dwarf13
RPG Maker-in-Training
Posts: 7
|
Post by dwarf13 on Jan 7, 2007 2:40:40 GMT -5
Hello all just got to the board and I am glad to see that people are still on rpg maker 2 even with 3 out.
Ok I have 2 very hard questsion (for me anyway).
1) the easier out of the two. I want to make it so a caracter cannot change rank in a class with out bing given it by the master that they serve. I am doing a master and apperntce system so victories don't work and exp from battles don't work.
2)Ok the hard one and I think I have set it up before but now cant remember how to do it. In my game I want up to 10 different character to be playing in the same world but on different games. So what one player does can affect the other players. So last time I made a card system so when I player had a card it recalled all that players stats and model and where they were in the world and everything. So I tried the variables but they are at 0 to begin with and when I try to assign values to them it didn't change the stats any ideas out there?
Thank you, Jason
|
|
|
Post by doyleman on Jan 7, 2007 20:42:34 GMT -5
#2 your just lucked out on. there isn't a nice, decent way of doing that. and the only way of doing it brings up MANY problems. Trust me on this one.
#1: Eh.... i'm not sure off hand. I haven't toyed with classes and the like in a VERY long time...
|
|
dwarf13
RPG Maker-in-Training
Posts: 7
|
Post by dwarf13 on Jan 8, 2007 3:41:10 GMT -5
For question number two I have though of another way to look at it. How can you take a memeber out of a party then later have them come back in? In a way that is all I am doing. I am just using an item (called a Player card) to triger an scrip batch. So if you have player card one that will take you to this party member. And once they are that party member I do believe I can change the charater modle correct?
so quick and dirty exsample (sorry don't konw where everything is and what all the scrip thing called) event condition: Has player card1 Scrip: add party member player one Subtract party member: generic starting dude Change player one charater modle to mage 3 (just read this one on another topic) Teleport to last save spot of player one
I know ther was a way that I was able to save different caracter because I did that one forsure befor. Any thoughts?
Jason
|
|
dwarf13
RPG Maker-in-Training
Posts: 7
|
Post by dwarf13 on Jan 8, 2007 4:12:20 GMT -5
I think I have solved it just as I logged off problem is I will forget if I don't write it down so I will do it here and see what you all think. event condition: Has item player card 1 (1-6) Scrip: add party member: player one Subtract party member: generic guy member: effect: model: (model) input=(number for exit point)* If input=x Party: teleport: warp: to x if input=y Party: Teleport: warp: to y End Yes this will suck because I have to do it for every exit point but it will work right? Every card will have its own event page so I can just do it once and then copy and paste. *this will work well for me becasue I want to have many save spots but not too many exit spots between 50-300 I know of so far. If my game take less then 2-3 memory cards I will be supprised I want it huge!! Jason Sorry to use this as a post it but I just thought of it and I can't find a working pen!!
|
|
|
Post by realitybites on Jan 8, 2007 4:22:05 GMT -5
Cool but, there is no need to double post, you can use the modify button in the top right. Good job though.
|
|
|
Post by Doan the Nado on Jan 10, 2007 23:52:30 GMT -5
One note: if your solution does, indeed, work, you will want to avoid using copy/paste. Instead, place the relevant commands in a separate script, then use Call Script to invoke that script everywhere that you would paste it. That will save you a lot of memory and also a lot of trouble if you end up having to make a change later on.
Edit: Don't worry too much about your double post. In your case, it was two rather different posts, with the second one being a substantial addition. Also, this is your topic.
Also: for problem #1 (in your first post), if you do not have XP from battle, I don't understand what the problem is. Can't you just have the Master's Content Scripts give out the necessary XP when the player earns it as an apprentice? You may need to call some script after that which levels up the player if necessary, but I'm not sure.
|
|
dwarf13
RPG Maker-in-Training
Posts: 7
|
Post by dwarf13 on Jan 17, 2007 0:49:35 GMT -5
I am not sure if I want to use XP in battles or not. If there is no way of turning off both then I will go to just having the master give out the XP the other thing I can think of is set all the Victory points to what ever the highest is and take on a script to clear all of them everytime you use an item for healing. I just don't want to have to do something like that. If I want levels and the ranks.
Jason
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 28, 2007 2:37:43 GMT -5
www.gamefaqs.com/console/ps2/game/538013.htmlSince you're using Classes, you ought to probably check out the Exclusive Class FAQ at gamefaqs by BlueSenshi. It's been about two years since I've used Classes and I didn't try what you did, so I can't really help much - sorry. I guess what I can tell you is that you can easily cut out experience points (or money) from battles (in fact, I convert the experience points into AP, like in FFT or FFX-2 ). I forget exactly how, but it just has to do with the Enemies database and one of the default battle victory script's messages (the one where it says '___ experience points gained!'). There's actually a default script called something like Check Class Up that runs for every party member at the end of a battle. What you would do for checking if a party member class's rank should go up after talking to a master would be loading the current member's database variable then calling that script. Gl. Oh, one last tip: After the player selects a party member from the party selecting window, the party member's database number will be stored into default variable 86 [Member Number] and their name will be stored into default input [Common Name].
|
|