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Post by Tacticalman on Nov 17, 2004 18:43:41 GMT -5
OK read my game topic if u dont know anything about it, its recently updated
New Naiad is the name of the planet u will spend the second half of the game on... Ill get to that later in my story.
NOTE: thanx Ves for the Holocaust idea
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Post by Deleted on Nov 17, 2004 23:02:49 GMT -5
Here's an excerpt from me talking to someone else a long time ago, saying what I would say to you now:
"Why I remember when I was picking a name for my game...
Oh yeah, what I did and what I'd recommend others to do is this...
Decide on 3-9 names for your game, then ask us which one we like more based on the name alone not knowing anything about your game and why.
This way you'll end up choosing the name that is most appealing to everyone as a whole.
My other tip is to name the game after an overall theme or message of the game (not some character or object [or place: which is why I'm against Taiad]) to give your game a little more depth right from the beginning. (or do something that's both)
For example, "Paladin" is the title of my game, it connects two predominant themes of my game together - the horrors of war of any kind/the greatness of peace of any kind and the importance to be a virtuous (kind, honest, caring, giving, sharing, etc.) person for a great many reasons - yet at the same time is simple in that Nick Winship simply becomes a Paladin sometime in the game. When the game begins, the player will think the title is simple because very early on we learn that Nick's father, Justin, is a Paladin, [] but very quickly and a lot throughout the game the player will see that a Paladin has much more depth and is not just simply a Holy Knight, but...
Some people would say the word "Paladin" is cliche, and I'd agree (though not as much as Legend, Quest, Crystal, etc.), but I think it's better to name it something with depth, whether cliche or not, instead of something that sounds good but has very little depth [or relavence] such as "Enigma."
I also like how it's not bogged down by having a long subtitle. Instead, it's rather short, precise, and to the point.
Also note, some phrases sound cliche, such as "The ____ of ____."
Good luck. I know it's harder than it seems."
Oh yeah, I'd say no to Holocaust because it makes them think about our world's Holocaust for a second when they here it, and takes their mind away from your game, which I think it's a little detrimental to anything when the player gets distracted. I'd also say no to Taiad (refer to above statement in the big quote). For a lot of people Izlud will probably make them think of Final Fantasy Tactics for a second when they here it, so I don't think it's too good either. Your base story's great so don't let this get you down.
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Post by vespuleth on Nov 17, 2004 23:46:36 GMT -5
not always so. often, connecting your game to things the player is already familiar w/ will allow them to be more aware of the game. you do this yourself w/ your game title. you use the players knowledge of what a paladin is to paint a primitive picture of your game. i am suggesting he do the same, w/ a historical reference, and so they gain a better general idea of what the game is about, or some possible themes.
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Post by Deleted on Nov 18, 2004 0:58:01 GMT -5
Yeah, you do have a good point there. Actually, yeah, if Holocaust relates to a major theme I'd say go for it.
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Post by Doan the Nado on Nov 18, 2004 2:38:09 GMT -5
Not thinking about your game's theme at all, I think Naiad (pronounced "NIE-add", right?) sounds pretty cool. It has a nice flow to it. I don't like Izlud because it's a little difficult to say, with a lot of hard consonant sounds. I don't really like Holocaust, because it seems like the game is about overcoming an oppressive entity rather than escaping imminent death based on a social hierarchy.
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Post by Tacticalman on Nov 18, 2004 13:26:01 GMT -5
Yeah, Holocaust would be an allusion to our's so maybe... I dunno. I agree that Izlud is hard to say, and im not sure how Naiad is pronounced. I would guess that you are right, but it is something from Greek mythology......
Thanx for voting!
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Post by Jugem on Nov 18, 2004 15:14:29 GMT -5
'Izlud' isn't that hard to say. After all, the consonant sounds all have a similar place of articulation. And the two types of sounds ('z' and 'l'; fricative and lateral) can be pronounced without much trouble at all. Especially since they're in different syllables. But enough linguistic talk. 'Naiad' is a little strange-looking, but seems to me like a better title. 'Holocaust' is also a good title, and unlike the other two, can actually plant images in the players' minds.
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Post by Tacticalman on Nov 19, 2004 14:30:21 GMT -5
Thanx Jugem By the way, I had an epiphany! Do you guys think that "Vertigo" would be a good title, because my game is about the fall of a government. Vertigo is like sea sickness that you get if you go to high altitudes. Semi ironic... whaddaya think
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Post by Doan the Nado on Nov 19, 2004 15:20:25 GMT -5
How about Kacest-Vertigo? Kacest is something like the Greek for regime (kacestw's). Or there is Katohi', the Greek for oppression. Katohi'vertigo could be cool.
Eh, maybe none of these are good. I just thought since you used a Greek word above you might be interested in something like that. Actually, Katohi'ptw'si would be Greek for the "fall of oppression" so that's that. But none of these really sound good, so I don't recommend them. Guess this was a wasted post.
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Post by Deleted on Nov 19, 2004 16:34:31 GMT -5
I like Vertigo: it has meaning to it, it sounds good, and it has relevance to the story, just makes me think of the new U2 song, hehe .
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Post by Tacticalman on Nov 19, 2004 17:27:38 GMT -5
Thanx for all your input. I think Doan has a point in trying to get something to go with Vertigo. If anyone has any ideas, please share. ;D
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Post by vespuleth on Nov 19, 2004 17:38:04 GMT -5
i really liked doans use of foreign language, esspecially since youll be doing it already in your game. maybe a subtitle (i know will hates them) that eludes to how vertigo applies to the game would also be appropriate.
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Post by NASH7777 on Nov 20, 2004 9:04:28 GMT -5
I like the sound and look of "Naiad". ;D
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Post by Tacticalman on Nov 20, 2004 13:12:32 GMT -5
Maybe Naiad will be the title of my second game. After all, I destroy earth, and the only humans left are stuck on Naiad midway through my game. They are persecuted, hunted down, and mostly killed, anyways, the people of Naiad think they are demons, bk they accidentally brought demons with them. Naiad will be the majority of my game, but the political infighting still goes on on Naiad, so Vertigo is good too. arg! how am i supposed to pick! they are both good!
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Post by Jugem on Nov 20, 2004 15:51:11 GMT -5
arg! how am i supposed to pick! they are both good! Flip a coin.
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Post by Deleted on Nov 21, 2004 10:36:47 GMT -5
A subtitle'd be fine if it doesn't bog down the title and make it tedious to include the when saying the title. Yes, as Ves said I do dislike subtitles, I just find them to usually be somewhat detrimental and think a short and precise title is better and more effective, and actually ends up saying more. Either way is fine though, just definitely avoid anything like "the ____ of _____."
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Post by vespuleth on Nov 21, 2004 12:51:00 GMT -5
because everyone hates titles like 'The legend of Zelda' or 'the Ocarina of Time'. whats my point? everything has a place. it just has to be dressed up right. every zelda game aside from the first one has had a subtitle. what im saying is that so long as the title is done right, and fits the game, its fine. there are no definitives on titles that should be avoided. and if there are, id say you should be the first to break the 'mold'.
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