Deleted
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Post by Deleted on May 16, 2005 20:15:13 GMT -5
First, what determines whether the party can retreat or not? I've tested at least 30 times in Test Play and Game Mode at running in a 1 member vs. 3 enemy fight with the enemies' AGI and LUCK boosted up to the 500 range with my party member's around 60, and have succeeded in fleeing EVERY TIME!!! Argh!!!! Second, what are all the components that are neccessary for a non-event battle to take place? I put encounter rate to 100% everywhere I could, made an enemy, made 2 units with that enemy, made a Unite Placement with those 2 units, increased the ratio to the max I could for both of them, entered this Unit Placement into all my World Organizations, walked (not holding O) around at least 200 steps in Test Play and Game Mode, and NEVER GOT IN A BATTLE!!! ARGH!!!!!! What the **** is going on!!!!!!!!!!!!!!!!!!!
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Deleted
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Post by Deleted on May 17, 2005 0:37:17 GMT -5
I figured it out:
1. I'd editted the Check Flee script a little and found out why it wasn't working right: defaultly the player begins with Success for fleeing even if the Check Flee script is completely empty and no commands go. I made my own flee formula (simple 6/11 chance of success all the time) and it works perfectly. I may complicate the formula more later, but it's not really an urgent care of mine.
2. For a Unit Placement to work on a Dungeon, the Unit Placement MUST have 'Dungeon' selected as the database. I assume the same goes for maps.
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Post by Rodak on May 17, 2005 4:01:19 GMT -5
I think you figured this out, but to answer the question of "what's necessary for a non-event battle" for others:
Enemy units on world maps, unlike enemy units in dungeons, need to be placed on a map in the enemy unit placement editor.
On the right, up top, is an Edit tab. Select that and a mini-repro of the map appears. Like the rest of the game, this is highly customizable so your enemies can be made to avoid towns and different units appear in different areas.
I, personally, like fleeing. I never limit it except in event battles, when I still have not tried tripping the no flee flag back as an experiment. Even my "Picture of Barbara Streisand" which, when shown to enemies, forces them to flee (with a custom animation! {see common script database for a "how-to"} has no chance of failing. My game is meant to be more amusing than challenging.
Peace.
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