ubernoob
RPG Maker-in-Training
Thanks to my friend Charlie for helping me find this site.
Posts: 20
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Post by ubernoob on Jan 11, 2009 21:06:44 GMT -5
FOR THE LOVE OF GOD, WILL SOMEONE PLEASE HELP ME WITH THIS!!!!!!
I can't find out how to make the battle system in the way of when you are normaly walking around. You know, let's say I'm done talking to someone and they tell me that I have to go to a specific place and there are monsters and evil people everywhere (something like that). I want to battle without going into the battle system that is automatically set into the game. I want to battle in the way of walking up to something normally and attacking with the weapon of my choice.
Things that I need help with: 1. How to change the battle system so I can battle without leaving the normal mode I'm in. 2. How to be able to change weapons and use magic in the battle system described in number 1. (Need help with putting in personal weapons that I made too) 3. Making a menu for the games I create. (Play, options, etc. 4. (I feel stupid for asking this one) How to put your dialogue boxes in different places.
Thank you to everyone who helps.
edit by Drew:Oh, and, of course, using magic and weapons.
Just so you know mate, there is a modify button for a reason.
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Post by Drew on Jan 12, 2009 10:55:28 GMT -5
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ubernoob
RPG Maker-in-Training
Thanks to my friend Charlie for helping me find this site.
Posts: 20
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Post by ubernoob on Jan 12, 2009 18:16:06 GMT -5
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ubernoob
RPG Maker-in-Training
Thanks to my friend Charlie for helping me find this site.
Posts: 20
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Post by ubernoob on Jan 12, 2009 18:19:02 GMT -5
Also, forgive me for asking these questions but obviously as you can see by my name, I'm no good at this. Could you help me understand how to make the health bar actually be connected to my health?
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Post by Drew on Jan 12, 2009 18:24:58 GMT -5
If you can't understand the basis of that, then your not ready to make a Action type battle system, and yes that is the exact same thing, as those are my videos and I know how I made it. Just read up on it, and if you don't understand it, look again. =)
Edit:
Please stop double posting, there is a modify button for a reason, if you can't see it then your clearly not ready to be asking questions in a forum.
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ubernoob
RPG Maker-in-Training
Thanks to my friend Charlie for helping me find this site.
Posts: 20
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Post by ubernoob on Jan 12, 2009 18:59:28 GMT -5
Well than, I guess since your the only one who's posted other than myself, I have no other choice than to follow your directions (especially since your one of the very few who have been on in years).
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nate
RPG Maker-in-Training
Posts: 28
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Post by nate on Jan 12, 2009 20:16:51 GMT -5
Basics of ABS: 1) Check distance between hero and enemy in question 2) set a area which will afflict damage 3) repeat
Health System: Monitor your HP through a local variable while constantly repeating to make sure any changes havent occured. Attach a search to link each health possibility to the amount of HP remaining. You can do this on a % scale as well.
A new guy to rpgm2 should first play around and make a funny project, to 'dip' his toes in the water of rpg maker 2. Starting off Rambo style will only scare you away from the program; which, if I say, is a beautiful (yet underrated) one.
Best of luck.
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Post by Drew on Jan 12, 2009 21:22:53 GMT -5
This is one of my old posts:
Making a HP and MP bar -------------------------------
Make VFX's start at 100%HP-5%HP Just make them go down on different bars or on one, I like using just one, it creates more of a realistic effect. Also make the marker to 1F for a solid bar.
Make these Variables HP% HP/100
Script[Display HP]
[Display HP] Data:Variable:HP/100=Player HP X 100 Data:Variable:HP%=HP/100 / Max Player HP Script Branch Condition:Variable:HP%=>96 Screen Display:Effects:Party:[100%HP]:Leader 1F . . . . . .
.Just subtract 4 from each condition number each time to show 100% you would have SBC:HP%=>96<----100% HP-4 for the next one the condition number would have to be 91<----95% HP-4 Im pretty sure you can figure out the rest from there. Script Branch Condition:Variable:HP%=>5 Screen Display:Effects:Party:[5% HP]Leader 1F Script Control Force SCript end
Repeat the same for MP make the VFX and make the variables just change HP to MP. Now make an action script that is called
[Screen Display] --------------------- Script Branch:Repeat:Flag Off Fixed=off Script control:APply Together Script Call:Display HP Script Call:Display MP Script Control:Apply in order
Insert [Screen Display] into your To Map/Facing or if you have your own custom enter map script insert it there.
Its pretty self explanatory.
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Post by Dungeon Warden on Jan 12, 2009 22:28:31 GMT -5
Seriously, Stop trying to learn to fly a plane when you haven't even learned to ride a bike yet. RPG Maker 2 takes months to learn the scripting and event complexities. Without that knowledge making a battle system is impossible. even with that knowledge it can weeks of testing to get something that works the way you want it too.
Sure, the experts here can point you in the right direction, but you need to do this on your own. That's the whole point of learning game design in the first place.
I remember the first time I got a character to climb a ladder. It was a lot of work to make the motion look smooth and get the party off the top rung to the platform. Sounds like it would be easy but due to RPG Maker2's complexity, it took a long time to do. But when I finally got it to work I was ecstatic. I was the first one to accomplish it. What a thrill of discovery it was.
Don't rob yourself of those great memories. Trying to get a door to open and let the party walk through. Trying to make the party jump over a pit realistically (that was a major undertaking). These are the things I learned to do on my own long before I attempted to make my own battle system.
I hope your next question is something like, "how do I make the party climb into a well" and not "How to I do this super complex thing no ones ever done before." Start simple. Learn the basics and pedal that bike.
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ubernoob
RPG Maker-in-Training
Thanks to my friend Charlie for helping me find this site.
Posts: 20
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Post by ubernoob on Jan 13, 2009 7:45:44 GMT -5
*Sigh* You're right. I haven't been able to get my party to even walk through a door yet. I've gotten it to open, but that's it. It kept opening after it opened once. I couldn't understand what I was doing wrong. I should just figure it out. Once I get that, I'm going to try the ladder (never tried that before) and I will make the party climb!!
Thank you, all of you. I will not come back to this specific forum until I have at least mastered those two. Maybe not until I learn how to make it so that when a character leaves the party, the camera angle doesn't go with them.
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ubernoob
RPG Maker-in-Training
Thanks to my friend Charlie for helping me find this site.
Posts: 20
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Post by ubernoob on Feb 2, 2009 16:18:35 GMT -5
I decided to start from where I left off.
I've succesfully made my party climb a ladder and go through a door (very proud of myself) I've also made five different games all about ten minutes long (honestly, I was just trying out to do things I never tried before such as making the title appear on the screen, credits, creating lots of different things that would happen if you chose this or that, etc.) and I want to try this again. (Note: Not making the battle system, I want to try something a little easier first)
The walking/waiting animation.
I've started on this and I believe I have all of the scripts in place, but I think I'm having trouble placing it as an event. I may have to change one of the scripts to a motion instead of content. I used the script given from Drew in the "Common Scripts" page in technical help and it seems that everything that should be there is there. I thank Drew for the script. But maybe I'm just doing something wrong in the event. Is it supposed to be on auto? Do you know what would most likely be wrong with what I have done. I will go more into depth of what my scripts look like if needed.
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Post by Drew on Feb 2, 2009 17:16:37 GMT -5
Oh no problem, ok pretty much I ditched the whole Button check as a action script since I have non pressed button waits, so that would conflict with my Leader effects. Here is exactly what you should do.
in your enter map script it should consist of the following:
Script:Apply Together Script: Call [Force Vehicle] Script: Call [Walk/Wait Cont] Script: Call [Walk/Wait Act] Script Apply in Order
[Force Vehicle] Other:Deploy Vehicle Normal Script:Branch: Repeat flag fixed=off Other: Control Vehicle Scrip: Branch End
for [Walk/Wait Cont] make these variables: Walk X, Walk Y and this flag: Step
[Walk/Wait Cont] SB: Repeat: Flag [Off] = Off -- SB: Condition: Flag [Step] = On ---- Party: Motion: Leader: Walk ---- Game Info: Load ---- SB: Repeat: Flag [Step] = On ------ Wait 8F (slightly more frames than the amount of time it takes to walk one step) ------ Data: Var: Walk X = PartyX ------ Data: Var: Walk Y = PartyY ------ Game Info: Load ------ SB: Condition: Var [Walk X] = PartyX -------- SB: Condition: Var [Walk Y] = PartyY ---------- Party: Motion: Leader: Wait ---------- Data: Flag [Step] = Off -------- SB: End ------ SB: End ---- SB: End -- SB: End SB: End
[Walk/Wait Act] SB: Repeat: Flag [Off] = Off -- User Input: Buttons: Constant Wait -- SB: Sort [User Button] ---- Apply If 0 ---- Apply If 1 ---- Apply If 2 ---- Apply If 3 ------ Data: Flag [Step] = On -- SB: End SB: End
If you can't get that to work, then it is you thats doing something wrong, because it works flawless on my end.
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ubernoob
RPG Maker-in-Training
Thanks to my friend Charlie for helping me find this site.
Posts: 20
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Post by ubernoob on Feb 4, 2009 15:57:12 GMT -5
This script is PERFECT!!! I realized what I was missing, this part, SB: Condition: Var [Walk X] = PartyX SB: Condition: Var [Walk Y] = PartyY This is what I put before, SB: Condition: Var [Party X] = PartyX SB: Condition: Var [Party Y] = PartyY I make the dumbest of errors . Just to clarify, more specifically should the script look like this? Data: Var: Walk X = Party X ? Party X Data: Var: Walk Y = Party Y ? Party Y I didn't know whether to put a + or whatever so I put the ?. I was really confused because it was asking me to put in two more variables. But it works just fine. Is there a way to make my character walk fast (the O button) again? With the script the way it is, I have to press any of the directional buttons to make my character wait but I couldn't walk faster anymore. I know there is a way to make the script where it automatically stops for you, no buttons are required, but would that allow my character to be able to walk faster again?
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Post by Drew on Feb 4, 2009 18:46:34 GMT -5
This script is PERFECT!!! I realized what I was missing, this part, SB: Condition: Var [Walk X] = PartyX SB: Condition: Var [Walk Y] = PartyY This is what I put before, SB: Condition: Var [Party X] = PartyX SB: Condition: Var [Party Y] = PartyY I make the dumbest of errors . Just to clarify, more specifically should the script look like this? SB: Condition: Var [Walk X] = PartyX?Party X SB: Condition: Var [Walk Y] = PartyY?PartyY I didn't know whether to put a + or whatever so I put the ?. Works just fine. Is there a way to make my character walk fast (the O button) again? With the script the way it is, I have to press any of the directional buttons to make my character wait but I couldn't walk faster anymore. I know there is a way to make the script where it automatically stops for you, no buttons are required, but would that allow my character to be able to walk faster again? It should be SBC: Walk X= Party X SBC: Walk Y= Party Y And there is a way, but you need to figure that out, search around the forum, im sure you can find it.
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