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Post by mercenaryx on Nov 28, 2006 11:09:59 GMT -5
most of my conserns and confusions are brought about by how agetec made their scripting system. Now ive managed to get up to around the end of the opening cutscene in my game, and its turning out "ok". most of the stuff i wanted to do, i didnt end up doing because i could not figure out if it was possible to do those things or not, so i settled for the next best thing for most of the content i origionally wanted. Ok, first off what i would like to know is if anybody has any sort of experience with making their own battle engine for rpgm2 also is there a way where i can make ANOTHER stat besides the ones they give us like strength, defense, armor, attack, luck, intelligence, ect. is there a way where i can maybe add a stat to all those like perhaps,....evasiveness or something like that? I have designed my own battle engine on paper and have the whole math formula figured out, now its just a matter of how im going to get it from a piece of paper, to the tv screen. also, is there a way where, when i start a battle/encounter in my game, that i can get the camera to NOT be all dragon quest style? I would like it so that my camera isnt situated in battles RIGHT inside the players point of view, id like to have the camera be in third person view rather than first during battle. edit by ves: title your threads appropriately.
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Post by Neo Samurai on Nov 28, 2006 14:44:24 GMT -5
It sounds to me that you're new to RPG Maker 2. If so, you shouldn't begin by making a CBS (Custom Battle System). It is possible to do all of those things, but as for having the camera outside of the DBS (Default Battle System) and making a CBS, that's going to require a lot of experience. However, it is possible to create your own battle engine and custom stats for the DBS. You should look at the default scripts for the battle system (any script marked with 'formula' is involved in the battle engine). They have notes at the bottom of each command that let's you know what is being done. As for custom stats, you should use the NormalVariables and BattleVariables on each party member for them. However, BattleVariable0 (and I also believe NormalVariable0) don't work. And even these things are a little too hard on a beginner. So my advice is to just study how the "formula" scripts work for now. Hope that was of some help for you. Edit: BTW, in the future, be sure to mark your posts according to what you're asking. It makes it easier for people who have the same problem in the future.
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Post by realitybites on Nov 28, 2006 15:20:30 GMT -5
If you want to make your own battle system, you must learn variables, what they do, how to make them work. Look through Fu-Ma, it is actually perfect for beginners, also when choosing variables, press START for a description of that variable. Hope that helps, and welcome to Doans.
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Post by vespuleth on Nov 28, 2006 20:24:13 GMT -5
i edited your post to change the topic title. in the future, name the threads appropriately to help future users who might have the same questions. on that note, there is an awesome search feature for these forums where you can type in something and search for it, and doing so will save all of us (including you) time. welcome to the boards.
as far as the topic is concerned, i think it is only the normal/battle var0 for party member 0, who is broken anyway, and shouldn't be used. (reread that, it is important). make your main character party member one, and just leave party member 0 alone.
to change the camera in the dbs (though i don't recommend it without having a profound understanding of the dbs and scripting in general) take a look at DW walkthough in his personal forum (in the game forums). also, go over to the 'guides' section of doan's and read DW advanced scripting faq to answer any dbs questions. if your new to the game, read doan's world creation faq, and increase your knowledge of how to build a game about a thousand fold. if your new to scripting, read doyleman's scripting faq (you can find a link in his personal forum in the 'game forums') and prepare to be enlightened. there are tons of great members here with a very good understanding of the game that have released a lot of their wisdom, including levi's map maker faq that i really like to play more than anything (because the maps are so purdy). i would really encourage you to take advantage of it.
welcome to the boards. sorry, i'm in too much of a hurry to dig up the links to all those articles.
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KiteDXX
RPG Maker-in-Training
Posts: 10
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Post by KiteDXX on Nov 28, 2006 21:30:26 GMT -5
3rd person battles in the DBS are kind of advanced. I believe Dungeon Warden accomplished this before, so you may want to check with him if you really want to do that.
A custom battle system takes a long time to create, but since you are in control of the entire system, it is much easier to modify to your needs. However, getting certain things to work can be much more complex than they seem to be.
Modifying the DBS can be somewhat difficult, too, but you are able to use all of the preset data with it.
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Post by mercenaryx on Nov 29, 2006 13:54:20 GMT -5
k... >.>
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Post by mercenaryx on Nov 29, 2006 14:01:59 GMT -5
well... im not new to scripting by any means, but i dont claim to be a professional at it either. anyway, thanx (directed at vad) for those pieces of advice i didnt know there was a guide on this site, but im sure im going to come right back after reading about a paragraph of it wondering what the hell i just read.
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Post by mercenaryx on Nov 29, 2006 14:13:09 GMT -5
well im back.... and i was slightly off in my prediction... i read 2 paragraphs... not 1.... but thats beside the point... i still have no $@#$#ing clue what i just read lol
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Post by realitybites on Nov 29, 2006 14:13:22 GMT -5
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Post by doyleman on Nov 29, 2006 16:24:34 GMT -5
It isn't a topic of getting it from paper to screen, its more of a 'how do i convert this from english to RPGM2 language?' Just because you get the idea of scripting doesn't mean you're ready to fully create a whole new battle system. Organization, problem solving, and more are needed to get that done. May I suggest adding minor changes to the DBS before making a CBS? welcome, at any rate
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Post by Doan the Nado on Nov 30, 2006 0:53:47 GMT -5
I am a bit partial, but I have to say that I think the World Creation Guide at doanthenado.com/guides.html is a great place to start if you are planning on doing any heavy scripting. It introduces you to World Organization, the interplay between scripts/events, the difference between action and content scripts, Enter and Exit Map scripts, and more things like that which will give you an insight into how much goes into scripting what even seems like simple stuff.
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Post by mercenaryx on Dec 4, 2006 10:15:17 GMT -5
It isn't a topic of getting it from paper to screen, its more of a 'how do i convert this from english to RPGM2 language?' Just because you get the idea of scripting doesn't mean you're ready to fully create a whole new battle system. Organization, problem solving, and more are needed to get that done. May I suggest adding minor changes to the DBS before making a CBS? welcome, at any rate where can i alter the DBS? idk where its saved.
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Post by doyleman on Dec 4, 2006 21:29:18 GMT -5
dbs=default battle system.
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Post by Doan the Nado on Dec 4, 2006 23:24:46 GMT -5
When you start a game on Easy and then change to Hard, you can go into the Script Editor and see a lot of scripts that have "H" beside them. Many of these are the DBS scripts.
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