Post by christi on Apr 30, 2005 18:47:14 GMT -5
I've read a bit here and there about remapping buttons to do different things than they normally do, but I'd like to know if this is possible...
In FFX/X2, there were a couple of side quests where you did things like scout out new blitzball players or advertise various events/services. This was accomplished by walking up to an NPC and pressing a button (not the "Talk" button, but a different one... I don't remember which right offhand.) I'd like to do something like that in my game, but I'm unsure as to how one would go about it.
In my game, the triangle button handles all of your standard talking/interacting, and I'm using the square button for my CMS. That leaves the "X" and "O" buttons. I'd like to reprogram one of those buttons to where you can walk up to an NPC, press it, and talk to them SPECIFICALLY about what you're advertising. Nothing would happen if you weren't near an NPC when you pressed it, but if you were, it would trigger the advertising event. And, as always, if you pressed the triangle button, you'd talk to them about whatever you normally talked to them about.
Am I biting off way more than I can chew with this, or is it a possibility? I'm willing to scrap the idea if it's not feasible; it isn't really an integral part of my story, but it'd be nice. The only other way I can think of to do it is to open up a multiple choice window every time you talked to a NPC that offered you the option of advertising, or just chatting, but I don't really want to do it that way. For one thing, it'd be an extra menu the player would have to go through, and for another... well, I guess I just don't really want to do it that way.
Boy, I'm just all about pushing RPGM2 to the limits lately...
In FFX/X2, there were a couple of side quests where you did things like scout out new blitzball players or advertise various events/services. This was accomplished by walking up to an NPC and pressing a button (not the "Talk" button, but a different one... I don't remember which right offhand.) I'd like to do something like that in my game, but I'm unsure as to how one would go about it.
In my game, the triangle button handles all of your standard talking/interacting, and I'm using the square button for my CMS. That leaves the "X" and "O" buttons. I'd like to reprogram one of those buttons to where you can walk up to an NPC, press it, and talk to them SPECIFICALLY about what you're advertising. Nothing would happen if you weren't near an NPC when you pressed it, but if you were, it would trigger the advertising event. And, as always, if you pressed the triangle button, you'd talk to them about whatever you normally talked to them about.
Am I biting off way more than I can chew with this, or is it a possibility? I'm willing to scrap the idea if it's not feasible; it isn't really an integral part of my story, but it'd be nice. The only other way I can think of to do it is to open up a multiple choice window every time you talked to a NPC that offered you the option of advertising, or just chatting, but I don't really want to do it that way. For one thing, it'd be an extra menu the player would have to go through, and for another... well, I guess I just don't really want to do it that way.
Boy, I'm just all about pushing RPGM2 to the limits lately...