Post by Draygone on Jan 18, 2005 1:07:06 GMT -5
Okay, so my plans for my game are mostly done. The story is planned out (certain parts aren't written down because my ideas have recently improved since I last wrote them); I have an idea of what sort of puzzles I'll put in, though I'll have to look into it furthur; my CBS that I'm hoping is possible isn't really finished through planning, as I just have an idea of the basic structure, but haven't thought up the different attacks and enemies. Oh, and I also mapped out on paper where each of my custom graphics will be in my sprite sets (using RPGM1).
The Good News: I like making progress. When I'm working on a game, most of the time, I'm really into the flow. Just recently I tried making something random on RPGM1, and I didn't want to stop working on it. I figured at first it was because I liked being spontaneous, but it turns out I like making progress.
The Bad News: I apparently don't count working on the battle system, getting the plans down, and creating the graphics as making progress, and for the most part I don't get anywhere in this area (and the same can be said for the World Map editor in RPGM2, but I'm using RPGM1 right now). Any time I try to do any of that, I get really hesitent and wind up passing the time away by doing something not related to creating my game. I'm good at coming up with certain ideas (when I do, I literally pace back and forth lightly talking to myself about "oh, maybe if I do this" and "this might be cool"), but when it comes to doing these things here, everything comes to a screeching halt.
I always look back at Jester's Hunt, and wonder how the heck I was able to get anywhere at all. I could do that stuff later, but the last 3/4 of the game relies on me having graphics done and the battle system working (mostly because I need to know how much memory I'm using before and at that point), and I'd hate to create empty dungeons at first. I really want to get this stuff done, but I can't. I'm sure there are parts of development that you guys really hate doing. What do you guys do to get yourself working on those parts? That is, to jump in head-first?
EDIT: Actually, maybe I just don't like doing those three things enough to get started in them. I haven't really tried them enough to know if they're one of those things that I can't stop doing once I get started. Not recently, anyway. Creating a CBS is a pain (past experience doesn't help), I'm not the best artist in the world, and I'd rather get working on the game itself without having to plan first (one of the reasons why I was able to get into that spontaneous game I tried creating; stopped because ideas started flooding in my head and I didn't want it to become such a big idea that I'd want to actually make a big game out of it; that's what happened with Something Stupid IX, and that's what happened with the game I'm trying to work on now).
The Good News: I like making progress. When I'm working on a game, most of the time, I'm really into the flow. Just recently I tried making something random on RPGM1, and I didn't want to stop working on it. I figured at first it was because I liked being spontaneous, but it turns out I like making progress.
The Bad News: I apparently don't count working on the battle system, getting the plans down, and creating the graphics as making progress, and for the most part I don't get anywhere in this area (and the same can be said for the World Map editor in RPGM2, but I'm using RPGM1 right now). Any time I try to do any of that, I get really hesitent and wind up passing the time away by doing something not related to creating my game. I'm good at coming up with certain ideas (when I do, I literally pace back and forth lightly talking to myself about "oh, maybe if I do this" and "this might be cool"), but when it comes to doing these things here, everything comes to a screeching halt.
I always look back at Jester's Hunt, and wonder how the heck I was able to get anywhere at all. I could do that stuff later, but the last 3/4 of the game relies on me having graphics done and the battle system working (mostly because I need to know how much memory I'm using before and at that point), and I'd hate to create empty dungeons at first. I really want to get this stuff done, but I can't. I'm sure there are parts of development that you guys really hate doing. What do you guys do to get yourself working on those parts? That is, to jump in head-first?
EDIT: Actually, maybe I just don't like doing those three things enough to get started in them. I haven't really tried them enough to know if they're one of those things that I can't stop doing once I get started. Not recently, anyway. Creating a CBS is a pain (past experience doesn't help), I'm not the best artist in the world, and I'd rather get working on the game itself without having to plan first (one of the reasons why I was able to get into that spontaneous game I tried creating; stopped because ideas started flooding in my head and I didn't want it to become such a big idea that I'd want to actually make a big game out of it; that's what happened with Something Stupid IX, and that's what happened with the game I'm trying to work on now).