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Post by darksteel on Apr 1, 2006 15:44:21 GMT -5
I seem to realize that many people know what they're doing and I was wondering if someone could tell me how they learned how to do this stuff. I've been playing for a week and I can't even get a conversation going so if someone could tell me that would be appreciated
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 1, 2006 16:49:35 GMT -5
Look at Doan's World Creation Guide!! It's fantastic, and exactly what people need to get started. Oh, and put some time into actually trying to use RPGM2 instead of coming straight here and asking VERY generic questions. There's a reason why almost no one is replying to your topics, and if this continues, soon enough no one will.
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Post by Dungeon Warden on Apr 1, 2006 18:51:58 GMT -5
I don't think anyone can figure out RPG Maker 2 in less then a month. That is why many people give up on it. With all the people here who have been using the game since it came out, you can avoid many of the pitfalls we had by reading the FAQs (there are several of them out now).
What I did was play with the preset data, changing things here, adjusting things there and do a test play to see what happens. Start by doing small, simple things and work your way up to more complex stuff. Reading through all the scripts can give you lots of incite into how to write scripts yourself.
Most of all, don't try to make your own game system until you understand how to use the system already in place. Make a short Dragon Quest style game (if you haven't played DQ VIII, get it now) to get familiar with all the tools.
It takes time to do things with RPG Maker 2. Give yourself a few months and then see how much better you understand the system.
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Post by Rodak on Apr 1, 2006 19:17:25 GMT -5
If you can find Prima's Strategy Guide it has a short tutorial for making a mini adventure in an afternoon. Read our common script database. Check my VFX Editor Guide! The Pre-Prologue is a tutorial on doors and chests which assumes no prior knowledge of the game. And, as Dungeon Warden said... Patience! You are learning a way to program a computer, not playing a game. Perhaps that perspective will help. Good luck with it. Peace.
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Post by The Smurf on Apr 1, 2006 20:21:22 GMT -5
patience really is the key to this "game".
many people don't understand the concept of RPG Maker. these are the people who give up. they want to play their own game. when they load the system and are given a blank screen, they freak out and have no idea what to do. these people want to make their game, but want to skip the making and get right to playing their own game, which makes me wonder: what did you expect? the title basically tells you what you're getting into...it says 'RPG Maker'. if you want to play a video game, get one that is already made!
so, the first step is realizing that you're going to be making virtually everything in this game of yours, and it will take a while. once you understand that, you are ready to start working. start off with basic everything. make small maps with no detail. make cutscenes with no camera movement. make small scripts that barely do what you want. as you build, try new script commands or textures. when you start to understand what things do, implement them in different ways. you'll find yourself learning things in no time.
a few things to remember:
1. this game is not about playing your own game. it is about making it.
2. you cannot expect to learn everything. even now, i'm sure there are things we haven't yet discovered about the game.
3. it is not as hard as people lead you to believe. people who do not want to learn it will say it's hard, simply because they don't want to learn it. it is long. do not get that confused with hard.
4. experiment with everything. start a blank file before beginning a real game, and experiment with every editor and all the parts. once you get the basics, begin your real game.
5. be patient. game design and development takes time. why do you think video games take so long to make? the developers get even less than you do. don't get frustrated when something doesn't work. think it through logically and experiment different solutions.
6. have fun. this game wasn't made to be a hassle or a pain. it was developed by agetec to give people who have an interest in programming and even those who just want to make a game the chance to build their own adventure. you should enjoy your experience with this tool.
i hope you get everything together and stick with RPGM2.
-the smurf
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manji
RPG Making Novice
Posts: 64
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Post by manji on Apr 2, 2006 20:14:01 GMT -5
i've had rpgm 2 since it came out and i'm still working on finishing my first game. so... that's about 3 years and counting.
making anything with real substance takes time, simple as that. give yourself plenty of time to complete your project and don't force yourself to learn everything at once.
from my experience, everyone here is nice enough to help if you get stuck or just need a push in the right direction.
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Post by Doan the Nado on Apr 2, 2006 21:08:16 GMT -5
If you're wondering what all these guides are that everyone is talking about, they can be found at: www.doanthenado.com/guides.htmlAlso, remember that this forum has a great search feature. You can click on the "search" button at the very top to go to a page and search for information on any topic you want. Just make sure you change the total days of the search to like 500.
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