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Post by Rodak on Jul 10, 2005 17:07:35 GMT -5
First the important stuff:
This is announcing a demo submitted to the Pavilion for it's Group Project #1. Just uploaded a few minutes prior to this post, it may take a day to get through their system. It is called Videogamedrome and is about what happens to one gamer when he finds out about proposition 7734 from Congress (for real arithmetical fun, plug 7734 in to your pocket calculator and turn it upside down) in which they intend a hostile takeover of the video game industry so they can regulate it's content and make everything nice and Republican.
The main character (named YOU) goes crazy and transforms into a sword. Then it's up to YOU to raid CNN Headquarters (that's the Castle News Network) to get a press pass so YOU can raid Congress (that's really Congress) and kill some law makers to stop this vote from happening.
I was unsure how to produce this for quite a while, then all at once, I had an inspiration.
This may seem crazy to those who know me, but they should know by now that I really am crazy (hey... I really did do a short stint in a looney bin when I was young), so this should be no huge surprise.
I just slapped together a combination custom battle system that uses a Modified Default Battle System with an Imitation Active Battle System idea. The idea came to me "in a flash" and I knew if I did not create it quickly, the idea would be gone. Artists know what I mean. It took just under 6 hours to get the battle system working. For pit nickers: check the enemy actions editor for "template" (the last entry) to see how I tried to do this through that method first, then proceeded to all VFX.
This whole demo was produced in a single weekend!
So I guess that means "Nya-Nya" to those who claim that it takes a year to produce anything on RPGM2. So what if I used mostly pre-set data (except for VFX), I think you will find it passable nonetheless. They did give us some interesting environments for "quickie" projects like this one. Use the map (in the bag) if you want to see a nifty preset map.
I just thought that people might enjoy seeing the weird battle system I came up with. Plus, it shows I'm serious about making the game. I think it is the first effort for the Group Projects anyhow. I managed to whip up a skeleton of the whole story, but it will be fleshed out tremendously before I'm done.
Some features include; A Visual Effect Player Character (Not an Avatar-Likeness) visible in Battle and interacts directly with enemies; a system that does not display HP, but rather your percent health (Not yet worked out); Interactive environments; a "Point Based" system where your "Score" determines which of several possible endings you will get, and the ability to change your character from the sword to the axe anywhere, anytime (this changes battle ability VFX as well as world VFX). Working on more "forms" for YOU.
So far I have the following features available to demo:
Smite: YOU's default battle attack and the [] button script. Might: YOU's Special Battle Attacks Stuff: So far YOU's items include a sharpening stone. Change: YOU's appearance and stats will evolve in this way.
Out of battle interactions are activated by the Smite Button (square). There is a clown outside CNN in the demo on whom you can practice Smiting. Smiting Smitable things and people will give points and restore health. There is also a sheep in the yard outside the Castle News Network building. He is an example of a Not Smitable item. Smiting the sheep loses points and health.
The game ends when either points go to zero (from being too naughty and smiting the sheep repeatedly) (he's the only No Smite event in the demo) or if your health goes to zero.
The points were hijacked from the money so I can modify and display the new point value on screen easily. Sorry, no money or shops in this game.
I left the preset grammar alone because, being a life-long Vaughn Bode fan, I found it amusing to see things like "YOU starts to attack" and "YOU's veins flow with Poison!"... it's very reminiscent of Cheech Wizard. That, plus I wanted to finish quickly. This is strictly a one weekend project for now. If response is overwhelming I may finish this before The Quest, so if you like it, speak up!
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Finally, The Nonsense:
This gives me a good excuse to ask for help from the people here who are more aware of the gaming community's feelings than I. You see, I need a few good names to use relative to the direction of the group project.
Which members of the media are most to blame for Valkysas even suggesting this?
I've got Joe Lieberman and Tipper Gore for the raid on Congress, but I plan on raiding CNN Headquarters (Castle News Network) and if the real CNN has any personalities who would be more appropriate than others, I'd like to know. I have boss fights with three major CNN personalities and a final boss fight with Joe Lieberman when you get to congress, but would welcome more names you'd like to see in the game.
I left the file open (no password) so I could request the following assistance with the Battle System:
After fights the character takes a moment longer than I like to appear. I had it running smoothly at one point, but when I introduced the second character VFX model, it slowed down. If anyone could find what's wrong I'd be grateful.
Meanwhile... Enjoy!
Off Topic: I have not given up on The Clean Underwear Quest! I just needed a break, and was debating starting over (it contains everything I have done with the system since day one, and is excessively buggy). I wanted to see what I could do starting with a "blank file" as a means of helping me decide, and this is what happened.
Peace.
Oh yeah... the demo is in slot "7" of the RPGMemory system. Be sure to have that slot free on your card before l Oh yeah again... I'll post a link here when The Pavilion posts the demo.
More Peace.
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Post by Rodak on Jul 11, 2005 4:29:26 GMT -5
I'd like to see Bush die, but that's a different story. Conan's audience cheered just by Conan's mentioning that Bush fell off a bike (before any punch-line), as did I. I have no idea how I managed to forget "Fearless Leader" but he surely deserves to get his punishment for being such a naughty President. I was really looking for names of lawmakers who are on a tirade against Video Games and making those stupid claims about their detrimental effect on Society. I know they're out there!! ++++++++++ EDIT ++++++++++
I just confirmed that this demo will be posted in the Group Projects Page of the pavilion when it is ready.
I thought since I uploaded it to the RPGM2 Demos page that it would just show up there in the normal time.
Oh well... <><><><><><><><><><> EDIT AGAIN: <><><><><><><><><><>
I have done a little more work on this project and fixed a glitch in the opening cut scene.
If you plan on playing this demo, please delete line 49 of Script 447 (called OPENINK) (I have real trouble taking anything seriously). It is an extra and needless wait command which allows a visual effect to expire before being replaced by the next and the main character vanishes for a couple seconds.
Deleting this line will fix the opening scene.
There is no password protection, so it is easy, quick, and well worth the effort.
I am working on repairing another glitch that appeared after I changed some enter map scripts and was unable to fix before I uploaded the demo (recall that I wanted to show a single weekend's worth of work, so there are bound to be a couple problems).
Hopefully nobody else will find the other glitches on which I am working.
I'll post the fixes as they are generated.
Peace.
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Post by Rodak on Jul 19, 2005 8:28:43 GMT -5
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Post by Dungeon Warden on Jul 26, 2005 13:09:17 GMT -5
Strange no one has reviewed this game yet. I guess I'm the first.
I like the battle system. It's much simpler then mine, but you found a quick way to show characters in battle-use VFX instead. This is a pretty clever idea.
I didn't see the sheep, but I did find one character outside the CNN I couldn't smite.
I liked the fire escape, although there seemed to be more floors going down then there were going up.
Some bugs include:
At the begining, if you leave and come back, you find yourself still sitting on the chair.
If you go down instead of up, you can walk around the area off the map. I don't know why you used this area, or why you didn't prevent people going down. A simple one room dungeon would have solve both problems.
If you kill an enemy, leave, and come back the enemy will still be alive. You must have used tempory removal to remove the enemy. You should have also used a flag to prevent the enemy returning.
All attacks from enemies to 1 hp damage. Considering you start with 999 HP, this isn't very much. Fortunately, spells do a lot more damage; although, enemies always ran out of Power (MP) long before I was in any damage of dying.
This made the last battle really annoying. He case reduce damage several times so that I could only do 10% of normal damage. He ran out of magic pretty early on (nothing new there), but the damage reduction never ran out so it took forever to kill him. It would have been nice if I had a spell to remove the reduction or to at least hurt him.
I guess that's it. Over all a fun game. Not as silly as your last game, but still pretty good. Keep it up.
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Post by Dark Knight Of Lodis on Jul 26, 2005 18:17:52 GMT -5
You should make an alternate storyline where you can go after the Democrats and Liberals, with their unrealistic views.
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Post by Rodak on Jul 27, 2005 2:17:38 GMT -5
"I like the battle system. It's much simpler than mine, but you found a quick way to show characters in battle-use VFX instead. This is a pretty clever idea."
Thanks, now if only I could create convincing human characters in the VFX Editor I'd be set! But is it really my idea? It was partially inspired by your first demo in which it looked like screen shots rendered in the visual effects editor showed the backs of your characters in battle. I just expanded on that (see how you inspire us!). I hope to combine the two notions for a battle system in which you see avatars and weapons all in use and moving around to interact with enemies.
"I didn't see the sheep, but I did find one character outside the CNN I couldn't smite."
The Sheep is in the yard to the "Northwest" and is visible on the right when talking to Lou Dobbs.
"I liked the fire escape, although there seemed to be more floors going down then there were going up."
I don't know if you noticed, but the fire escape is populated by all the CNN Employees you did not Smite on your way to Larry King. If you Smite everyone, the fire escape is empty. That's because they are worth points and I have four different endings based on your "score" when you finish the game. That is another reason the game will be short and not password protected. As for the floor count, hey ... it was in the pre-set data. I think it is meant to reflect the two doors on the top floor carrying through to ground level (interesting that they only put an access on the top floor). By the way... it is possible, but very difficult, to get through CNN and the fire escape without smiting any employees. It is easier to get through Congress without smiting any Senators, but there will be one of the two longer endings for a completely (or nearly) Smite Free game.
As for the bugs you mentioned, they have all been fixed, (except for the event battles not disappearing... that was actually intentional, it was a comment on the futility of attacking the media... they never go away!) but I'm waiting for either the pavilion to set up their group projects page, or for Vespuleth to get our "The Games" section up, before uploading an update. This demo was mostly uploaded because I thought it was quite an accomplishment for a single weekend's work.
As for Joe Lieberman, when test playing (both in test play and "Normal" play modes) he never used his anti-attack for me! I did not know it was there. I added a "XXX Video Game" item which you can throw at him and lower his defenses. In fact, I mentioned it in the "Indirect Effect Problem" thread recently. It was just an off topic reference, but it was when I noticed that you need to confirm statuses before removing them.
"Over all a fun game. Not as silly as your last game, but still pretty good. Keep it up."
Thanks. I was mostly teaching myself how to customize the battle system and testing my skill with a blank file.
Making this convinced me to restart The Clean Underwear Quest. I really can do much more with a blank file now than I thought I'd be able to do. Restarting my "main" project from scratch is daunting, but I see now that it will be well worth the effort.
Oh yeah, I chose that annoying room for the opening because I thought it was one of the weirdest layouts in the pre-set data. I did forget to stop you from walking off map before uploading the demo.
And Dark Knight: I'm non-partisan in this effort, any law-makers who criticize the Video Game Industry and try to regulate it needlessly are fair game (this was started before the "sex mini game in Grand Theft Auto" controversy began... ironic, huh?).
I only mentioned Republicans because they are now in power and running around changing things and actually using the phrase "to reflect American Values" when they mean Republican Values. But the last boss in the demo is Joe Lieberman (who not too long ago was the Democratic Vice Persidential candidate).
I agree that Democrats have unrealistic views, but so do Republicans, and neither party should be allowed to continue. The two-party system has failed America and needs to go! It has gotten to the point where I no longer vote for anybody... I vote against people. I think that's sad.
The end does involve an assault on the White House and thus Mr. Bush's staff are "bosses" with the final boss being Bush himself. But I would have used any incumbent President, no matter who he was. It just fits the story.
If I wanted to make a political statement I'd point out things like when Bush extended his multi-billion dollar tax cut for big corporations he also, in the same bill, eliminated the child tax credit... but only for those making LESS than $15,000 per year. I guess they don't count. They don't have the money to lobby congress for their cause so they can be abused without consequence. But that is getting off topic (unavoidable in a political game).
I'm still looking for more names of specific members of The Media, Senators and Congressmen responsible for this project's existence, so feel free to suggest names for "the smiting block."
Thank you both for your comments. I just thought people were busy polishing off their games for the pavilion's contest and thus not commenting on this nonsense. That, and the fact that I said that it was just thrown together in a single weekend. I may have lowered expectations with that statement.
Progress to date includes another Sword form made by stretching out a Dagger, a Spear form, a pretty cool Ball and Chain form (overly complicated to animate, but cool looking) and an absolutely wonderful healing spell called Forge which must be seen to be believed. But, again, I'm waiting for either the pavilion to set up their group projects page, or for Vespuleth to get our "The Games" section up before uploading an update. Maybe I'll host it independently if there is any interest, but I think that due to the large amount of demos and finished games popping up lately I'd be better off just waiting a bit anyhow.
Meanwhile, I'll just keep at it.
Peace.
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Post by Deleted on Jul 27, 2005 13:56:16 GMT -5
You could also keep the same file but restart on other things. It'd suck to have to re-make lots of visual effects and such.
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Post by Rodak on Jul 27, 2005 16:18:00 GMT -5
That does seem the best route.
I tried, but could not recreate many VFX.
I'll just have to scrap and rewrite the entire battle system. I understand it far better now that I made this other game where it was a main focus instead of a distraction.
Thanks for the thought.
Peace.
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Post by thetruecoolness on Jul 28, 2005 2:07:34 GMT -5
The enemies do seem to be a bit easy as you start out with so much HP. This is by far one of the funniest demos I've played so far, with the smiting and all. First I was like, hmm should I kill the people, then the points when up when I did, and then decided all those mothers are going down. Though the girly sound when they die is pretty funny, you should have different ones for the other people. I also liked the world map, the PS2 controller was a nice touch, though I'm pretty sure that is one of the defaults, also the reason why the fire escape has more floors than the CNN tower did.
I like the battle effects, though the enemies sometimes engulf you when they attack, so watch out for this. Probably tomorrow I will play your other demo, the tower one, and see which one I like better.
As for DW's damage problem I never had that happen, as Lieberman only cast anti-magic, and I just used regular smite and had no problem with him. The "magic" smite doesn't seem to be very useful, as it hardly ever does more damage than regular attack.
As for bugs other than the ones mentioned, if you turn yourself into an Ax, both the Ax and the sword show up when you enter a map, but go away if you smite.
Suggestions - Maybe use action scripts for the smite, instead of the square button to make things interesting, unless of course smite uses script commands that won't work in an action command.
And because I'm so used to my custom camera, I wish every game would have one, since it's so easy to implement, but for some places it doesn't work, and you have to worry about the clipping planes (which are far too close in this game), but always a nice addition.
But this is definitely impressive for a weekends worth of work, even if it does use a lot of pre-made stuff. As for which one you should continue on that'll have to wait till tomorrow when I play the other game. And the now I can make TV's, whee.
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Post by Rodak on Jul 28, 2005 4:59:57 GMT -5
Thanks for checking it out. I'm sorry about the lack of challenge, balance is the one thing I never even tried to get correct yet. I was just trying to get everything else working first. That's why the attacks all do about the same damage (although I have added some lines to the battle 4mula multiplying damage totals by numbers like 1.3 to 2.5 depending on your form and whether or not your smite is a Mighty Smite). Using the Mighty Smite was just for looks (for now). I think they have the look of a more powerful attack anyhow. As for having too many HP, I guess that is because I was still just testing things out and there is little more annoying than dying before testing the new VFX you just made. Ultimately I plan on starting you off with just one form and gaining more as you progress. The entire game consists of pre-set areas. That is how to do things fast (for me anyhow). I did, however, make VFX for the PS2 controller map so you have symbols on the buttons and more. The EB logo map will be for the end game and contain the White House and Pentagon. I give the fix for the combo ax and sword form, which comes from the called Deploy Script in the Enter Map script, (as well as the fix for the opening cut scene glitch) in an above post in this very thread. There's no password, so the fix is easy if you care to dissect it and see how it works. As for the Custom Camera, I do plan on putting one in The Quest Take 2, but this game has an item called a Fly Swatter which opens the Debug Menu and can be used for adjusting the camera. It's a pain, but it works. I'll see what I can do with action scripts... that did not occur to me. I knew I was doing things in an overcomplicated manner, but I always do that. I'd be honored if you play my other demo, but it has nothing to do with Towers. It is The Clean Underwear Quest, and is far sillier than this effort. The main character is a sheep (a Poop Mage) out to stop the evil Underwerewolf and his cohorts who stole all the clean underwear from Disgustinshmere! There is a lengthy description here and at the pavilion. I honestly like that project better. It has a ton of bugs because it contains every script I wrote since my first day with RPGM2 and, while I am an experienced programmer, I'm old and never programmed for (or even liked) shared file systems. When I learned to program I was punching cards (remember Fortran III?) and these shared file systems are not logical. They annoy me. Damn you Bill Gates!! Finally, since you brought up which game to work on, this one will be a quickie and make for a great learning experience. I will limit this to one block of one memory card (and with the tons of VFX that will mean a short game) as a means of getting it done quickly. I may try to finish it in time for the contest over at the pavilion just for fun, but my main project is, and alway was, The Clean Underwear Quest. I just got so lost debuggerring it (my God that game is Buggerred!) and needed a break... and this demo is what happened. This is going so fast that I expect it to be done around the time RPGM3 comes out. That will be perfect for extending my break as I have one other game idea I want to make (a game set in Piers Anthony's Xanth) and RPGM3 looks perfect for that purpose. Then I can approach my "Real" project with a fresh outlook and more experience. I want that to be the best game I can possibly make and right now I am not advanced enough to make it work as I wish. I look forward to your own demo. Judging from the screen shots you uploaded elsewhere, it will be an outstanding effort. Peace. ++++++ EDIT: ++++++ I give the fix for the combo ax and sword form, which comes from the called Deploy Script in the Enter Map script, (as well as the fix for the opening cut scene glitch) in an above post in this very thread. There's no password, so the fix is easy if you care to dissect it and see how it works. No I didn't! I actually only posted this bit at the pavilion.... sorry. Here's the rest of the fix what should be in the above posts: <><><><><><><><><> EDIT ALREADY! <><><><><><><><><> Quote: Originally Posted by Rodak I'll post the fixes as they are generated. And that quickly the other problem has been resolved... but before telling how to fix it, I should say what it is. If you are using the Axe form of the main character while walking around maps and then warp, you appear at your destination as BOTH the ax and the sword overlapped (which does look kind of cool and may be used as a super form or something, but was not intended). The fix is equally simple as the last one. It seems that I needed to Modify script 274 [Deploy] because it is called in the To Map/Facing script and I was still unsure about use of vehicles in this game (you can make vehicles from vfx and since the character is vfx generated this has promise for future diddling), Anyway, originally I only had the sword form and used the direct commands for setting the effects. When I added the Axe and things got a little complex, I wrote a script called [ENTER MAP] and called it as needed. Well... in the Deploy script I never replaced my direct commands placing the sword on the invisible character with the called script. So... replace the last 2 lines of script #274 [Deploy] with the single line Script : Call [ENTER MAP] (The called script is #398, not he preset Enter Map script).
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Post by doyleman on Jul 28, 2005 12:13:00 GMT -5
I just D/L'd the game, and will try it out later. But knowing this is from you, I dont know what to expect *joke as in your one game was odd and funny, and I'm wonderin what this'll have*
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Post by Rodak on Jul 28, 2005 13:58:30 GMT -5
But knowing this is from you, I dont know what to expect *joke as in your one game was odd and funny, and I'm wonderin what this'll have* I does not matter if you ever play the demo now... that is already the highest praise possible!
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Post by doyleman on Jul 28, 2005 16:37:24 GMT -5
very sorry for saying this, but i haven't got the slightest clue on what you just said I just put it in my max drive now, and heading off to play it now. I'll give a review and such later
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Post by Rodak on Jul 28, 2005 18:19:37 GMT -5
very sorry for saying this, but i haven't got the slightest clue on what you just said Sorry to confuse you. I was just saying it was nice to have somebody say that they did not know what to expect from something just because I made it. As one who tried and failed to be a writer, I appreciate that kind reaction. As the only professional writer with whom I am friends often says... "A reaction's a Reaction!" Well, you reacted before you even saw it. By his standards (and he makes his living writing) that is high praise. Thanks. Peace.
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Post by doyleman on Jul 29, 2005 18:14:21 GMT -5
Oh, ok. Well, I played the game and conquered it, and while I only knew one of the bosses (I already forgot his name.... it was like o reily or some other late night guy...), it was somewhat clever and funny Pointing out the bugs: the only ones I could think of are what were already mentioned. The last fight was somewhat annoying as he did practically nothing, as did I (anti attack). I noticed the map was the PS2 controller, which fitted the game very well, as its about stopping the bill to make video games. Overall: Quite a bit for what you did so fast, and still entertaining. Just a few adjustments to enemies stats, and flags to prevent the bosses reappearances, and it should be a go
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Post by Rodak on Jul 30, 2005 4:37:15 GMT -5
Yeah... that whole "anti-attack" thing is really embarrassing. I test played twice (normal and through the editor) from start to end and he never did that for me. I picked him for his looks and never read his stats/abilities. While people often do that while getting married, it never works while programming!!! Just a few adjustments to enemies stats, and flags to prevent the bosses reappearances, and it should be a go OK, you've convinced me. I'll flag the CNN personalities event battles... but since it was supposed to be a statement about the futility of attacking the press, and since I can't bring myself to make them disappear, I'll put up a message for any subsequent appearances declaring them to be "A Repeat" and give the player the option of "Turning them off" or "Watching anyhow" and in that way keep everyone happy. I also get another bad joke outta the deal! Not Bad. If I can finish the rest of my Yard Work {Storms felled one tree and made another tree dangerous in my yard} early enough I plan on FINALLY playing the other THREE demos I downloaded what must be 2 weeks ago (or more), and I believe yours is among them! I know Crown of Order (new) is there and one more too. I look forward to posting feedback on these items this weekend. Peace.
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Post by thetruecoolness on Aug 7, 2005 21:15:14 GMT -5
Well to add some names to your Smiting list, Jack Thompson and Hilary Clinton would make excellent additions. Jack Thompson is some idiot laywer from Florida trying to get rid of the ESRB ratings stating they are "I think it's a fig leaf to protect the industry and doesn't protect kids," And this "Thompson acknowledged that any game, even one directed to young children, can be modified to include inappropriate images. He said that's one reason he opposes having any kind of rating system for games." He claims that these companies do not do enough to prevent people from modding games, so they are basically letting people mod them. He is trying to attack the Sims 2, cashing in on the recent SA slip up, and expand this to any content not included with the game as well. Here is the article with this money.cnn.com/2005/07/28/technology/personaltech/sims_rating/index.htm. Of course he like many others fail to realize that the reason the rating system doesn't work is parent's purposefully ignore the ratings most of the time and buy GTA and other M games for their 5-8 year old children, knowing full well what's in them. Not to mention the mod theory is totally rediculous as if this were to hold water then Microsoft, and Apple could be sued for "allowing" security holes in their OS which allow people to show images and send other explicit material to your computer which may be used by a kid. This quote is great as well ""Adult "porn sites" are featuring, via free downloads, the mods that allow the consumer to customize the appearance of the labia, nipples, pubic hair, and penises. As you know, The Sims 2 already features reproductive activities in this "T" rated game," he said in the letter to the company's general counsel." Great how he destroys his own argument right there, considering ADULT sites provide these mods, meaning kids should not be able to get them as it is illegal for a kid to go onto an adult site, and the parents fault if they do. So make him be smited a lot, he deserves it. Clinton is getting behind these new anti-video game laws so that is why she is on the list. She is not doing anything too drastic yet though (article here www.gamasutra.com/php-bin/news_index.php?story=5932) One of your heros could be a Guy named Steve Johnson who wrote this letter to Clinton www.sfgate.com/cgi-bin/article.cgi?file=/chronicle/archive/2005/07/29/EDGQCDUQ071.DTL. He's the author of the book Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter.
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Post by Rodak on Aug 8, 2005 1:42:39 GMT -5
Jack Thompson, huh?
"I think it's a fig leaf to protect the industry and doesn't protect kids,"
Funny... I agree with that.
"Thompson acknowledged that any game, even one directed to young children, can be modified to include inappropriate images. He said that's one reason he opposes having any kind of rating system for games."
Funnier... I agree with that too.
I was getting worried for a minute there. Fortunately everything else is nonsense as I'm not as crazy as him. Banning things because they can be modified is like trying to ban Paper and Pencil because you can write naughty words and even draw genitalia! My God... it just occurred to me that you can even draw genitalia and write naughty words on the same page!!! This paper and pencil stuff has got to go.
I'll peruse the other articles for fodder soon.
I'll have a hard time making anybody look good in this game with all the smiting, so I'll leave Steve Johnson out except maybe as an expletive uttered by a Senator or someone.
And as for Mrs. Clinton... howzabout we print up some bumper stickers for 2008 that say "Run Hilary, Run" so we can sell them to both parties. Democrats can put them on the rear bumper and Republicans can put them on the front!
Thanks for the thoughts. They will surely help shape the game.
In other Videogamedrome news I just got the basics of a simplified baseball mini game working. It's just a pitch with a timed button press to determine if you hit or miss, but it can be expanded or just left as is. I have no idea why I made it. I don't even like baseball. Oh well... I've done stranger things.
Peace.
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Post by Dungeon Warden on Aug 8, 2005 13:50:02 GMT -5
Speaking of Jack Thompson, Ctrl-Alt-Del just posted a comic strip with him in it. Go here or here.
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Post by Rodak on Aug 8, 2005 15:55:09 GMT -5
Interesting strip.
I liked the PONG San Andreas in the background.
I was going to start a thread somewhere just to see how many other folks still have their original PONG system. I break mine out and look at it every once in a while, but I have not hooked it up for over a decade... guess I should, just to make sure it still works.
That's a bit of History right there!
I wonder if it's possible to re-make PONG on RPGM2? It would have to be one player vs computer, but I think it is possible.
Now that would be a project worthy of pursuit!
Peace.
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Post by Dungeon Warden on Aug 9, 2005 14:50:27 GMT -5
Instead of Pong, how about Breakout? Breakout was like Pong except it was one paddle against a bunch of bricks. I'll have to see if I can make a demo of a Breakout game with RPG maker 2.
P.S. I posted a reply to your Pong topic at the Pavilion.
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Post by Rodak on Aug 9, 2005 15:35:11 GMT -5
I thought about Breakout. I liked it better than Pong, but concluded that since each block would have to be an event you would run into the slowing down and blur that plague event packed screens in RPGM2.
I think PONG could be done with just two or three events and really long action scripts. I think it would need to be three events because the party moving around as a paddle would wreak havoc with the camera.
Maybe have an extra party member for the paddle. I know there is a use for extra, invisible, party members in active battle systems (to which Pong would be similar).
And speaking of ACBSs, in case our mod o' d' month thinks this is getting off-topic, these mini games are for Videogamedrome... so it's OK.
Peace.
+++++ EDIT: +++++
Oh yeah, I might as well mention that I started the PONG thread at the Pavilion because, while I usually post such questions here when I want opinions, this was an opinion free question, and they do have more traffic, so it seemed the better choice for that one.
More Peace.
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Post by Rodak on Aug 17, 2005 4:30:38 GMT -5
I am sure most folks reading this are aware of the data loss over at The Pavilion.
It appears this demo was a causality of the crash.
I'll polish up what I have and remove unfinished bits from the gameplay. Then I'll upload again.
The "made in a single-weekend" version is gone, but it is vastly improved. There are more forms, a mini game or 2, and much of the White House Staff.
Expect an upload by this weekend.
Peace.
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Post by Rodak on Aug 28, 2005 16:35:09 GMT -5
I edited the title of this topic to reflect the new demo, but not start a new thread.
I uploaded a new demo to the pavilion tonight. I am tired and it will not be available imediately, so I'll post all the added nifty bits later.
Peace.
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Deleted
Deleted Member
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Post by Deleted on Nov 28, 2005 4:07:50 GMT -5
I tried to download this, but it seems to be some .xmem (?) file. Is the EVO Replay Max I've heard about?
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