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Post by Lost In Thought on Aug 15, 2006 11:15:25 GMT -5
he's right . . .
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Post by KuroShinnen on Aug 15, 2006 11:18:24 GMT -5
Ok, I get what you are saying, but All I do is set the exp gained 1 above the amount you start with getting. The main point of this, is really that every time you level up, you get 1 less exp from each enemy. until you get 0, then you end up getting 1 total exp. It really works, it just doesn't look like it.
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Post by Doan the Nado on Aug 15, 2006 14:57:46 GMT -5
As long as you know what's going on... Sounds good to me, although I don't see the fundamental difference between getting the same EXP from enemies but requiring more EXP to level up as you go, or requiring the same EXP at all times, but getting less EXP from enemies as you level up. Don't both approaches serve the exact same purpose, namely, that leveling up gets more difficult as the game progresses?
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Post by KuroShinnen on Aug 15, 2006 23:59:55 GMT -5
This way is so I can control the exp gain a lot more and I can give all party member a chance to level up. Besides, this gives people a chance to just check when they are going to level up.
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