chigoo
RPG Making Novice
gtalk%%
Posts: 65
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Post by chigoo on Feb 20, 2008 18:48:14 GMT -5
im makeing an acbs system of my own, but only is user friendly and easy to make this is how im going to make it. i will be useing the party dir and the event dir variables frist im ganna make a vfx for the sword, after that im ganna make an action event to move the enemy to the party, then use the party dir to make the enemy hit when the leader if face the monster from east,south,north,or west and take out -5 of the party hp after doing the vfx, (this monster is a low lvl monster for the testing of the system) then im ganna make the event and put the enemy action event in the motion and the other in apply so that it for the monster. oh make an other vfx that when the monster hit the party the vfx say -5 in red with a dmage sound effect.
so this is working i already did this one but only the enemy is just goin around me and if i dont touch them the will keep on doing that with out damaging me how can i fix that problem so when the enemy get to my char the stop and atk?
the party is the same thing but only i used data-game info: load input:buttons:constant wait script branch:condition:variable{user button}=+6 ---then the sb of the 4 event dir
it works for the [] botton but i need to make the event to go away when the party is next to it and press the [] botton what i
mean by next to it is ( p p=party ( pep e=enemy/event p
im working on that right now.
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chigoo
RPG Making Novice
gtalk%%
Posts: 65
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Post by chigoo on Feb 20, 2008 19:34:45 GMT -5
i want to make it so the event to leader make the event come to the leader but dont keep going around it instad it stops when is close to the leader and start to run the atk script (only when is next to the leader) plz and thank you if you cear,or want to,have the time,or want to help me post how to make the script.
i will be posting the script soon when my brother let me use this digitle camera so i can take some pics and video and post them hear for the pic and video on youtube.
im thinking of use a variable and adding +1 each time i use the atk [] untile like 5 or some thing but is not working
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Post by The Final Rune on Feb 20, 2008 19:55:22 GMT -5
[white]I don't follow. Your improper use of grammar makes this extremely hard to read.[/white]
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Post by Neo Samurai on Feb 20, 2008 21:58:04 GMT -5
I agree with TFR. I stopped reading the first paragraph halfway through because I couldn't understand it.
Fix it up so we can all understand what you're trying to communicate to us.
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Post by Dungeon Warden on Feb 21, 2008 12:42:42 GMT -5
Sounds like you're using a system similar to Nash's original attempt to make an active battle system.
I posted this correction of Shawn Forbes script over at the pavilion that detects if the enemy is next to the party and attacks if they are:
REPEAT: LIFE ≥1 DUMMY VAR X = 0 DUMMY VAR Y = 0 EVENT INFO LOAD GAME INFO LOAD CON1: EVENT X < PARTY X DUMMY VAR X = -1 END CON1 CON2: EVENT X = PARTY X DUMMY VAR X = 0 END CON2 CON3: EVENT X > PARTY X DUMMY VAR X = +1 END CON3 CON4: EVENT Y < PARTY Y DUMMY VAR Y = -1 END CON4 CON5: EVENT Y = PARTY Y DUMMY VAR Y = 0 END CON5 CON6: EVENT Y > PARTY Y DUMMY VAR Y = +1 END CON6 DUMMY VAR A = EVENT X - PARTY X DUMMY VAR B = EVENT Y - PARTY Y CON7: DUMMY VAR A = DUMMY VAR X CON8: DUMMY VAR B = DUMMY VAR Y ATTACK END CON7 END CON8 END REPEAT
This script will detect if the event is within one step of the party leader and run the attack script (replace Attack above with whatever script you're using) if it is.
Note: the To Party command (and all the Event Action commands) are endless loop commands. That means that once they start they can't be stopped without outside help (i.e. a different script has to change control and remove the event or switch it to a different page [must be a content script in this case]). That's why To Party won't work in an active battle system.
You can use the above script to detect where the enemy is in relation to the party and move the enemy one step closer until they are in reach of the party.
This will cause the enemy to bump into objects instead of walking around them. It works better in an open area. Otherwise you'll have to check for barriers and make the enemy walk around them.
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Post by NASH7777 on Mar 4, 2008 22:41:26 GMT -5
Note: the To Party command (and all the Event Action commands) are endless loop commands. That means that once they start they can't be stopped without outside help (i.e. a different script has to change control and remove the event or switch it to a different page [must be a content script in this case]). That's why To Party won't work in an active battle system. Actually that's incorrect, you can use it quite well in an ACBS. My 3rd gen. ACBS uses it and is almost essential. All you have to do is Apply together a called script right before the To Party command. Then in the called script(s) you can check to change they're mode, have their attacks, and any other AI.
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Post by Dungeon Warden on Mar 5, 2008 16:03:49 GMT -5
humm, I do sort of remember that working. Thanks for the update.
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