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Post by Rodak on May 21, 2005 5:55:01 GMT -5
Here is one for all you Battle Formula Modifiers out there.
I have really turned many ideas upside-down in this game I'm making and may need help making sure I have not caused troubles somewhere unexpected.
Not only did I rename every statistic (Strength, Magic, Defense, etc.) and make them unrecognizable, I actually inverted one in such a way that it begins the game with a Weak, High Number and progresses to a Strong, Low number.
I think by simply including the line [Stat=1000 - Stat] where ever I saw the stat in question in the battle formula, I have compensated for the effect. That would make 999 = 1 and 1 = 999. I just need to be careful not to repeatedly subtract.
My question is this: Where else are stats used to calculate things?
I will need to modify every occurrance of a calculation involving this value or I may have some very nasty bugs to de-.
As always, any help would be appreciated. Thanks for reading this.
Peace.
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Post by Dungeon Warden on May 21, 2005 12:07:40 GMT -5
It really depends on which stat you are using. Luck isn't used other then in ambush, while Agi is used several places (including as initiative which can't be changed).
Check Magic formula 1, 2, 3, 4, Battle Formula, Flee, and Ambush. I think these are where most of the stats are used.
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Post by Rodak on May 22, 2005 5:53:26 GMT -5
Thanks for the tips. That is going to save a lot of time perusing all the typed out scripts in you FAQ and browsing those which may not be there. Luck isn't used other then in ambush Well, I'll just have to do something about that! Luck is supposed to be the most important stat (or so I thought). I know too many people with NO intelligence or other vital statistics who seem to get by just fine because they have such good luck. I hate them. OK that was sarcasm, I try not to hate. But it made me laugh, so I typed it. Peace.
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Post by Dungeon Warden on May 22, 2005 18:30:48 GMT -5
I don't know if luck has any effect outside the scripts (ex. increasing the chance of getting treasure at the end of combat) but the ambush script is the only place the Luck stat appears in the scripts (as far as I remember). I read an article that proved that lucky people were lucky because they are willing to take more chances. The more people you talk to and the more places you go, the luckier you are just because the law of averages increases the chances something good will happen to you the more times you cause things to happen to you. Unlucky people are those that do the same thing every day - always talk to the same people and go to the same places. There is a quote: "The definition of insanity is doing the same thing over and over again, expecting different results." I say this is the description of an unlucky person. If you do the same thing every day then nothing special is going to happen to you. Anyway, this has nothing to do with the luck stat other then to say that luck depends on what you do as much as on chance. Use it wisely.
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Post by Rodak on May 23, 2005 3:40:37 GMT -5
There is a quote: "The definition of insanity is doing the same thing over and over again, expecting different results." There is another quote that comes to mind: "Sanity is overrated. It's a one-trick-pony. I mean, with sanity all you get is one trick... rational thought. Ahhh... but when you're good and Mad, the sky's the limit!" That's from "The Tick" by Ben Edlund. It's one of the best Comic-Books / Cartoons / Live Action TV Shows ever. Evidence gathered from my studies of Martial Arts, Statistics, and Quantum Theory all indicate that Luck is something Mystical and, while our actions can effect it, there is absolutely more to it than any mundane explanation could possibly offer. I believe luck is both of these ideas and more. Like many other mytisc ideas, we'll never know fully unless we really do become one with The Universe in The Afterlife (if it really exists).
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 23, 2005 12:00:43 GMT -5
Luck is only a thought of the human mind; all there is is chance, repeated chance, and thoughts thereafter.
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Post by Rodak on May 23, 2005 14:32:21 GMT -5
Luck is only a thought of the human mind; all there is is chance, repeated chance, and thoughts thereafter. OBOY!! Philosophy!! Luck is, I like to think, when those chance events assume useful patterns repeatedly.
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Post by Dungeon Warden on May 23, 2005 16:49:03 GMT -5
BUt as I said, useful patterns only occur when enough events occur to line up the patterns. Good luck would occur while your sitting at home waiting. You have to go out and look for thoses patterns and take advantage of then when they occur. Random chance happens all the time, only someone open to these chances can take advanage of them. This is why meditation and spiritism helps - it opens your mind up to the possibilities.
Luck is being ready for chance to work in your favor.
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Post by Jugem on May 23, 2005 23:45:42 GMT -5
After reading through all this, all I can say is... my mind hurts.
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Post by Rodak on May 24, 2005 3:43:20 GMT -5
OBOY! More Philosophy!!
I guess I should increase the Luck stat for those who explore the remote areas that have nothing to do with the quest. It would dovetail nicely with DungeonWarden's theory and I don't think anyone has done it before.
I always thought being ready for chance to work in your favor was just being observant of your surroundings. I see many oblivious people, but then again... I drive a car in New Jersey.
Meditation and Spiritualism are at the core of Aikido (my Martial Art of choice) (but was not until I fund a school which placed more importance on the spiritual side, as opposed to the physical). They help in all aspects of life.
But Luck, by it's very nature, should be mostly independent of our actions. What is the truth about this? Nobody knows...
If this topic has not made your mind hurt, pick up The Book Of Tao (I suggest the Peter Pauper Press Translation) and then read The Tao of Physics.
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Post by vespuleth on May 24, 2005 22:58:57 GMT -5
luck is when God chooses to remain anonymous.
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Post by Rodak on May 25, 2005 4:25:07 GMT -5
luck is when God chooses to remain anonymous. I was hoping God would keep out of this one. God is impossible to debate because of the nature of Faith. Either you Believe or do not Believe. I always get in trouble when talking religion because I am an Apatheist. I do not care if there is a God. Most of my core ethics coincide with those for getting into Heaven in all Religions (you know... Be Nice, Don't Hurt, Steal, Kill or Exploit, etc). If I ever meet God I have only One pressing question which must be addressed (apart from "C'Mon, what were you thinking when you promised the same holy land to so many different religious groups?). My question would be this: "What ever were you on when you created the platypus, and may I please have some?" What does that have to do with Battle Formula Twisting? God only knows! Peace.
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Thrull
RPG Maker-in-Training
Posts: 16
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Post by Thrull on Jun 1, 2005 6:02:36 GMT -5
Edit: Haha! I can read the boards again. Sorry to bump this without cause, but I was testing ways to try and actually see stuffon the boards.
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