ouha
RPG Maker-in-Training
Posts: 2
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Post by ouha on Sept 7, 2007 17:47:08 GMT -5
I am looking for a way to make a 3rd person perspective in battles. nate_dog7_7 referred me to this site from GameFAQs, so that's why I'm asking on here ^_^
I can make decent scripts, but I can't figure out how to change to battle camera. Any help would be greatly appreciated.
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Post by Rodak on Sept 8, 2007 3:34:31 GMT -5
I have been out of school for decades and forget what third person perspective is!!
Do you mean show the party in battle?
That can't be scripted, but several workarounds exist.
Dungeon Warden did it best in crown of Order by using additional enemy models in the fights to represent the party and you see the classic two rows. Enemies and party.
I made a system with all VFX Party Members (OK just 1 member) (but it could easily be adapted to many!) for Videogamedrome. There was custom interaction between the enemies and party as viewed from over the party's shoulder.
Is that what you mean?
Search the forums for either game title, or check Dungeon Warden's (or even my) forum here in "The Games" section of the site.
Dungeon Warden's is called Dungeon Games, and mine is Long Hair Games.
If I am on the wrong track and you simply want to adjust the default camera angle for battles, see "Game Settings".
Let me know if that helps.
And Welcome to The Domain!
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ouha
RPG Maker-in-Training
Posts: 2
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Post by ouha on Sept 8, 2007 18:59:56 GMT -5
The first was what I meant(showing both the player and enemy parties in battle). I'll check out those forums, and I appreciate the assist! ^_^
*Added* I think I found something that'll help. Thanks a lot! If I have more trouble, I'll check back on this forum. ^^
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Post by Dungeon Warden on Sept 9, 2007 15:48:05 GMT -5
Showing the party in battle is not an easy thing to do. Rodak's way requires using VFX party members (He used the weapon VFX as characters) and a basic knowledge of VFX creation and the battle system. My way (using enemies for the characters) requires a strong knowledge of the way RPG Maker 2 works (vfx design, battle commands, trait scripts, enemy creation. enemy battle actions, direct and indirect effects, as well as all the preset flags, variables, and scripts). Not for the faint of heart, but if you have several months of free time with nothing better to do, you could try it.
I strongly suggest you create a short RPG Maker 2 adventure using all the preset stuff, before even attempting to create your own stuff. You need to learn to crawl before you can even think about trying to run.
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Post by Rodak on Sept 10, 2007 3:17:09 GMT -5
Rodak's way requires using VFX party members (He used the weapon VFX as characters)... Actually, that was just for the first demo! Later versions of Videogamedrome have The Starship Boobyprize and The Keester Bunny in the battle system! The use of weapons was just to have a simple, one element, effect to get it all working. Then adding new forms was easy! So it is exactly what you said, start simply and work up. Else you don't really know what you're doing and mat get results, but be unable to debug! Finishing Videogamedrome is next on my list (after I secure a second income of some sort...) (ug...).
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Post by sledgehammur on May 29, 2008 20:17:28 GMT -5
Does anyone have screens from those vfx characters? I am thinking of taking that approach, but I don't know what to use to make a good looking character using this method.
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Post by Dungeon Warden on May 30, 2008 12:34:04 GMT -5
Dark Horizons was the best VFX model creator. You can see some of his models on his website. You can also check out his forum posts from more information.
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Post by Drew on May 30, 2008 13:11:03 GMT -5
Dark Horizons was the best VFX model creator. You can see some of his models on his website. You can also check out his forum posts from more information. And what about me? I have made quite a few amazing feats in the VFX field, (just kidding of course) Yes, Darkhorizons has made some amazing models. Ill find the link of where I made my VFX creations.
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Post by Doan the Nado on May 30, 2008 14:12:54 GMT -5
There was also Jugem, kennyken, drew (as he mentioned), and a few others I can't think of at the moment.
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Post by sledgehammur on May 30, 2008 21:28:25 GMT -5
I'm mainly trying to figure out what they are made out of, And even with the pictures, I'm not really sure.
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Post by Dungeon Warden on May 31, 2008 9:24:23 GMT -5
They are made from all the shapes that can be found in the VFX editor. Remember you can change the X, Y, and Z as well as the overall size and angle. Use the rounded objects for heads, eyes, and other round things. Use long things for arms and legs. The cylindrical spell effects make good for the main body.
Just use your imagination and play around with different things.
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Post by sledgehammur on May 31, 2008 13:22:11 GMT -5
Yeah, but it seems to me that most of the solid shapes can't be set to a solid color because they are textured. Is there any way around this or do I have to avoid those shapes?
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Post by Dungeon Warden on Jun 3, 2008 9:08:53 GMT -5
Changing the color and the light (add or subtract) will often hide the textures. You'll notice many of the VFX characters use a lot of black.
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