|
Post by WarDragon on Feb 14, 2005 17:42:18 GMT -5
that pretty much said it.
|
|
|
Post by WarDragon on Feb 16, 2005 18:00:43 GMT -5
I have fixed the limit break script.
I'll explain what it does now.
My limit break will be executed when a character's hp is below a certain number like 130 you have that limit break to use until your hp reach to another certain point like 100 once it's at one hundred it will heal your hp until you return to normal. and then the limit break is gone.
|
|
|
Post by Doan the Nado on Feb 17, 2005 13:43:36 GMT -5
So will it still be possible to die? If you never used your limit break, wouldn't you just keep on healing once you reached a certain point and never die?
Also, I plan on getting to your (and everyone else's) demos/games soon. I'm still trying to get my time more organized and straightened out.
|
|
|
Post by WarDragon on Feb 17, 2005 17:45:15 GMT -5
yes it will be possible to die.
|
|
|
Post by Dungeon Warden on Feb 20, 2005 19:26:15 GMT -5
Okay I played your demo. You did play test this right?
1) The ability system is broken. You must have changed the scripts so that stats had a greater effect on damage, but they have too great of an effect. The main character has a skill that has a cost of zero and does over 500 points of damage every time! This is often more damage then the spells and skills that cost points. The other abilities do at least 100 Hps per hit as well (the ones I tried anyway).
2) The sleep script doesn't work. The screen goes dark and the music plays, but you don't heal. This is true when you sleep at the neighbors place as well. I didn't try the inn, but it looks like you might have used the default script since it looks like the inn in the preset town.
3) Not really a problem, but I find it strange that a creature called Greater Demon is the weakest creature in the game. One axe swing for 10 hp killed it before it even got to attack.
4) Speaking of attacks, when I fought the knights in town I tried to kill one using just weapons (just to see how tough they were) and after 4 rounds he never hit once. Either his attack had a low hit rate or I was very lucky (highly unlikely).
5) After the fire, a row of towns appeared on the map just pass the mill. These were transparent before this time and I can only assume that they were suppost to disappear so I could move on. As a result, this is as far as I could get in the demo.
I really wish you wouldn't release demos until they are fully tested. I find it hard to believe you missed such glaring errors (especially the line of buildings appearing).
|
|
|
Post by WarDragon on Feb 22, 2005 17:16:34 GMT -5
No that's just a test ability. I added it so that the player can use it.
At the neighbors place, it's just a scene he only goes over there to activate another event. And I'll check this script out.
The greater demon won't be in the next demo. I had put that there because I didn't have any ideas and that's just a weak character anyway.
a low hit rate.
Buildings have been changed as well. some are just block house's and wood house.
Anyway thank you for your comments. It has been a great help.
|
|
|
Post by Dungeon Warden on Feb 22, 2005 19:33:56 GMT -5
1. Okay, I guess. Still most of the other spells do over 100 hp damage which is a lot more than the 8-10 points a weapon can do.
2. The neighbor says "Why don't you rest here" and the music plays as if the party is resting, but nothing happens other than the neighbor leaving. If you're not ment to rest here than you shouldn't make it sound like the party did rest.
It's the bed that is more of a probelm, since it asks you if you want to rest, but doesn't heal you.
3. I didn't mind that the enemy was so weak. I was more surprised that such a tough looking monster with a name like "Greater Demon" was such a week monster, that's all.
4. Considering how hard they are to kill without magic, it's good that they do have a low hit rate, but don't you find it strange that trained warriors have such a hard time hitting their target?
5. Are we talking about the same thing? On the world map, passed the mill area (that looks like a big tree), there is an invisible wall of towns blocking you from continuing. After the fire, these town objects become visible and you still can't continue. Is this the end of the demo (in which case you should have displayed a message after the fire scene saying the demo was over) or is there more to the demo I couldn't get to because of this wall?
|
|
|
Post by WarDragon on Feb 23, 2005 13:13:43 GMT -5
there should be more. That's odd. I thought i added a flag to let u continue to the next town.
|
|