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Post by doyleman on Feb 9, 2005 22:00:34 GMT -5
*sighs and nods nead side to side* dont worry, i'll have him look at it
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Post by Neo Samurai on Feb 11, 2005 22:10:06 GMT -5
If it will make you feel better, Tigger, I like the idea of it taking place in Japan. However, if that's what you want, I suggest you do a lot of research about the country because it would make for a much more solid story that could attract many experienced gamers.
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Post by Deleted on Feb 11, 2005 22:15:58 GMT -5
He's got a point. I don't know anymore than the common knowledge of ninjas, samurais, katanas, and 'flying elephant, hidden walrus.' ;D
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Post by Dungeon Warden on Feb 11, 2005 22:49:42 GMT -5
Well, I know a lot about Japan (one of my favorite countries ;D) so he better do a lot of research if he wants to impress me. Conversly, if Tigger has any questions I'll do my best to answer them.
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Post by tigger on Feb 12, 2005 0:36:13 GMT -5
link 05~thanks for the advice
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Post by vespuleth on Feb 12, 2005 4:48:29 GMT -5
~devils advocate
while im not particularly for the collection idea, i want to present a few thoughts to ponder:
1) none of our stories are truly unique. every storyline has been done and redone to death.
2) none of them have been done well enough that we think they should be redone. thats why we are all here. because we have seen a story device we thought we could be done better.
now, w/ that said, tigger didnt ask for you to give him a good story idea. he asked you to give him some advice on his own. if you cant do that, sit down and shut up.
tigger, if you want to do a good 'collection' type rpg, id advise you to play a few musts:
Legend of Zelda, a Link to the Past Legend of Zelda, Ocarina of Time
also, to begin your bare bones plot, think of these things:
what is the artifact(s) in question?
is it a stone? a suit of armor? a special sword? a lost scripture? a simple mirror? an enchanged bag?
why is it(they) important?
what does it do? does it grant immortality? three wishes? is it a crown that ensures a prosperous rule for whoever owns it? a sword that guarantees success in battle? a bottomless bag? a scripture that exposes some ancient belief? a special spell that subdues mankind to a certain person?
why is it in several pieces?
if it has been divided, why? is it to ensure it remains hidden? to ensure its survival (many people in olden days would memorize parts of important documents, so that if the document was destroyed, several people together could reproduce it)? to decrease its value (treasures divided up are less easily lost)?
is this item common knowledge?
is this an item of legend, something that all little boys here about? is is a sacred ritual whispered about, but only performed in secret? is it a responsibility of the royalty to protect it, and only they know about it? who knows about this item? a religious sect? a political sect? an alignment (the good/bad guys)(if doing this, give a good reason why only they know about it)? everyone? one country?
Who are the involved parties?
where is the conflict? in any situation, more then just the desired party knows about the artifact, sometimes more then just two, and each has a reason for wanting it. who are yours?
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so heres my rewrite of your original story:
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in ages past, as a gift to a wise King, priests forged a crown at the foot of the Throne of God (and as such, it can never be totally or truly destroyed, unless by the priests, at the Throne of God, or by God himself), and gave it to him. This crown ensured his peoples loyalty, and guaranteed his lines rule over him so long as he kept it, and in one piece. Years past, and the crown became a legend, that no one ever saw, and few people, even of the royal family, even believed. Slowly the bloodline became corrupted, and the times of wise kings is no more. Somehow, the crown turns up missing, and the royal family gets nervous. The Inaugeration of a new King is coming, and they would like to have it back. They ahve assured whoever has the crown whatever they want so long as they keep the crown and its power a secret, and return it to them. When the crown theives do not respond, the player is sent out to get it.
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implications:
who took the crown? was it an infiltrator, wanting the power the crown had? was it a member of the royal family, greedy for rule? was it the priests, emberrassed of the greedy family they had embraced, ready for their demise, and the set up of a new regime? was it a kingdom enemy, planning a kingdom attack?
who is the player? is he a townsman, a serf of the king? is he the inaugural heir? is he a priest in the order, charged to find the crown? is he a knight of the King? is he the Kings advisor, who through trust has discovered the secret of the crown? is he a suspect of the thievery, and thus why he was sent to regain it? is he the thief?
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at some point, due to the relative closeness of the royal family regaining the crown, it may or may not be broken, and split between different people, places, things, and so forth, making the player pursue each individual piece. this scenario would be interesting if the player is somehow directly involved with the crown (he may be the inaguraul heir, and has to secure the crown so that his rule will be prosperous and good for the people, he may be a priest, trying to ensure the crown is safe, or he may be one of the thieves, making sure for whatever reason that the royal family does not regain the crown.)
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you may feel free to borrow any or all of this story, and manipulate it as you wish. if you dont, one day i may. i wrote this as i went, so if parts dont make sense, you will have to forgive me. i hope that this gives you some direction or idea on how to deal w/ this sort of story, and if nothing else, please think on the questions, and use my story as a good way to apply them. (you dont have to use my story if you dont like it).
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everyone else: this is the advice that needs to be given. if the best advice you can give is that a story isnt worth working on, that they should throw it away and start over, dont bother. thats really starting to aggravate me. every story is worth writing, it just needs the right cultivation. your job, when you are asked for your opinion, is to try to cultivate it. not uproot it. thanks for your time, and sorry for the tone. im just sick of all the lack of help in this area.
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Post by doyleman on Feb 12, 2005 17:01:11 GMT -5
thank you ves (he almost gave up on rpgm2 i think after his other idea was told) I had tigger look at the list of cliche's and I am going to have him try the Zelda games as he likes them, just never got past child hood on OoT or to the dark world on LttP. He also is trying the sample game design to get a feel of rpgm2's capabilities, which I think is great as I have done it several times and it helped me out majorly, so perhaps he'll think of something nifty that I wouldn't be able to. good points ves though
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Post by millivanilli on Mar 9, 2005 10:52:22 GMT -5
Hey its me i have not been on for a while but to let all know im back
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Post by vespuleth on Mar 9, 2005 17:39:18 GMT -5
cool, welcome back. stick around.
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Post by millivanilli on Mar 10, 2005 10:52:42 GMT -5
yah i will i was at my dads and i didnt have a comp so that is why ive been off so long
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