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Post by Tacticalman on Oct 17, 2004 14:21:41 GMT -5
I got somewhat of a CBS figured out, but i dont know how to do an ability list.... if i can't do that, what can i do?
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Post by vespuleth on Oct 17, 2004 14:28:07 GMT -5
an ability list? what do you mean? can you be more specific?
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Post by Tacticalman on Oct 17, 2004 14:43:27 GMT -5
Yeah.. like i want my chars to be able to use magic and abilities they know, like in the DBS only not in the DBS.
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Post by vespuleth on Oct 17, 2004 21:00:54 GMT -5
id have to actually play the game to check this. ill give it a few days, and if no one else says anything, ill go ahead and do it.
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Post by Aaron on Oct 18, 2004 13:20:46 GMT -5
Well, if it helps you out, I am doing mine through the use of multiple choice and different flags to note that the choices are available. Like if a character knows fire, he gets the fire in the multi choice and so on. But if that's not what you want, let Vespuleth get back to you. Just tryin to help.
AMP
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Post by Dungeon Warden on Oct 19, 2004 8:20:08 GMT -5
Actually, the multipule choice method is the only way to list abilities. The creaters of RPG Maker 2, with their infinite wisdom , decided to leave out a command that would allow you to bring up the abilities menu. It's like they actually expected everyone to want to use the Dragon Warrior interface Activating an ability once it is selected is another matter. If you are creating a CBS, then you can probably figure something out yourself.
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Post by Deleted on Oct 21, 2004 22:20:07 GMT -5
This is one reason I chose to use the DBS. I can easily make many more moves since I don't need to have hundreds of if conditions to have the player choose one.
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Post by vespuleth on Oct 21, 2004 22:23:26 GMT -5
i have a thought on this, but i need to know something:
can manipulation of the skill number load the skill info, or does loading skill info load the skill number?
does that make any sense at all?
what i mean is this:
the member number can be used to identify the appropriate member, and load its information.
the event number, however, is loaded when the event info is loaded, and therefore cannot be used to identify the appropriate event to load.
which of these two does the skill database number act like?
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Post by BloodKnight on Oct 22, 2004 8:11:52 GMT -5
You could use the "Display Class Info" command. You'd basically just get the class name, put it in the common name input(I recommend you put it elsewhere, in a custom input perhaps), and sort the names of the classes. This requires little work, but it also means you can see every spell you intended the character to learn. If you don't mind that, then this is a great alternative for spell lists. I'm sure there are other ways to accomplish a good spell list, but I think I'll leave it up to you, as I don't know what you want your list to be capable of.
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Post by Dungeon Warden on Oct 22, 2004 9:45:54 GMT -5
Can manipulation of the skill number load the skill info, or does loading skill info load the skill number? All the Info Load commands work like the Member info load command, except Event info load (which sort of works the same way, it just defaults to 0/none instead of the event's default info). Loading the info is not enough in the DBS, you also have to tell the battle program what action the character is taking using the Action variables (around Var130 I think - don't have my notes here). Press start on these variables to learn how to use them. BloodNight Thanks for reminding me about the Display Class Info command. If you are not using classes in your game and need a list that varies through out the game, this is a great way to do it. This saves on having a lot of multiple choice commands that list every possible spell combination the character might have. Which method you use depends on the number of spells and character's your game has, as well as if you plan to have classes in your game.
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Post by vespuleth on Oct 22, 2004 13:42:33 GMT -5
dungeon warden, i dont think you understood my question, because what you said didnt answer it. ill try to explain it better later. or maybe ill just research it.
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Post by Dungeon Warden on Oct 22, 2004 21:52:30 GMT -5
Do you mean "can you load a skill by changing it's number first?" then Yes. You can write a script that loads skill info based on a skill picked at an earlier time.
For example, if you set up a multiple choice for skills, you can use the selected skill's number in a load skill info command later on.
The variable to use is called "Ability number" (Var155) and the info is loaded into variables 156-160. Var60: Action : Action is used to determine if the ability is a skill (#3) or spell (#2) (also used with the other combat actions). You need to use the Action Variables (Var60-65) in the DBS.
Hope that helps. If not, I'll wait for your more detailed explanation of the problem.
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