Post by Rodak on Oct 9, 2005 8:07:13 GMT -5
I don't think there is a way around this, but I have not noticed anyone mention it and if there is a cure I would be very grateful to know.
I was working on a Pseudo-PAC-MAN mini game. I was surprised at how easy it was to create.
I have little dot things running around a maze and a PAC-MAN you control which eats the dots.
I used pre-set paths for the dots because random ones had them stuck in corners.
Then, while watching the paths as a test after I made three roaming dots, I found that there were two who crossed paths and blocked each other.
Bypass objects fixed that (I also found that if you are in front of one and it hits your back it will stop, but I could not use bypass members or the event would not activate at all; even if set for "equal").
This led to some awkwardness, but I can live with the occasional "miss" that this causes because the dots now not only pass through each other, but they pass through the player if they approach from behind or if you are not moving when they approach you from the front. I have not played PAC-MAN since it was in the arcades and do not recall if this happened, but since his mouth is in front, it makes sense logically and can be overlooked.
The weirdness is this: If you are waiting in ambush near a corner for a dot and pounce in the wrong direction as it touches you, the bypass objects command applies to you for that moment and you can step into the wall!!
Whats worse, you get stuck there and can roam freely through the walls of the maze, but can not exit!
That's enough of a bug to make me want to give up on the mini game, but not without asking for help first.
I was thinking of making all the walls events with building models and set to "equal" with the command to engage bypass objects and "Take one step backwards" (done by sorting the party direction then moving opposite) then turning off bypass objects and making a silly sound.
But this is truly weird and was wondering if anybody ever had similar problems or other solutions.
And yes, this means I've been drawn back to RPGM2 for a while. I won't leave my RPGM3 game unfinished, but I needed to have fun creating... not be frustrated while trying to have fun in my own way but settling for somebody else's idea of fun... that's what women are for (no offense to women... I love 'em and almost always settle for having fun their way; they are even less customizable than RPGM3, but much more fun than RPGM2) (I'd better shut up now or I'll get myself in trouble).
Peace.
<><><>
EDIT:
<><><>
I just now thought of placing a one step forward event in the walls at strategic corners! Just put bypass objects on before the step and turn it off after.
That may help.
But it does nothing to address the cause of the problem.
More Peace.
I was working on a Pseudo-PAC-MAN mini game. I was surprised at how easy it was to create.
I have little dot things running around a maze and a PAC-MAN you control which eats the dots.
I used pre-set paths for the dots because random ones had them stuck in corners.
Then, while watching the paths as a test after I made three roaming dots, I found that there were two who crossed paths and blocked each other.
Bypass objects fixed that (I also found that if you are in front of one and it hits your back it will stop, but I could not use bypass members or the event would not activate at all; even if set for "equal").
This led to some awkwardness, but I can live with the occasional "miss" that this causes because the dots now not only pass through each other, but they pass through the player if they approach from behind or if you are not moving when they approach you from the front. I have not played PAC-MAN since it was in the arcades and do not recall if this happened, but since his mouth is in front, it makes sense logically and can be overlooked.
The weirdness is this: If you are waiting in ambush near a corner for a dot and pounce in the wrong direction as it touches you, the bypass objects command applies to you for that moment and you can step into the wall!!
Whats worse, you get stuck there and can roam freely through the walls of the maze, but can not exit!
That's enough of a bug to make me want to give up on the mini game, but not without asking for help first.
I was thinking of making all the walls events with building models and set to "equal" with the command to engage bypass objects and "Take one step backwards" (done by sorting the party direction then moving opposite) then turning off bypass objects and making a silly sound.
But this is truly weird and was wondering if anybody ever had similar problems or other solutions.
And yes, this means I've been drawn back to RPGM2 for a while. I won't leave my RPGM3 game unfinished, but I needed to have fun creating... not be frustrated while trying to have fun in my own way but settling for somebody else's idea of fun... that's what women are for (no offense to women... I love 'em and almost always settle for having fun their way; they are even less customizable than RPGM3, but much more fun than RPGM2) (I'd better shut up now or I'll get myself in trouble).
Peace.
<><><>
EDIT:
<><><>
I just now thought of placing a one step forward event in the walls at strategic corners! Just put bypass objects on before the step and turn it off after.
That may help.
But it does nothing to address the cause of the problem.
More Peace.