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Post by WarDragon on Feb 22, 2005 17:25:30 GMT -5
1. I started to create a custom bag for my rpg the script looks like this.
Display Sell List Script Branch Sort:Variable"Item Number" Apply if:0 Load Item Info Display Member List Use Item Action command Branch:To End Repeat for all items. Script:Branch End
I can't figure out how do you use the items. Any suggestions.
2. Is there a way to make a condition one where you can use an ability at a specific time. Let's say I attack or guard 3 times and the ability becomes active. And once i use that ability that process starts back over.
I have been trying all saturday. I actucally got it to work but I couldn't turn the ability off.
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Post by Dungeon Warden on Feb 22, 2005 19:02:15 GMT -5
1. It wasn't very long about that vespuleth was complaining about the fact you can't use items in a custom menu system, and here you are trying to do the same thing. The only way to use an item is to run the direct effect for the item step by step, which would require calling all the direct effect scripts and putting in the condition commands that the direct effect system does automatically.
2. I haven't actually tried this, but it must be possible if you almost got it to work. If it takes three turns to activate, can't you just reset the variables so that it takes three turns to activate again? I'm not sure what you did so I can't offer a solution.
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Post by Deleted on Feb 22, 2005 20:43:36 GMT -5
I think you'd want a script like 'Remove all Limit Breaks' that one-by-one Removed all the Limit Breaks from the Instigator (current character) and call it when they no longer meet the condition to use a Limit Break. Like, for mine I'm making the direct effect of each character's Extremes Remove all that characters Extremes, so that once the character does an Extreme they lose all of theirs. You'd also want to reset each character's Extreme Variable to the start again. Hopefully this makes some sense, if not I can try to explain better next time I'm here.
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Post by WarDragon on Feb 24, 2005 15:41:28 GMT -5
I have figured it out it was very simple. last night around 10:30 I just looked at the check mp script. I think that's the script but anyway I just simply added the info i needed in there to check the ability when it's not ready then you can use it when you reach a certain amount of number. Then I used effect start i used the vfx and reset the variable and the flag. It was quite simple.
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