Post by gangstahfolife on Feb 26, 2006 2:36:23 GMT -5
Hey! I got some questions.
I haven't told anyone this but Deston Chronicles: The Two Realms is over and will not be made now. Maybe in the future, but not now. I accidently erased over the file AGAIN(thats the second time) and lost all of the data. So, I've decided to make a whole new game, with a whole new idea. More exciting, action filled, suspenseful, yet humourous game.
Anyway, this isn't the Creative Development board so I won't go into too much detail about the story.
I have a couple questions:
1. How do you make two people(or more) move at the same time?
This may be a noob question but I am a noob. This is how I did it and it didn't work. I made two seperate Scripts. One script controlled just one guy that walked foward, and lets just call it "Guy Move foward". Then I made the main script and put:
Apply Together:
Event Location Move: "Y "X"
Call Script: "Guy move foward"
Apply In order
...then the script continues
They both were set to move at the same speed(20 F) and the Call Script didn't work though. Only the event guy moved, but not the Call Script guy.
Ok, thats problem number 1.
2. How do you get someone to lye down for sleep. For this I had an idea but it won't comeout right.
I made two scripts. One where the guy is sleeping and you can see him. The other one is transparent and has the talking script that says "ZZZ"
I set the one where the guy is sleeping to Auto so that the guy would lay down as soon as you went in the room, but I don't actually want to see him start to lye down, I want him to be lying all the time.
I tried object placement and also moving the direction in event but there is no direction for making him lye down.
How would I do this?
3. The Deck of a boat.
a. The design of the outside of the boat- This is a real problem. Everytime I try to make a boat it always comes out wrong. I can't seem to make it look like a boat. Anyone know any easy directions or steps to follow in making them?
b. Object placement on the boat- The boat will be in motion and I want the objects to stay with the boat when it moves. Will the objects automaticaly stay when the boat moves or do I have to do something special to make it stay? Because if you have to move each of the objects with the boat, then I won't have any objects on the deck. Too much of a hassle.
c. The water that the boat is traveling on is in a river. However, if its moving constantly, its going to get to its destination at somepoint. And I can't control how fast the player goes through this part so it could get to its destination too quickly or too slowly, depending on the player's speed. My first solution to this problem would be to make the boat stationary, but have it look like its moving. But that won't work because I want the player to see the boat moving. So how would I solve this one?
Thanks to all who respond!
By the way, the name is Journey of a Soldier, and the opening scene is a battle along a river, so I'll probably need help with VFX and stuff too, so be ready for more!
I haven't told anyone this but Deston Chronicles: The Two Realms is over and will not be made now. Maybe in the future, but not now. I accidently erased over the file AGAIN(thats the second time) and lost all of the data. So, I've decided to make a whole new game, with a whole new idea. More exciting, action filled, suspenseful, yet humourous game.
Anyway, this isn't the Creative Development board so I won't go into too much detail about the story.
I have a couple questions:
1. How do you make two people(or more) move at the same time?
This may be a noob question but I am a noob. This is how I did it and it didn't work. I made two seperate Scripts. One script controlled just one guy that walked foward, and lets just call it "Guy Move foward". Then I made the main script and put:
Apply Together:
Event Location Move: "Y "X"
Call Script: "Guy move foward"
Apply In order
...then the script continues
They both were set to move at the same speed(20 F) and the Call Script didn't work though. Only the event guy moved, but not the Call Script guy.
Ok, thats problem number 1.
2. How do you get someone to lye down for sleep. For this I had an idea but it won't comeout right.
I made two scripts. One where the guy is sleeping and you can see him. The other one is transparent and has the talking script that says "ZZZ"
I set the one where the guy is sleeping to Auto so that the guy would lay down as soon as you went in the room, but I don't actually want to see him start to lye down, I want him to be lying all the time.
I tried object placement and also moving the direction in event but there is no direction for making him lye down.
How would I do this?
3. The Deck of a boat.
a. The design of the outside of the boat- This is a real problem. Everytime I try to make a boat it always comes out wrong. I can't seem to make it look like a boat. Anyone know any easy directions or steps to follow in making them?
b. Object placement on the boat- The boat will be in motion and I want the objects to stay with the boat when it moves. Will the objects automaticaly stay when the boat moves or do I have to do something special to make it stay? Because if you have to move each of the objects with the boat, then I won't have any objects on the deck. Too much of a hassle.
c. The water that the boat is traveling on is in a river. However, if its moving constantly, its going to get to its destination at somepoint. And I can't control how fast the player goes through this part so it could get to its destination too quickly or too slowly, depending on the player's speed. My first solution to this problem would be to make the boat stationary, but have it look like its moving. But that won't work because I want the player to see the boat moving. So how would I solve this one?
Thanks to all who respond!
By the way, the name is Journey of a Soldier, and the opening scene is a battle along a river, so I'll probably need help with VFX and stuff too, so be ready for more!