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Post by WarDragon on Feb 12, 2005 12:47:17 GMT -5
How would you do this i haven't been able to do this at all.
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Post by vespuleth on Feb 12, 2005 13:07:00 GMT -5
i dont know, but it looks cool!
my best guess is to have a bunch of events that are the same, and have all their movement monitored from one script w/ the apply together.
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Post by Tinbok on Feb 12, 2005 13:15:40 GMT -5
Wow, hmmm... I tried a bunch of different things just now but none of them worked... Perhaps maybe they're just standing still with a walk motion attached to them?I doubt it but it's always a possiblility I suppose. Yeah, I tried that Ves. It wouldn't be so difficult if they were on the ground. But these guys seem to be floating. All of my scripting just made them go back to the ground. My best guess would be a desperate measure and put about 4 party members with the dragon mature model. Have the party float to maybe 100/16, then move a couple of spaces and there. But like I said, it can probably be done without doing this. I feel stupid lol.
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Post by Neo Samurai on Feb 12, 2005 13:37:42 GMT -5
Hmm...
What I'd do is make a path that you want your dragons to follow in the Building Editor and make all the blocks transparent. Then, place the path at the height that you want your dragons to fly at. That way, it will appear that they're flying.
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Post by Tinbok on Feb 12, 2005 14:03:22 GMT -5
Pretty creative Link. I suppose we'll never know huh. ;D
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Post by Dungeon Warden on Feb 12, 2005 15:25:42 GMT -5
I suspect that the dragons were placed into their positions and the picture taked because it looked cool. Remember, these are promotinal pictures set up by Agetec and not actual game screens.
Link05 has the right idea though, if you want to do this you need to create an invisible path so that the dragons don't fall back to the ground. You don't need to use blocks though, invisible objects work too. I recomend Gate A (or was it B), as it is five blocks long but only uses one space in memory.
P.S. Tinbok - you do realize you can only display 4 characters on the screen at I time, don't you?
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Post by Bigfoot on Mar 6, 2005 22:28:32 GMT -5
Just place the dragon event in multiple places, then in a seperate event, with the script inside, in that script if you put "script control change dragon, move dragon 8 spaces north," no matter where each dragon is, theyll move 8 spaces north.
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Post by Doan the Nado on Mar 7, 2005 1:08:12 GMT -5
Yeah, but the issue is not moving them, it's the fact that as soon as they move, they will automatically fall to the ground. Like Hitou and DW said, a transparent path in the sky would have to be made for them to "walk" on.
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Post by NASH7777 on Mar 7, 2005 8:14:16 GMT -5
I wonder if you put used the apply together with float and their move, for each step if that would work?
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Post by WarDragon on Mar 7, 2005 13:12:54 GMT -5
or use a separate script.
apply together call script eventmove east call script event vertical move apply inorder.
Nash how did you do the co-op mode. I mean how do you switch from character to character.
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Post by Dungeon Warden on Mar 7, 2005 15:53:32 GMT -5
Events don't have a float command so this can't be done. Float also only works with the whole party as a unit so you couldn't spread the party out like in the picture (and again there are too many dragons in the picture for it to be a party anyway).
This will cause the events to fall to the ground, move east, and move back into the sky again. You can't apply movement commands together, the event has to move one way and then the other. Think about it. How could an event move 1 E and 1 W at the same time?
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Post by NASH7777 on Mar 7, 2005 21:27:01 GMT -5
"Nash how did you do the co-op mode. I mean how do you switch from character to character."~taizongames
Well basically I have a distance check script from your party and the other party event that represents your other character. Then with that it gets x, distance, y dist, zdist etc... Then I have it match your party's area to that. There's an event that represents each of the two members. When your one character that event is invisible while the character your not is. Then there's an indirect effect that after each step moves the invisible event with ya.
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Post by Bigfoot on Mar 7, 2005 22:00:53 GMT -5
I once had that problem of a character floating and falling to the ground, I then set some invisible blocks where the character is going( I think someone already said that.)
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Post by Dungeon Warden on Mar 8, 2005 11:31:28 GMT -5
You're the forth one to suggest that so far. Doan's
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Post by Bigfoot on Mar 8, 2005 14:16:03 GMT -5
Oh I see
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