|
Post by NASH7777 on Apr 7, 2006 22:35:31 GMT -5
Ok this started out as an idea for an RPGM2 minigame type thing but I decided it would get more people to play it if it was on comp. So I started it today and have a demo just to see what you guys think. And NO, some evil demon thing isn't gunna pop on the screen...I promise. It's a branch of puzzles I use to make way back when which I use to call Ice Mazes. I compiled both for Windows in .exe format and also for Mac OSX as .bin Here's a screeny: MAC FILE: wah.midco.net/brocknash/True%20Slider%20Demo.bin.EXE FILE: wah.midco.net/brocknash/TrueSliderDemo.exe
|
|
Hedrum
RPG Making Novice
Active RPG Maker 1 user
Posts: 105
|
Post by Hedrum on Apr 7, 2006 23:00:47 GMT -5
I think this is a good idea. However, I thought the first level was a bit on the easy side because I was able to move my character in any direction when he was sliding. Unless you're going to put obstacles in the player's way, I suggest you have it so that when the character slides, he slides in only one direction without the player having control where he slides to until the character has remained stationary (in other words has been stopped by a block).
|
|
|
Post by NASH7777 on Apr 7, 2006 23:07:40 GMT -5
"I suggest you have it so that when the character slides, he slides in only one direction without the player having control where he slides to until the character has remained stationary (in other words has been stopped by a block)."~Hedrum
Hahaha That's how it is suppose to be, are you using the .exe one? I don't get to test play on other OS's.
Hopefully I can fix this, but in the meantime. Beat the first level w/o cheating lol.
|
|
Hedrum
RPG Making Novice
Active RPG Maker 1 user
Posts: 105
|
Post by Hedrum on Apr 7, 2006 23:13:54 GMT -5
Alright, well, I did do it the "right" way for awhile and I collected all but one of them. I just noticed the glitch when I tried to collect the last one. In case that makes you feel better.
However, when I got to the second level, I found nothing there. So, I had to call it quits.
Yeah, I just used that version.
|
|
|
Post by NASH7777 on Apr 8, 2006 6:53:33 GMT -5
Yeah I had another friend test the .Exe file. He could do the same thing, And like I said this was a demo. I made that all yesterday after school. So only the first level is complete. Since I got all the basic scripting down the rest of the game should go easily....I hope
I'll have to try some things to prevent this, just turn a booleon true to prevent movement for a while or something.
|
|