Nje
RPG Making Novice
Abusing RPGMaker to unholy extents.
Posts: 75
|
Post by Nje on Jul 29, 2007 6:27:09 GMT -5
I'm almost done with my custom kart battling game, but I think it could use another stat or two to make it better. Problem is, I can't come up with anything.
The current stats are: Hearts for HP, Attack, Speed for how fast you move, Energy lets you fire, and Range determines how far your attack reaches.
It just needs something else. One possibility's rate of fire. Hmm.. might just do that one, but I'd still like another stat to work with even if I do use rate of fire.
|
|
Nje
RPG Making Novice
Abusing RPGMaker to unholy extents.
Posts: 75
|
Post by Nje on Jul 29, 2007 16:01:43 GMT -5
I just came up with 3 new stats: Now, energy is used for both attacking and movement, and is generated at timed intervals. GEN is how much energy is produced during each interval, maybe 10 F or so. AEC is the energy cost of attacking MEC is the energy cost of each movement
Weapons affect the AEC, engines affect the GEN, and wheels affect the MEC, in addition to the other stats these parts affect(I already added the Rate of Fire stat for weapons)
This should add a bit to my custom kart battle game. What do you guys think?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 30, 2007 21:06:45 GMT -5
The only idea I have is a Critical Chance stat (like Luck in most RPGs). Either way, sounds cool and sounds like you're making very good progress - yay!
|
|