Post by Deleted on Nov 12, 2004 20:34:25 GMT -5
Well, things are going good. I've made the battle system, menu system, camera system, all the items (without direct effects), some abilities (with VFX), most of the character models, all of the enemy models (for the prequel only now), all of the buildings, all of the CLasses (without abilities, for the prequel only), all of the party members (without abilities), one mini game (rock, paper, scissors - nothing special), a lot of system scripts (map display, propotion resize, item randomizer, etc.), and all of the indirect effects.
Recently, since I have finished buildings, objects, and (almost) characters, I have started making my first city, Holmstine (for the prequel). It is looking as though each city will be 6 parts of 512 blocks each, with tons of interiors and stuff to do. After I make 6 parts for Holmstine, I may make 3 more so that it is 9 per city, we will see, but I know the 4 said on my website isn't enough. Any ways, expect a video demo (made by Doan ) of Kennith walking through the city and using the custom camera system and menu system. As to not spoil anything in the game, I will not put any dialogue on townspeople for the video (except shops/inns/etc.), but you will finally get to see what my game will look like. I might throw the big-ass cool-looking Photon Cannon in for the hell of it too (without its animation and VFX's which I haven't made yet), and possibly show some of the world map and a battle or two (without character battle dialogues) with a few of my favorite abilities I've made so far.
Recently, since I have finished buildings, objects, and (almost) characters, I have started making my first city, Holmstine (for the prequel). It is looking as though each city will be 6 parts of 512 blocks each, with tons of interiors and stuff to do. After I make 6 parts for Holmstine, I may make 3 more so that it is 9 per city, we will see, but I know the 4 said on my website isn't enough. Any ways, expect a video demo (made by Doan ) of Kennith walking through the city and using the custom camera system and menu system. As to not spoil anything in the game, I will not put any dialogue on townspeople for the video (except shops/inns/etc.), but you will finally get to see what my game will look like. I might throw the big-ass cool-looking Photon Cannon in for the hell of it too (without its animation and VFX's which I haven't made yet), and possibly show some of the world map and a battle or two (without character battle dialogues) with a few of my favorite abilities I've made so far.