Post by Tinbok on Feb 12, 2005 19:50:45 GMT -5
Well, I posted this in my "New Avatar/Sig" forum. I wouldn't want my work deleted now would I? Well, I'll shut up now and get to the posting. For those who don't know, it's how to swing the axe like the one in my avatar. That is all. Now... behold!
Alrighty, here we go:
First, start with the VFX, make an axe and enlarge it till it looks good enough.
www.imagehosting.us/imagehosting/showimg.jpg/?id=226897
[/img]
Skip 5 frames and make the axe move downwards. Like so...
www.imagehosting.us/imagehosting/showimg.jpg/?id=226906
[/IMG]
Now, skip 5 more frames. Don't move the axe at all. The only thing you change is the LINE: Curve. Change it to LINE: Straight.
Skip 5 lines, blah, blah, blah. Next, swing the axe to the opposite side. You don't have to worry about the LINE after this point. Just keep it at Curve.
www.imagehosting.us/imagehosting/showimg.jpg/?id=226907
[/IMG]
Skip 5 more lines. This is from the top view, but move it a little to the left.
www.imagehosting.us/imagehosting/showimg.jpg/?id=226908
[/IMG]
Now, copy the "ax" line and make a slice effect. Paste the "ax" line onto the slice.
That's the effect. Now for the scripting...
Whew! Okay... I wish I could just copy from the game and paste it here but alas. Whatever.
Okay here we go.
Script Branch: Sort: Variable [Target: Dir]
Script Branch: Apply If: Number is +0
Member Effect: [#] Single Action Happy Speed =300
Member: [#] Change Direction S 3F
Effect: [Axe Slash] Party (Leader/Member)
Other: Wait 10F
Member: [#] Change Direction E 3F
(vv this is the damage setting so you can skip this. vv)
______________________________________________________
Data: Variable: [Weapon Damage] =[Str] + [Atk]
Data: Variable: [Z-limit] =(+12) + [0 (fixed)]
--------------------------------------------------------------
Member Effect: [#] Motion Change Walk Speed =100
Other: Wait 30F
Script: Call [EnemyDis/Dmg]
Member Effect: [#] Motion Change Walk Speed =100
Script Branch: To End
Script Control: Force Script End
Okay, basically, copy this whole thing and paste it. BUT, change the direction for Apply If +6 and +4.
Script Branch: Sort: Variable [Target: Dir]
Script Branch: Apply If: Number is +6
Member Effect: [#] Single Action Happy Speed =300
Member: [#] Change Direction N 3F
Effect: [Axe Slash] Party (Leader/Member)
Other: Wait 10F
Member: [#] Change Direction W 3F
(vv this is the damage setting so you can skip this. vv)
______________________________________________________
Data: Variable: [Weapon Damage] =[Str] + [Atk]
Data: Variable: [Z-limit] =(+12) + [0 (fixed)]
--------------------------------------------------------------
Member Effect: [#] Motion Change Walk Speed =100
Other: Wait 30F
Script: Call [EnemyDis/Dmg]
Member Effect: [#] Motion Change Walk Speed =100
Script Branch: To End
Script Control: Force Script End
Script Branch: Sort: Variable [Target: Dir]
Script Branch: Apply If: Number is +4
Member Effect: [#] Single Action Happy Speed =300
Member: [#] Change Direction N 3F
Effect: [Axe Slash] Party (Leader/Member)
Other: Wait 10F
Member: [#] Change Direction W 3F
(vv this is the damage setting so you can skip this. vv)
______________________________________________________
Data: Variable: [Weapon Damage] =[Str] + [Atk]
Data: Variable: [Z-limit] =(+12) + [0 (fixed)]
--------------------------------------------------------------
Member Effect: [#] Motion Change Walk Speed =100
Other: Wait 30F
Script: Call [EnemyDis/Dmg]
Member Effect: [#] Motion Change Walk Speed =100
Script Branch: To End
Script Control: Force Script End
Script Branch: Sort: Variable [Target: Dir]
Script Branch: Apply If: Number is +2
Member Effect: [#] Single Action Happy Speed =300
Member: [#] Change Direction S 3F
Effect: [Axe Slash] Party (Leader/Member)
Other: Wait 10F
Member: [#] Change Direction E 3F
(vv this is the damage setting so you can skip this. vv)
______________________________________________________
Data: Variable: [Weapon Damage] =[Str] + [Atk]
Data: Variable: [Z-limit] =(+12) + [0 (fixed)]
--------------------------------------------------------------
Member Effect: [#] Motion Change Walk Speed =100
Other: Wait 30F
Script: Call [EnemyDis/Dmg]
Member Effect: [#] Motion Change Walk Speed =100
Script Branch: To End
Script Control: Force Script End
Ah, thank god for Copy/Paste. ;D
Well, that's it everybody. Go crazy.
Edit: Time: [12:13 A.M. Eastern] Ack, I'm sorry everyone. I'm tired of this stupid traffic crap. I guess either I'm posting too much or doing something. The GIFs in my avatar take up a lot of traffic space. I suppose I could get a website or something so you guys could see some things there. For now, I'm just gonna remove my avatar all-together.
Alrighty, here we go:
First, start with the VFX, make an axe and enlarge it till it looks good enough.
www.imagehosting.us/imagehosting/showimg.jpg/?id=226897
[/img]
Skip 5 frames and make the axe move downwards. Like so...
www.imagehosting.us/imagehosting/showimg.jpg/?id=226906
[/IMG]
Now, skip 5 more frames. Don't move the axe at all. The only thing you change is the LINE: Curve. Change it to LINE: Straight.
Skip 5 lines, blah, blah, blah. Next, swing the axe to the opposite side. You don't have to worry about the LINE after this point. Just keep it at Curve.
www.imagehosting.us/imagehosting/showimg.jpg/?id=226907
[/IMG]
Skip 5 more lines. This is from the top view, but move it a little to the left.
www.imagehosting.us/imagehosting/showimg.jpg/?id=226908
[/IMG]
Now, copy the "ax" line and make a slice effect. Paste the "ax" line onto the slice.
That's the effect. Now for the scripting...
Whew! Okay... I wish I could just copy from the game and paste it here but alas. Whatever.
Okay here we go.
Script Branch: Sort: Variable [Target: Dir]
Script Branch: Apply If: Number is +0
Member Effect: [#] Single Action Happy Speed =300
Member: [#] Change Direction S 3F
Effect: [Axe Slash] Party (Leader/Member)
Other: Wait 10F
Member: [#] Change Direction E 3F
(vv this is the damage setting so you can skip this. vv)
______________________________________________________
Data: Variable: [Weapon Damage] =[Str] + [Atk]
Data: Variable: [Z-limit] =(+12) + [0 (fixed)]
--------------------------------------------------------------
Member Effect: [#] Motion Change Walk Speed =100
Other: Wait 30F
Script: Call [EnemyDis/Dmg]
Member Effect: [#] Motion Change Walk Speed =100
Script Branch: To End
Script Control: Force Script End
Okay, basically, copy this whole thing and paste it. BUT, change the direction for Apply If +6 and +4.
Script Branch: Sort: Variable [Target: Dir]
Script Branch: Apply If: Number is +6
Member Effect: [#] Single Action Happy Speed =300
Member: [#] Change Direction N 3F
Effect: [Axe Slash] Party (Leader/Member)
Other: Wait 10F
Member: [#] Change Direction W 3F
(vv this is the damage setting so you can skip this. vv)
______________________________________________________
Data: Variable: [Weapon Damage] =[Str] + [Atk]
Data: Variable: [Z-limit] =(+12) + [0 (fixed)]
--------------------------------------------------------------
Member Effect: [#] Motion Change Walk Speed =100
Other: Wait 30F
Script: Call [EnemyDis/Dmg]
Member Effect: [#] Motion Change Walk Speed =100
Script Branch: To End
Script Control: Force Script End
Script Branch: Sort: Variable [Target: Dir]
Script Branch: Apply If: Number is +4
Member Effect: [#] Single Action Happy Speed =300
Member: [#] Change Direction N 3F
Effect: [Axe Slash] Party (Leader/Member)
Other: Wait 10F
Member: [#] Change Direction W 3F
(vv this is the damage setting so you can skip this. vv)
______________________________________________________
Data: Variable: [Weapon Damage] =[Str] + [Atk]
Data: Variable: [Z-limit] =(+12) + [0 (fixed)]
--------------------------------------------------------------
Member Effect: [#] Motion Change Walk Speed =100
Other: Wait 30F
Script: Call [EnemyDis/Dmg]
Member Effect: [#] Motion Change Walk Speed =100
Script Branch: To End
Script Control: Force Script End
Script Branch: Sort: Variable [Target: Dir]
Script Branch: Apply If: Number is +2
Member Effect: [#] Single Action Happy Speed =300
Member: [#] Change Direction S 3F
Effect: [Axe Slash] Party (Leader/Member)
Other: Wait 10F
Member: [#] Change Direction E 3F
(vv this is the damage setting so you can skip this. vv)
______________________________________________________
Data: Variable: [Weapon Damage] =[Str] + [Atk]
Data: Variable: [Z-limit] =(+12) + [0 (fixed)]
--------------------------------------------------------------
Member Effect: [#] Motion Change Walk Speed =100
Other: Wait 30F
Script: Call [EnemyDis/Dmg]
Member Effect: [#] Motion Change Walk Speed =100
Script Branch: To End
Script Control: Force Script End
Ah, thank god for Copy/Paste. ;D
Well, that's it everybody. Go crazy.
Edit: Time: [12:13 A.M. Eastern] Ack, I'm sorry everyone. I'm tired of this stupid traffic crap. I guess either I'm posting too much or doing something. The GIFs in my avatar take up a lot of traffic space. I suppose I could get a website or something so you guys could see some things there. For now, I'm just gonna remove my avatar all-together.