Post by raithwall on Sept 22, 2008 7:33:38 GMT -5
I am making a massive 3 team dungeon in RW2 towards the end in a place with robots and technology. This is going to be quite a challenge! The 3 teams need to collaborate simultanously.
1. Power Plant: Turns power on and off for the Refinery and Factory. Off allows teams to progress past deadly lightning traps in front of doors. On allows teams to access the systems.
2. Refinery: The goal is simply to get it working again. Some ore is refined here and sent over to the factory.
3. Factory: The parts to rebuild the bridges and complete repairs to other parts of the main facility are mass produced here and the same robots who are trying to kill you will take them and conduct the repairs.
4. Level Blue: this is the main facility. Except for a few things it looks the same for all 3 teams. Its basically the hallways that interconnect all of the areas into one base.
5. Level Green: This is underground past the elevator. Also the same for all 3 teams, but leading to different areas.
6. Main Elevator: The main elevator they need to use to reach the castle built on top of this mountain with all of the facilities in it. It has set up to lock them out with access codes.
7. Security Center: The main area they need to reach. Here they unrestrict access to the elavator and most of the treasures. They can also deactive the robots thereby turning no encounters on.
8. Archives: This place contains a bunch of information on stuff like secret doors to reach the security center. It also has the access codes and passwords needed to use the security systems. Theres also some game secrets here for replay value, such as ways to get certain items earlier in the game and making a second playthrough more fun.
9. Dormitory: A town area full of friendly robots designed to serve. 3 shops with all of the 21 tools found throughout the game and an inn. The high level tools are an important aspect of end game and the final dungeon will have a lot of enemies who use the annoying forbidden abilities that need to be countered with these.
This dungeon is pretty late in the game. Its the second to last, third if you count the small ones in the endings. The treasures mainly include upgrades for Cypher the Tetujin, his ultimate weapon and armor, and the ultimate light gun. Some of the best relics, tons of money, and a crazy weapon called the arrow launcher.
The last dungeon is also 3 team, and Cypher is very useful here because of his immunity to instant death and status abnormalities, and considering his ultimate weapon (the BFG 9000 lol) is the most powerful thing in the game the treasures are still worth going after.
I hope I haven't bit off more then I can chew. I've got about 57,000 memory left and very few of the rooms done here. Luckily all I have left to create are the endings...
I'm expecting to have around 30 dungeon rooms...
Room Plan so far
All Teams
0 - Team Selection Room (player defined)
1 - Entrance
2 – Overpass
10 – Level blue hallway
13 – level blue keep
14 – level blue Switch room
18 – level blue Elevator room
19 – level green Elevator room
Refinery (Team 2 – Left)
5 – Right Refinery Map
7 – Overpass Room left
11 – Right Hallway
16 – Left Treasury
Power Plant (Team 1 – Center)
3 – Left Power Room
4 – Right Power Room
9 – Overpass room center
11 – Right Hallway
12 – Left Hallway
Factory (Team 3 – Right)
6 – Left Factory Map
8 – Overpass Room right
12 – Left Hallway
17 – Right Treasury
1. Power Plant: Turns power on and off for the Refinery and Factory. Off allows teams to progress past deadly lightning traps in front of doors. On allows teams to access the systems.
2. Refinery: The goal is simply to get it working again. Some ore is refined here and sent over to the factory.
3. Factory: The parts to rebuild the bridges and complete repairs to other parts of the main facility are mass produced here and the same robots who are trying to kill you will take them and conduct the repairs.
4. Level Blue: this is the main facility. Except for a few things it looks the same for all 3 teams. Its basically the hallways that interconnect all of the areas into one base.
5. Level Green: This is underground past the elevator. Also the same for all 3 teams, but leading to different areas.
6. Main Elevator: The main elevator they need to use to reach the castle built on top of this mountain with all of the facilities in it. It has set up to lock them out with access codes.
7. Security Center: The main area they need to reach. Here they unrestrict access to the elavator and most of the treasures. They can also deactive the robots thereby turning no encounters on.
8. Archives: This place contains a bunch of information on stuff like secret doors to reach the security center. It also has the access codes and passwords needed to use the security systems. Theres also some game secrets here for replay value, such as ways to get certain items earlier in the game and making a second playthrough more fun.
9. Dormitory: A town area full of friendly robots designed to serve. 3 shops with all of the 21 tools found throughout the game and an inn. The high level tools are an important aspect of end game and the final dungeon will have a lot of enemies who use the annoying forbidden abilities that need to be countered with these.
This dungeon is pretty late in the game. Its the second to last, third if you count the small ones in the endings. The treasures mainly include upgrades for Cypher the Tetujin, his ultimate weapon and armor, and the ultimate light gun. Some of the best relics, tons of money, and a crazy weapon called the arrow launcher.
The last dungeon is also 3 team, and Cypher is very useful here because of his immunity to instant death and status abnormalities, and considering his ultimate weapon (the BFG 9000 lol) is the most powerful thing in the game the treasures are still worth going after.
I hope I haven't bit off more then I can chew. I've got about 57,000 memory left and very few of the rooms done here. Luckily all I have left to create are the endings...
I'm expecting to have around 30 dungeon rooms...
Room Plan so far
All Teams
0 - Team Selection Room (player defined)
1 - Entrance
2 – Overpass
10 – Level blue hallway
13 – level blue keep
14 – level blue Switch room
18 – level blue Elevator room
19 – level green Elevator room
Refinery (Team 2 – Left)
5 – Right Refinery Map
7 – Overpass Room left
11 – Right Hallway
16 – Left Treasury
Power Plant (Team 1 – Center)
3 – Left Power Room
4 – Right Power Room
9 – Overpass room center
11 – Right Hallway
12 – Left Hallway
Factory (Team 3 – Right)
6 – Left Factory Map
8 – Overpass Room right
12 – Left Hallway
17 – Right Treasury