hero; visible at all times. If there's just one party member following the hero, I don't mind this too much. But get two or three, and in my opinion, it just starts to look a little awkward, although it's quite a bit more convenient when an NPC wants to talk to someone other than the hero, and it's technically more realistic, if you consider three or four people marching about in perfect rhythm "realistic." Oh, well... what do you guys think?
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Post by vespuleth on Apr 24, 2005 0:34:39 GMT -5
several people have suggested a medium where the party members will follow, but not directly behind, and not following a certain path, and that seems to be the most appealing to me.
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Post by christi on Apr 24, 2005 0:40:32 GMT -5
Sounds interesting; I'm tempted to try and work something like that up just to see what it looks like.
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Post by Dungeon Warden on Apr 24, 2005 12:51:59 GMT -5
This is one of those it looks weird but you get over it kind of things. I prefer to see the whole party for most of the reasons you give. When you are concentrating on playing the game and doing what needs to get done, you don't really think about stuff like this. It's only when you sit back and thing about it do it seem strange that everone is following in a line.
It is fine if you can get the characters to walk independent of the leader, but it doesn't bother me too much to see the chatacers walk in a line. I am more interested in good game play then worrying about cosmetic problems like this.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 24, 2005 15:25:10 GMT -5
I picked Hero Walks Alone because it's what I like more. It bothers me too much when they march in perfect unison and walk in the exact same path as the leader. The quirks you mentioned about Hero Walks Alone have been that way for ever and I don't even think about it any more.
On the other hand, I do agree with what DW said about how this isn't nearly as significant as many other things. Which ever you choose'll be fine in the big picture.
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Lord Bob
RPG Maker-in-Training
bLArG!
Posts: 18
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Post by Lord Bob on Jun 11, 2005 16:49:52 GMT -5
I like the whole party displayed on screen in some fashion. I agree that having four characters in a row gets kind of bulky. Luckily, I only have two party members, so my game doesn't look too awkward.
For three-four member teams, I would much rather have a more Chrono Trigger-ish look where party members casually followed along, but were not glued to the leader so tightly.
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