manji
RPG Making Novice
Posts: 64
|
Post by manji on Feb 8, 2006 9:00:23 GMT -5
i made a couple of maps with the map editor. one is a village. in this village map, i lowered the ground to where the ocean is visible, simulating a river that runs through this village. i had it so the water on this map doesn't move.
now i've made an incomplete(for now) second map that hasn't had its sea or water settings tampered with at all.
i assumed that these would be seperately operating maps, but it seems when i warp from my incomplete second map to my village, the water level is that of the second map and not the village(meaning that the river is sometimes overflowing or it's completely bare). why is this?
i've applied the exact same sea settings to both of these maps, and it keeps water level the same heighth that way, but... aren't these supposed to be two different maps? why are they doing this?
|
|
|
Post by BloodKnight on Feb 8, 2006 9:17:35 GMT -5
I've noticed a similar problem. Sometimes when I play my test map(which has an ocean) the water shows up, but sometimes it doesn't.
|
|
manji
RPG Making Novice
Posts: 64
|
Post by manji on Feb 8, 2006 9:46:44 GMT -5
odd.
|
|
|
Post by Rodak on Feb 8, 2006 12:11:18 GMT -5
Is this in Test Play, Normal Play, or both?
I have not noticed this before.
Fortunately there is a script command for this purpose, which implies a variable exists for tis purpose, which implies something with enter map scripts is going on...
But it can be saved.
Just use the script command to set the sea where you want it in an enter map script.
Good Luck with it.
Peace.
|
|
|
Post by BloodKnight on Feb 8, 2006 12:50:47 GMT -5
For me, both. I'll change the sea level using scripts and see if that fixes it.
|
|