I don't know if I should put this thread here,or were,so if i need to move it,let me know and i'll request a move.Thank you.
You start out as a young religious University student with his cute Ninja girlfriend Izumi. For a long time it hasnt rained,and the world was free from injustice and desease. The students watch the sky,and observe the moonlight and rainy,starry sky. They end up being late for class, only to discover that all classes have been rained out. The teacher says that he is busy,and asks you to leave. Then cleo,the School priest, knocks on the door. The teacher asks if he could ask the student to do him a favor, having to do with the schools past,and resent dissappearences that have been occuring recently. You are asked investicate what is thought to be the source, an old mythril mine that the university that use to be a Mythil mining town. What awakens is a unique twist for a crisis for the world.........
Post by Dungeon Warden on Dec 9, 2007 14:03:54 GMT -5
You should mention that this is for RPG Maker 3 so people would know this is the right place to put this.
Are you asking if your story set up is good or bad? It's just a story set up. There's nothing wrong with it but it's not great either.
The one question I have is why is a teacher sending a student into a potentially dangerous situation? Why would you even agree to do such a task?
Try adding some suspense or drama. Have the character overhear someone talking about the mine and have him decide to take a look out of curiosity. Or have the cave announced to be off limits even though it was safe to go there before, so the student wants to see what's changed. Maybe the character witnesses a disappearance (but maybe not close enough to know what's going on) and follows the kidnapper to the mine.
There is really not enough story here to say if it's a good story or not. The execution is more important then the idea. Try making this scene in your game is see for yourself if it works or not.
Post by Neo Samurai on Dec 10, 2007 12:38:59 GMT -5
The question shouldn't be is it a good or bad idea. It should be do you think it's a good idea. Do you have confidence that you can pull off this story idea in an original and interesting way? If you feel passionate about it, then you'll be most likely to pull it off.
However, if you're just pulling a random idea out of your ass just because you can't think of anything else and just want to complete a game, then you're going to feel a lot more hindered.
Go with what you're passionate with. If you like this idea, then work with that. If not, think of something else and work with that.
Edit: BTW, explaining your story in a synopsis isn't a good idea because (this has been said many times before) because it sounds a lot more cliched (and it breaks the number one rule of storytelling: "show, don't tell"). So using a synopsis might hide the nobler aspects to a story such as this.