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Post by Tacticalman on Nov 13, 2004 19:19:21 GMT -5
hello what would u guys say was your best minigame, this could be in rpgm1or2 whatever just wondering.
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Deleted
Deleted Member
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Post by Deleted on Nov 13, 2004 22:21:31 GMT -5
I scratched because of the memory it'd cost, maybe I'll make it after Paladin, but it was going to be a fun action RPG game about a penguin named Gussy. THat I've seen in a non-RPGM 1/2 RPG I'd say would be Blitzball.
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Post by NASH7777 on Nov 14, 2004 17:19:58 GMT -5
I made this awesome mini game entirely with special effects. It was a 3*3 flashing icon board. And the middle Icon would indicate what you needed to get all the outside icons to match. So you could choose 1 to 8 of the icons(not middle), and what you chose would change the icon to the next one in the order ( i think it was star, leaf, heart...) but it wouldn't change that one alone but the two opposing ones also. *x* x** *0* *02 2*2 *2*
x-you choose, *-spot, 0-middle , 2-peice that changes w/ your choice
It's a really fun puzzle mini game, and then after making that one I made a Slot machine minigame, hit button and it ends one of the reals of 3, if all middle match you win! I wonder if I still have that on a mem card someplace....
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Draygone
RPGM2 Helper
Founder and CEO of Great Dragon Gaming
Posts: 207
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Post by Draygone on Nov 16, 2004 21:06:36 GMT -5
Hmm... I thought I already replied to this. It was either another topic, or this was when my computer froze like it always does when I take my time posting long messages and I gave up on posting.
Anyway, my best minigame has to be the dog-sled racing minigame in Jester's Hunt, hands down. Though it wasn't really a racing minigame so much as an obstacle course. You were alone on the track, and you had to simply get to the other end of the course without running into the trees. It wasn't auto-movement either; you moved to the left by pressing left, and while you could move up and down a space, you could only do so once before having to move left again. But it's still my favorite.
I can't give away every detail of how I got it to work, but getting it to work was pretty difficult. I essentially had to keep track of the coordinates of the player by using switches, and changing the switch every time the player moved (there are no variables in RPGM1; and while you could use items like variables, you couldn't check how many items you had, whether you wanted to know how many in general, or how many you have of a certain item). In total, I think I used up 70 switches or so.
A bunch of other stuff was invovled of course, and it was pretty difficult. The most difficult part was getting the hit detection down, making sure that hitting every tree will result the same way: losing the "race." But when I finally got this thing working, the effort was very much worth it. Also, this was one of the (if not THE) first mini-games I tried creating for JH1, and yet it's one of the last you play in the game. Before I got too far, I had to make this game near the start of my work, so that I knew whether it would work or not. And so it did, and it still is an impressive (for RPGM1) mini-game.
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Post by The Final Rune on Nov 18, 2004 10:08:04 GMT -5
In my game I have a puzzle the main character will encounter in a dungeon that's a sort of MC Escher painting puzzle invloving walking through a maze that uses all 6 sides of a dungeon. Just look up some of his pictures and you'll understand. After completeing the dungeon a side quest will become available where the player can go through a series of these "puzzle" mini games in an effort to achieve a reward at the end (kind of like the millenium puzzles in the wild arms series.) I'm still working on the puzzle layouts, as well as making the player able to walk on the celing and walls, (this isn't actually possible, so I'm using clear blocks to walk on and simply rotating the cahracter model so it will look right - the specifics still need work though.)
As mentioned in my post about my game I'm making a wood chopping MINI game that uses button presses at a specific timing (DDR style), a macro-economics game for using a trade ship to earn money, and I'm also including a . . . I can't remember the term for it, the type of treasure hunt where you go house to house looking for average everyday things. I have a few others planned, but haven't made any remote progress in their development yet so I'll save that info for later.
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Post by The Final Rune on Nov 18, 2004 10:16:19 GMT -5
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Post by Doan the Nado on Nov 18, 2004 12:33:08 GMT -5
Ahh, I've seen that before. Sounds cool.
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Post by NASH7777 on Nov 24, 2004 21:41:08 GMT -5
Someone should make some fun little mini-game like Archon or some sort of strategy tictac toe style board mini game. Just for fun
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Post by vespuleth on Nov 29, 2004 20:05:19 GMT -5
i made a chess game.
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Deleted
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Post by Deleted on Nov 30, 2004 18:59:30 GMT -5
Wow!! Sounds crazy and very hard.
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Post by vespuleth on Nov 30, 2004 19:18:10 GMT -5
it was. the ai was probably the hardest. i sat down one day when me and vic were working on the tmgs, and said 'i wonder what i can do w/ this system.' and did it. it took me 2 or 3 days to do, and turned out to be a totally functional chess game. i planned on, at one point, removing some of the features, and using it as a minigame... i was rather satisified.
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