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Post by NASH7777 on Jan 3, 2005 17:27:50 GMT -5
~Remembering block locations~ This is a cool trick with the vehicle script if anyone wants to know. Let's say I want to make a block puzzle and when you leave and come back I want it where you last pushed and not where it defaults to, just claim the block as a vehicle and it will remember its spot. You can claim up to 100 as vehicles so having even a large amount of blocks like this isn't bad. Another neat trick with this to have a block be pushed through a hole to a lower level. Have it mark the x,y with variables and flip a flag. Now teleport to the new level and have an auto event to show where the event falls in that new map with the party hiding and it instantly moving to the proper spot. The party will push the block, see it fall on trhe next level, then appear back to the top level where they had just pushed the block down.
~Special Characters~ You can get the square and circle icons in text in your game! To do this make the script to show the map and two of the text fields the icons will be defaulted as this, just copy them and paste them in any text where you want to use them. *Note-If you paste them as a visual effect text they appear funny, just construct them with other symbols like making a period larger if you want them as a visual effect.
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Post by Doan the Nado on Jan 4, 2005 7:49:11 GMT -5
Good tips, nash. I never thought of using vehicles to remember object locations.
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Post by NASH7777 on Jan 4, 2005 12:27:07 GMT -5
~Advanced Enemy Actions This is in my custom enemy AI topic but I thought I'ld post it here. Basically you can still control the event after the "Event Actions: To Party 30F" or any other movement script if you do this method. Apply together Call [extra enemy action script here] Event Actions: To Party 30F Apply In order Whatever is in the call actions should be repeated if necessary, like an enemy walking around throwing spears or haveing a forcefield around it. etc... Whatever you can come up with.
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Post by WarDragon on Jan 6, 2005 15:26:30 GMT -5
I will release a faq tutorial on how to make a zelda rpg.
But i would like to thank you for ou saying If e1=1 -Set e1's graphic to slime Make e1hp=2 -Loop --Make random variable #, if this # move this way, if another # move another way or attack etc... -End Loop End If
Because I never though of that I just used alot of other events and flags. But thanks anyway for that tip.
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Post by NASH7777 on Jan 10, 2005 17:11:05 GMT -5
~Disable run/Change party speed This is possible, but makes for some extra scripting when you want the party to use vehicles. Basically always have them in an invisible vehicle that sets their speed to normal (or I guess to whatever speed you want). The only problem with this is if you want to have your party get in an actual vehicle you have to remove the invisble one and have them get on the vehicle, then when they get off the vehicle you have to make the invisible vehicle appear and have the party get on that.
• Add your own or others that come to mind :-)
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Post by NASH7777 on Jan 10, 2005 17:37:22 GMT -5
~Game Over (for Active Battle Systems) Whenever you have a new death, flip a flag and mask the screen over or color it over. You may add dialogue like press square to continue etc.. Then in your square script, if the death flag is flipped then have it do whatever actions you want. Now make an indierect effect that is always on, if you have multiple indirect effects, put this in all of them. So when they take a step it will check to see if the death flag is on, and if it is then apply whatever. You may also surround the party with events that do this whenevr they meet "death" but it's a pain and I don't advise it.
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Post by Tinbok on Feb 6, 2005 21:13:23 GMT -5
This is probably obvious, and I'm probably the only one who just figured this out. I'll post it anyways, there may be others who didn't know. _________________ VFX___________________ You can change the shape of an object by pressing the X, Y, and Z below the FIX icon in the VFX editor. Say you have a dagger. You can make the dagger bigger, then press the Z below the FIX icon. Change it till it's really skinny. Now it (kinda) looks like a foil. Pretty cool. I wish I had known about this earlier though. Oh well, that's it. I hope I wasn't the only one who didn't know this.
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Deleted Member
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Post by Deleted on Feb 6, 2005 21:22:58 GMT -5
I didn't for a while either, but yes, it definitely is very awesome. You can also change the colors of elements at different frames in VFX.
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Post by Tinbok on Feb 6, 2005 21:27:29 GMT -5
Yeah, now that I know how to do this, making enemies with VFX will be so much easier. I knew about the color between frames, just can't believe I missed the XYZ thing. At least I know now.
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