Post by raithwall on Jul 12, 2008 1:05:02 GMT -5
Hi everyone, just throwing this out there so see if anyone had any good ideas for rank names and tool names, aka, Edgar from FF6
I have a class that gives no abilities, but you need certain ranks to use certain items. You cant check class rank of a class the member is no in so I made the battle victory script set a members normal variable whenever they gained a rank in that class, then I sort the item number of the tool to check if it can be used or not.
Class: Mechanic
1 Apprentice
2 Grease Monkey
3 Machinist
4 Operator
5 Engineer
6 Chief Engineer
7 Technician
8 Programmer
Tools Rank Effect
Mapomatic 1 Displays map
Escapipe 3 Escape Dungeon / battle
Scanner 4 reveals secret doors
Torchotron 9000 2 Light unlimited
Bio Blaster 2 bloodfire venom (bleed, burn, poison) single enemy.
Fury Flash 1 blind all enemy, even boss
Rejuvenator 5 heal to full, unlimited use
Hypospray 4 Cure abnormal status, unlimited use
Ambush amplifier 5 Raises encounter rate
Repulser Ray 7 Lowers encounter rate
Forcefield 6 next enemy magic attack will fail.
Death Ray 6 insta death, no boss
Jumper Cables 3 instantly revive when killed. consumable
Recombobulator 7 Extra dodge off
Reflex Modulator 8 Revenge / counter off
Doomsday Device 8 Lose turn count off
Cour Capacitor (courage) 7 Calls back Feared allies
Shyft Suppressor 8 Turns off shyft enemy level
Many of these tools are required to deal with certain bosses:
Courage Capacitor: the only thing that cures fear status
Shyft Supressor: shyft enemy level increases the enemy stats every round.
Recombobulator: extra dodge flag makes the enemy dodge 2/3 of all attacks, abilities, and spells.
Reflex Modulator: revenge counters the attacker with same damage done to them.
Doomsday Device: doomsday spell sets the lose turn count to 4. After 4 rounds the party dies.
Forcefield: the forcefield causes one magical to end and turn off. If the attack hits the entire party, only one member is saved. In a solo fight vs a boss with insane magic power you keep using this item every round until he spends a round doing something other then trying to cast magic. On those rounds you attack or heal. Thus this tool can completely lock an enemy out of his magic.
The hardest boss in my game is an optional fight where you need 6 or 7 of these to counter all this stuff. On top of all that, you need to kill this boss before it casts Arise or else it will keep calling itself when it dies, up to 99 times.
I have a class that gives no abilities, but you need certain ranks to use certain items. You cant check class rank of a class the member is no in so I made the battle victory script set a members normal variable whenever they gained a rank in that class, then I sort the item number of the tool to check if it can be used or not.
Class: Mechanic
1 Apprentice
2 Grease Monkey
3 Machinist
4 Operator
5 Engineer
6 Chief Engineer
7 Technician
8 Programmer
Tools Rank Effect
Mapomatic 1 Displays map
Escapipe 3 Escape Dungeon / battle
Scanner 4 reveals secret doors
Torchotron 9000 2 Light unlimited
Bio Blaster 2 bloodfire venom (bleed, burn, poison) single enemy.
Fury Flash 1 blind all enemy, even boss
Rejuvenator 5 heal to full, unlimited use
Hypospray 4 Cure abnormal status, unlimited use
Ambush amplifier 5 Raises encounter rate
Repulser Ray 7 Lowers encounter rate
Forcefield 6 next enemy magic attack will fail.
Death Ray 6 insta death, no boss
Jumper Cables 3 instantly revive when killed. consumable
Recombobulator 7 Extra dodge off
Reflex Modulator 8 Revenge / counter off
Doomsday Device 8 Lose turn count off
Cour Capacitor (courage) 7 Calls back Feared allies
Shyft Suppressor 8 Turns off shyft enemy level
Many of these tools are required to deal with certain bosses:
Courage Capacitor: the only thing that cures fear status
Shyft Supressor: shyft enemy level increases the enemy stats every round.
Recombobulator: extra dodge flag makes the enemy dodge 2/3 of all attacks, abilities, and spells.
Reflex Modulator: revenge counters the attacker with same damage done to them.
Doomsday Device: doomsday spell sets the lose turn count to 4. After 4 rounds the party dies.
Forcefield: the forcefield causes one magical to end and turn off. If the attack hits the entire party, only one member is saved. In a solo fight vs a boss with insane magic power you keep using this item every round until he spends a round doing something other then trying to cast magic. On those rounds you attack or heal. Thus this tool can completely lock an enemy out of his magic.
The hardest boss in my game is an optional fight where you need 6 or 7 of these to counter all this stuff. On top of all that, you need to kill this boss before it casts Arise or else it will keep calling itself when it dies, up to 99 times.