I'm not sure now... I've been wanting to do a tactical fighting system, but something new came to mind. I haven't heard anyone on the board (yet) doing a Real Time Battle System (like the Tales games). I know it would be pretty difficult (probably REALLY hard), but I like being different. And to be honest, this TBS is getting me pi**ed with all the glitches. I can try, what do you think I should do guys? Stay with Tactical, or try to do something different? I loved the Tales games but I also loved Disgaea, FFT, Phantom Brave, TO, and things like that... Hmmm....
i started working on one after suggesting it to you or link earlier today just for kicks. how funny. oh, and my tbs isnt glitchy, that i know of. anyways, i say you do whatever fits your game best. whatever you decide, you can be sure to find help here.
Thanks! ;D Yeah, I do have a lot of glitches in mine. I want to do an RTBS now though. It just seems like it would be a lot of fun (once I'm done ). I thought the battles in the Tales games never got too too boring because you were always in action in battle. I might try and see if I can create something like this. Dunno how far I'll get, but I'll try.
Post by JimmyPaladin on Jan 29, 2005 8:45:00 GMT -5
Every BS will have lots of glitches to work out.
But yes, I think Ves is right in that you should do whatever works best for your game. I'd say the main story and game flow (go here, do this, go here, etc.) should be the first things you work on, since they'll decide for you whether it should be a tactical battle system or not. For example, take the Sweegy Forest out of FFT, if it were a place in a more traditional rpg it'd be a full dungeon, but since it's in a TBS rpg it's one battle, and a full dungeon takes a lot more to make than one battle, so the player'd go to less places throughout the game in a more traditional rpg. If my game had a TBS with the story and game flow I've planned it'd be like only 14-20 (or so) battles, but 7 huge and explorable cities and 10 (or so, I forget exactly) well-sized and involved dungeons is easily enough for a more traditional rpg.
I like the Action Battle System. That's what I went with, and love to work with. There's already plenty of use whe've done it so if you get "stuck" we can help. I also found some really good AI scripting. It's up to you but there is my vote. Good Luck on whatever you do.
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