trnk777
RPG Maker-in-Training
Posts: 8
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Post by trnk777 on Apr 23, 2005 23:01:48 GMT -5
Im making a character who is going to act like a savepoint,how would i script that? How would I create a title page?
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Post by christi on Apr 24, 2005 0:03:03 GMT -5
This is how I'd script a character that acted as a save point:
Create the following script: (I'll call it "Save Point.") Text: Message: Would you like to save your game? Input: Multiple Choice: 2 (27, 28) "Yes" "No" Script Branch: Condition: User Choice = 1 Other: Show Save Window Script: Condition End Script Branch: Condition: User Choice = 2 Text: Message: Okay, maybe next time, then. Script: Condition End
Create an event, and put your "Save Point" script in the "Apply" slot. Set the "Model" slot to whatever character you want to act as the save point, and the "Start" condition to "Talk." That should do it...
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Post by Rodak on Apr 24, 2005 7:39:27 GMT -5
What kind of title page are you planning?
If you want one similiar to the one in RPGM2 you will have to use the "image" feature to import a digital photo of your art. You can then place text over it.
Digital images take a ton of memory though. I am still working on my opening sequence but found it easier on the memory units to simply use environments and characters from the game and make a map where everybody's motion is set to still (o% speed) and set up a "still life" in a unique "world organization" file which is uesd exclusively for the credits.
You can set up different scenes at different points on one map and use "location move" set to 0 frames to create the illusion of a "slide show" type of image cahnge. This is basically a cut scene with no animation, but it creates a cool illusion of more software power that we actually have!
If you are wondering how to cram environments from different bits of your game into one map, try playing with "B-Data". You can copy exactly from stuff already in use. You can even switch from maps to dungeons and get a good variety of scenery.
Good luck with it.
Peace.
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trnk777
RPG Maker-in-Training
Posts: 8
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Post by trnk777 on Apr 24, 2005 20:29:57 GMT -5
say i import an image. then how would a script the title page ?
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trnk777
RPG Maker-in-Training
Posts: 8
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Post by trnk777 on Apr 24, 2005 20:42:57 GMT -5
also i saw the treasure chest,but it keeps openning and closing.is there any way to get the chest to be closed then when someone opens it, it'll stay opened. how would i do that?
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Post by Rodak on Apr 25, 2005 4:19:31 GMT -5
OK, the chest one is pretty basic.
The chest has a motion which needs to be set. In your script just use Event:Motion. Set it to object and set the speed to 0%.
Then set your script to display text and give the stuff inside. Trip a flag (which will become your condition in a 2-page event) and set the chest to do a "single action" with the "disable motion after done" box checked.
This is the most basic trick in the game. Refer to preset scripts/events for working examples you can copy, paste and modify until you feel confident enough to try your own. Just remember that each chest in the game needs it's own flag! These can be renamed to simplify the process.
I strongly suggest you read Dungeon Warden's FAQ, or any of the other tutorials/FAQ's posted here and elsewhere. If you can find it I think you would benefit from Prima's strategy guide too. It has a step by step tutorial for making a mini-adventure in a couple hours and shows many of the important basics.
As for the image... You would need to set it up as a Visual Effect with the Visual Effects editor. A tricky tool to master at first, but one of the best features of the game.
I hope that helped.
And please do not think I am being harsh. I am just no good at phrasing things gently. Too many logic classes!
Peace.
================= EDIT =================
I forgot to mention that motion for events goes in action scripts while the text display and stuff giving goes in content scripts. Each page of each chest event gets a flag condition, an action script, and a content script.
I should also mention that if you have something to add to a message (like I just did) it is better on the message board to just edit your previous post as long as nobody posted a response yet. At least that's what I've heard. But I may be out of line saying that. There is no offense intended! I just saw that the posts were 20 minutes apart and felt you may not know about editing.
More Peace! (Can't get enough of that these days!!)
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Post by WarDragon on Apr 28, 2005 18:33:38 GMT -5
instead of creating a character as a save point you could create a menu or an item as a save point. Just a thought
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Post by Neo Samurai on May 1, 2005 13:40:23 GMT -5
In the current game I'm working on (Dating Sim RPG), you save on your computer (Like an online blog).
Why does this character save your game for you?
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trnk777
RPG Maker-in-Training
Posts: 8
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Post by trnk777 on May 1, 2005 19:26:36 GMT -5
i wanted to have a character, theres no particular reason.i thought a character might be better then some odd ball object in the middle of the map.
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