Nje
RPG Making Novice
Abusing RPGMaker to unholy extents.
Posts: 75
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Post by Nje on Aug 1, 2007 15:36:53 GMT -5
I just put it up on youtube. Here's a link: youtube.com/profile?user=Nje789My game features over 10,000 kart part combinations, including 15 weapons. It has 10 or so stages, and three levels of a pretty smart AI that knows how to close in and attack and also avoid your attacks, as well as charging it's energy for attacking.(the game features a help and tips guide that explains how energy and health, attacking and so on work)
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Post by NASH7777 on Aug 1, 2007 16:03:07 GMT -5
That's pretty sweet man. Is it available for download yet?
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Nje
RPG Making Novice
Abusing RPGMaker to unholy extents.
Posts: 75
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Post by Nje on Aug 1, 2007 16:36:52 GMT -5
Nope. I'm just going to finish the game, then put it up as a Maxdrive save. It should be done in a week or two.
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Post by Doan the Nado on Aug 1, 2007 19:54:20 GMT -5
The AI and the weapon animations looked good from what I could see, but it wasn't apparent to me why the game is likened to Mario Kart. Then again, I think my main memories are of Super Mario Kart, where the racing was really all there was. Now that I think about it, I do seem to remember the N64 version having a fun battle mode. It's too bad RPGM2 couldn't really support a multiplayer mode.
One issue is that the high camera angle makes it somewhat hard to see. Is there a problem with lowering the camera a bit? I think that would add a lot to the action as well. If I recall correctly, worlds made in the Dungeon Editor don't have clipping limits like the world maps do.
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Nje
RPG Making Novice
Abusing RPGMaker to unholy extents.
Posts: 75
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Post by Nje on Aug 1, 2007 20:22:17 GMT -5
Yeah, it's the clipping limit, but that doesn't really matter, since attack range is still usually in view, and radar helps keep you from being surprise attacked.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 2, 2007 1:53:47 GMT -5
Wow. Just wow. That's sweet, dude! I like the custom Mario graphics, too, like the flying turtle and the piranha plant.
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Post by realitybites on Aug 2, 2007 11:29:17 GMT -5
that turtle was sweet! Good job.
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Post by doyleman on Aug 3, 2007 11:33:02 GMT -5
gotta say, that looked cool.
those blue stars, were they movement limit indicators?
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Nje
RPG Making Novice
Abusing RPGMaker to unholy extents.
Posts: 75
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Post by Nje on Aug 3, 2007 12:06:38 GMT -5
The blue stars are your Energy meter. Attacking and movement costs different amounts of energy, depending on your kart body, wheels, and weapon. However, you can still move around with your energy at 0, you just can't attack without enough energy.
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Post by darkessdown on Aug 8, 2007 19:59:03 GMT -5
sounds like a great game. i've always wanted to make a NOT RPG gamish thing but neve actually figured it out
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