Post by Deleted on Jan 17, 2005 7:01:23 GMT -5
I've been having trouble figuring out what to do with the status effects in my game, Paladin.
So far I have KO, Petrify, Paralysis, Stun, Sleep, Confuse, Tame, Fear, Charm, Numb, Poison 5%-10%-15%, Blessed 5%-10%-15%, various stat-up and down effects, and I will be making various element resistant-up effects for equipment. KO is dead and incapacitated, and lasts indefinitely. Petrify is turned to stone, but still counts as alive and can be damaged and healed, and lasts indefinitely. Paralysis is a stun that comes off after a while but there's no chance of early recovery. Stun, Sleep, Confuse, Tame, Fear, and Charm are all stuns that come off after a while and have a chance of early recovery. Numb is a stun that lasts for only that one round it was applied in (cancels the action of the unit for that turn basically). Poison and Blessed are poison and regen of HP. The others are what they sound like.
My dilemma is this. I liked how in Brigandine when a unit was petrified their defense increased roughly 135% or so, which makes sense and adds a little strategy because sometimes it was better to leave a unit petrified for the rest of the battle, and even better added realism to the game and battling. It seems like (since all STR, INT, DEF, AGI, and CHA affect resistances in my game) that Paralysis, Stun, Sleep, Confuse, Tame, Fear, Charm, Numb, and perhaps Poison (and opposite for Blessed) would make the unit more vulnerable to attacks, thus I should lower the stats some while they are of that status effect. The problem is that that renders the stat-ups and stat-downs less important and useful (pretty much).
I was thinking of making petrify increase STR and DEF by a lot and lower INT, AGI, and CHA some, like maybe STR-DEF Up 50% and INT-AGI-CHA Down 30%. I was thinking that Paralysis, Stun, Sleep, Confuse, Tame, Fear, Charm, Numb should all be pretty much the same and lower all stats by 5 to 15% (probably 10%). And, I was thinking I'd leave Poison as it is since it already drains health some, but perhaps do like all down 5% (and Up 5% for Blessed) or something less significant. Of course, if I find the stat-up and down effects aren't useful enough I'll increase the percent increases and decreases to make them more useful.
So basically, I'm unsure of whether I should do those stat alterations because I already have stat-up and down status effects, but I do think it adds to the realism of the game and battling some. What do you guys think I should do, specifically for each status effect I have (Petrify, Paralysis, Stun, Sleep, Confuse, Tame, Fear, Charm, Numb, Poison 5%-10%-15%, and Blessed 5%-10%-15%)?
Thank you for taking the time to read and respond to my excessively long post.
So far I have KO, Petrify, Paralysis, Stun, Sleep, Confuse, Tame, Fear, Charm, Numb, Poison 5%-10%-15%, Blessed 5%-10%-15%, various stat-up and down effects, and I will be making various element resistant-up effects for equipment. KO is dead and incapacitated, and lasts indefinitely. Petrify is turned to stone, but still counts as alive and can be damaged and healed, and lasts indefinitely. Paralysis is a stun that comes off after a while but there's no chance of early recovery. Stun, Sleep, Confuse, Tame, Fear, and Charm are all stuns that come off after a while and have a chance of early recovery. Numb is a stun that lasts for only that one round it was applied in (cancels the action of the unit for that turn basically). Poison and Blessed are poison and regen of HP. The others are what they sound like.
My dilemma is this. I liked how in Brigandine when a unit was petrified their defense increased roughly 135% or so, which makes sense and adds a little strategy because sometimes it was better to leave a unit petrified for the rest of the battle, and even better added realism to the game and battling. It seems like (since all STR, INT, DEF, AGI, and CHA affect resistances in my game) that Paralysis, Stun, Sleep, Confuse, Tame, Fear, Charm, Numb, and perhaps Poison (and opposite for Blessed) would make the unit more vulnerable to attacks, thus I should lower the stats some while they are of that status effect. The problem is that that renders the stat-ups and stat-downs less important and useful (pretty much).
I was thinking of making petrify increase STR and DEF by a lot and lower INT, AGI, and CHA some, like maybe STR-DEF Up 50% and INT-AGI-CHA Down 30%. I was thinking that Paralysis, Stun, Sleep, Confuse, Tame, Fear, Charm, Numb should all be pretty much the same and lower all stats by 5 to 15% (probably 10%). And, I was thinking I'd leave Poison as it is since it already drains health some, but perhaps do like all down 5% (and Up 5% for Blessed) or something less significant. Of course, if I find the stat-up and down effects aren't useful enough I'll increase the percent increases and decreases to make them more useful.
So basically, I'm unsure of whether I should do those stat alterations because I already have stat-up and down status effects, but I do think it adds to the realism of the game and battling some. What do you guys think I should do, specifically for each status effect I have (Petrify, Paralysis, Stun, Sleep, Confuse, Tame, Fear, Charm, Numb, Poison 5%-10%-15%, and Blessed 5%-10%-15%)?
Thank you for taking the time to read and respond to my excessively long post.