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Post by BloodKnight on Jun 19, 2005 12:29:52 GMT -5
Ok I'm coming to some good progress. I completed a lot of the incomplete stuff(like using the bag in battle), and the game is starting to grow significantly. I wanted to know if you guys want a bigger demo than last time or just the last one, but stabler. This next one will be the last demo I release before I really get on my way to finishing this game.
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Post by Dungeon Warden on Jun 19, 2005 13:40:17 GMT -5
If I remember right, I couldn't finish your last demo, so if you could release a working version that would be fine. The more you can finish, the better - but I don't see a need to delve too deeply into the story in a demo. I look forward to seeing what you have done so far.
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Post by BloodKnight on Jun 20, 2005 9:33:53 GMT -5
I'm thinking of adding a new dungeon and some more enemies, just so players can see how the gameplay progresses. There's a lot I want to show everyone, but I don't want to spoil too much of the game like you said.
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Kumo Shinagi
RPGM2 Helper
aka Cloud the Humar
Kumo Shinagi: The one and true master of Chi.
Posts: 151
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Post by Kumo Shinagi on Jun 28, 2005 9:01:26 GMT -5
I have tried your demo (Look forward to the next demo), but, make sure you kinda tweak the batte system on normal mode. The battle effects was superb! I also came into a lot of glitches in the CMS. Whenever I tried to allocate AP to skills, it was telling me I had low MP like I was still in battle. When you go into Options, and you try to go into 1st person, the game would freeze. Those are some I can think of. It'd be cool if your game used the vibration feature. Can't you have it so that you could turn it on at the start of the game? Other than that, battle was workable, & the story so far has been entertaining.
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Post by BloodKnight on Jun 28, 2005 11:21:35 GMT -5
I have tried your demo (Look forward to the next demo), but, make sure you kinda tweak the batte system on normal mode. What do you mean? Does the difficulty climb too fast for you? Which skills were you playing around with? And the FP option bug is fixed already. And as far as I know, you can't change the vibration function on using scripting. Probably to keep people from making players' controllers vibrate against their wishes.
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Post by doyleman on Jun 28, 2005 17:58:24 GMT -5
I'd like to see more skills and such, but thats just me. Personally, what you choose to release in this demo will entertain me, good work once again on the battle system
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Kumo Shinagi
RPGM2 Helper
aka Cloud the Humar
Kumo Shinagi: The one and true master of Chi.
Posts: 151
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Post by Kumo Shinagi on Jun 28, 2005 19:31:46 GMT -5
"Does the difficulty climb too fast for you?"
Yeah, but I might of not trained enough. All I know is that when Kairon left the party, I was getting my butt kicked.
I also forgot to mention, you've gotta give the player more info on where to go.
After I finished getting the dinner, I thought I was really free to go where ever I wanted. I went somewhere I wasn't supposed to be at the time (I went into the cave thinking I was supposed to go there).
Also, your Day and Night system could use some work.
If you want, I can give you my type of Day and Night.
It time changes out in the overworld and when you enter a town, time stays put.
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Post by BloodKnight on Jun 29, 2005 5:15:28 GMT -5
"Does the difficulty climb too fast for you?" Yeah, but I might of not trained enough. All I know is that when Kairon left the party, I was getting my butt kicked. What level was your first character on? You can fight fairies in the forest around the village, they don't give out much experience, but with those you can level up without Kairon leaving your party. After Kairon leaves the party, you can do a lot of other things. There are some bugs that may occur though. When a certain event happens in the next demo, the quest diary will be updated and tell you what to do. What problems did you experience? I thought about that, but it didn't make sense. Some towns will use night and day to actiavate events. I think it'd be silly to wait in the overworld for a few minutes then go into a town(that's what inns are for). That demo you played was kind of old and I made a lot of progress and fixes since then. So once I get RPG Maker 2 back, I'll update it in another week.
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