shuius
RPG Maker-in-Training
Posts: 6
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Post by shuius on Dec 5, 2006 15:29:47 GMT -5
I am redo-ing my opening scene and am running into some problems. I was using five action scripts that automatically started playing out after the fade in from the To Map/Facing script and all were timed perfectly. I had the problem of not being able to warp to the next map automatically after these "action" scripts finished playing out. Apparently you must use a content script to do this. Anyway, I decided to change all my action scripts to content scripts and apply them in the To Map/Facing script for the opening scene map just before the End command.
The problem I am running into is trying to control five different events with attached content scripts inside a single content script. I tried to change the event being controlled, but even when I tried to apply together, it would start controlling only the last event I changed it to. In other words, is it possible to have two different "content" events doing something at the same time as action events can do? If I want my cat event to walk south to a certain point while my dog event follows it simultaneously, can I control both of these events within one content script using the call script command and the event control: change event command? Sorry if this is really confusing. Thanks for any help.
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Post by doyleman on Dec 5, 2006 15:36:52 GMT -5
seperate the event controls into their own scripts.
Script One: event: control: change (event) event move: blah blah
repeat for each event that moves
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shuius
RPG Maker-in-Training
Posts: 6
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Post by shuius on Dec 5, 2006 15:48:00 GMT -5
So if I use:
Apply together: Script call: Script One (from above) Script call: Script Two (like the above)
within one script, will this allow both events to move simultaneously?
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Post by doyleman on Dec 5, 2006 16:12:54 GMT -5
should, unless i listed it wrong, but i think thats it
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Post by Doan the Nado on Dec 5, 2006 16:46:23 GMT -5
Yes, also note that "Wait"s work appropriately with Apply Together sections, so if you want someone to start dancing, and then someone else (perhaps a reluctant character?) to start dancing 4 seconds later, you could simply say:
Apply Together Script: Call [Person1Dance] Other: Wait 120F Script: Call [Person2Dance]
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