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Post by WarDragon on Jan 31, 2005 17:26:55 GMT -5
What do you think of my Loz game?
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Post by Dungeon Warden on Feb 1, 2005 15:46:52 GMT -5
Woops, this was the wrong review. My real review is below.
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Post by WarDragon on Feb 1, 2005 16:56:31 GMT -5
Thank you for that. I will fix those mistakes and fix the practice arena.
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Post by Dungeon Warden on Feb 4, 2005 15:47:00 GMT -5
Sorry, I got your game mixed up with another one. (why does everyone release their demos at the same time?)
1) It was odd to walk out of your house an be attacked by enemies that looked like town people. I kept getting hurt talking to them until I realised I was suppost to attack them. On the next map, there were people I could talk to. Maybe the first enemies you fight should look like monsters.
2) Some enemies can't be killed. While this isn't too much of a problem on the field (you can run around them), in the narrow corridors of the temple it can make the game impossible. I still can't get through the second level of the temple, but I'll keep trying.
3) Jumping in the temple caused my character to stand on thin air and I couldn't get down. Repeated jumping just made me jump higher. I had to reset the game and try again after this happened. I have found no use for jumping anyway since you can't jump on the walls even though you can walk on them.
4) This is a design issue. When you cross the bridge to the temple, you are suddenly standing in a desert. You should be able to walk across the bridge into the desert without suddenly appearing in a new place. Maybe you plan to put more maps in between in the final game. If so, that's fine.
5) I liked the bombs and bullets effects. The magic sword was also cool. The character is a little too powerful, but I'm sure you plan to slowly build the character to this level near the end of the game.
6) A pair of statues require a password and the first time you talk to them they mention something about hidden red letters but I don't see any letters any where. The message doesn't repeat so I can't check the actual wording of the message. I'm a little confused as to where the password is. Any hints?
7) The title screen was cool. The menus were easy to use. Overall, a pretty good demo.
I'll add more if I can get past the statues and can fight the boss.
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Post by WarDragon on Feb 5, 2005 10:28:46 GMT -5
The password words are around the towns. Talk to the villagers to find out.
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Post by Dungeon Warden on Feb 5, 2005 16:08:45 GMT -5
Then I have another bug you need to take care of. You can't leave the temple once you leave the first floor. The block on the archway goes back to it's starting position and you can't get by it. This is the kind of bug you need play testers for. Since you know the password, you would never think about needing to leave the dungeon once you got inside.
I guess I can work around this by not going into the temple until I find the password - or is it even possible to get the password in the demo? You say the password letters are around the towns, but I don't think there was more than one town in the demo.
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Post by WarDragon on Feb 8, 2005 17:22:30 GMT -5
The password contains these letters
M K Y A
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Post by Dungeon Warden on Feb 11, 2005 23:20:57 GMT -5
Okay, I figured out the passward, but now I need to talk to a guy in town about the seal, and since I can't leave the dungeon (do to the faulty block puzzle), there is no way to talk to him. Is there a way to get passed the seal without talking to the guy, or did you not play test this far? I would like to see the temple boss, If that's possible.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 18, 2005 8:27:24 GMT -5
I played your demo too taizon, but DW pretty much covered all the pointers on it. It does have potential though. Good job.
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