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Post by Drew on Feb 5, 2009 2:43:49 GMT -5
Not sure if anyone ever thought of this, but I was playing around in the editor, and found this little trick out.
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Deleted
Deleted Member
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Post by Deleted on Feb 5, 2009 2:54:20 GMT -5
I'm sure Nash, Doyle and some others will get it right away, but I don't understand it. What'a the trick/purpose?
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Post by Drew on Feb 5, 2009 3:45:23 GMT -5
Well if you ever made a bar, you would remember for each increment, you would need to lower it manually, well what this does is you make your one animation, 100%, to the 100th frame which would be sized down to nothing, from there, say you want to show 90%, you would go to, Frame 10, and copy and paste that frame on your 90% effect. Less work, more efficient bars.
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Deleted
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Post by Deleted on Feb 5, 2009 4:10:42 GMT -5
I see. That sounds like it would cut down on memory. Cool.
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nate
RPG Maker-in-Training
Posts: 28
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Post by nate on Feb 5, 2009 4:22:36 GMT -5
Frame 0 shows the bar in its full 100% Frame 100 shows the bar in 0% (not visible anymore)
because the entire animation is 100F, each 1F will show 1% difference in the bar.
Example, 50F will show the bar at 50%, frame 25 will show the bar in 75%.
Back when we first started making HP Bars, we had to manually size down the bar, and slide it over. This would make certain %'s seem choppy.
With this method, you can go to any desired frame, create a new section in that animation, and copy how the VFX bar is at that moment =)
Meaning it'll make your %'s for the HP Bar display seem that much more professional. More fluid and "purdy".
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Post by Drew on Feb 5, 2009 12:12:33 GMT -5
I see. That sounds like it would cut down on memory. Cool. Heh, not necessarily. Its just an easier way to dissect the VFX bar's each frame to display as an increment.
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