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Post by gangstahfolife on Feb 1, 2006 23:20:10 GMT -5
Hey everyone. Noob here. But everyone's gotta start somewhere. I plan to start the first game of a trilogy very soon and was wondering a few things. I only have basic knowledge of the game and am still having trouble understanding variables and input variables, though I understand flags now. Custom Music HelpAlright, so about a year ago I decided to not work on a new game, but to try and practice making custom music for future projects. However, when I combined the scripts for my song, using a guide on www.gamefaqs.com, the song did not come out right. I tested the song on a program on the computer and transfered it to the game but it still didn't work. What went wrong? Beginning Cutscene HelpAlright, I want the beginning of my game to start out with a black screen and text. I know to create a black room and all that stuff but then I want to transfer between the black screen and other screens to help move the story and tell the story with visuals. However, I want to do this without hearing the "Switching areas" sound from using the transport button. What do I do. Also, on average, how long should the beginning cutscene be? Beginning the GameTell me what you think of this beginning. Your a theif/treasure hunter and you start out in a small town staying in an inn. When you wake up and go into town, you meat your friend who is your assistant. You hear rumors of secret treasures in a partly underwater cave or cove and you decide to head out. This is the first dungeon. At the cove, you head through the small cove by land and by water. After you make it to the end you fight the first boss protecting the treasure and obtain the Untamed Ring. You take the ring back to the town and get ready to head to the big city, Restreer, to sell it. Still working out names. When you arrive at the city, you head to the market area and try and bargain with the people there. This will be sort of a mini-game. Choose the right choices and people will spend more money to buy the ring, choose the wrong choices and you will recieve less money for buying it. After selling the ring, you wander around the market seeing what you can get. Somehow(haven't worked this part out yet) you hear a rumor of the three Deston Crystals(cliche, I know). One located in a forested mountain, the other located in an underwater temple, and the last is unknown. You head to the forested mountain first. Thats the beginning so far. Tell me what you think. If you took the time to read this and help me, then I greatly thank you.
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Post by Doan the Nado on Feb 2, 2006 0:16:28 GMT -5
I plan to start the first game of a trilogy very soon... It's good that you have a nice long story in mind, but if this is your first project, you might want to leave off such a huge undertaking (probably some of your best ideas) for later and try to make something basic now. Take my word for it, after making even a one hour game, you will know so much more than you do now that you will want to start all over again. (I) am still having trouble understanding variables and input variables, though I understand flags now. Well, variables are basically flags which can be more than just off or on. You can use flags to see if a treasure has been opened. Well, by the same token, you can use variables to see if you have enough money to buy something, or enough HP to stay alive. Alright, so about a year ago I decided to not work on a new game, but to try and practice making custom music for future projects. However, when I combined the scripts for my song, using a guide on www.gamefaqs.com, the song did not come out right. I tested the song on a program on the computer and transfered it to the game but it still didn't work. What went wrong? That's awesome that you're making custom music; it really adds a lot to a game. Make sure that you are using Apply Together before calling the scripts that play each of your instrument pieces. If that doesn't work, well, I'd have to know more about how you wrote your songs to help you then. Alright, I want the beginning of my game to start out with a black screen and text. I know to create a black room and all that stuff but then I want to transfer between the black screen and other screens to help move the story and tell the story with visuals. However, I want to do this without hearing the "Switching areas" sound from using the transport button. What do I do. Also, on average, how long should the beginning cutscene be? To get rid of the annoying sweeping sound, look for an Exit Map script. In here, you will see some SFX which play the sweeping sound. Simply put a SB:Condition (flag)=Off statement around these (place the condition and then copy and paste the stuff in the middle and delete the original). Choose a flag from 261-989, and turn this flag on at that beginning of the cutscene. As for how long your cutscene should be, as long as it's interesting and has good effects, it could go as long as you want. If it's a lot of reading and not much else going on, try to keep it short. Tell me what you think of this beginning. Your a theif/treasure hunter and you start out in a small town staying in an inn. When you wake up... It sounds like you have a pretty beginning for your game. My main suggestion is to avoid beginning the game with the main character waking up. This has been (over)done a million times. Why not begin the game with your player leaving the inn? As for the story, it sounds pretty interesting so far, I like that you have some mini-games in mind already, and that you have a little bit of direction even if the details aren't exactly fleshed out. Keep up the good work.
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Post by Rodak on Feb 2, 2006 4:00:37 GMT -5
The warp sound is one I've answered enough to expand on Doan's response.
You can do it the way he said, but there is a sample flag built in the game for the purpose of silencing the warp.
Turn on sample flag 58 to silence warps.
And DO NOT use sample flags or variables for anything!! Ever!!
The game uses them. The temp ones too.
Just be sure to turn the flag back on when you are done or all future warps will be silent. I added a command to turn it on right in the conditional branch for when it is off. That way I can't forget.
While you are looking at script 4 (exit map), change the warp sound to something cool and delete the wait commands (they just slow things down for dramatic effect) (I don't like 'em).
Peace.
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Post by rpglover88 on Feb 2, 2006 5:59:20 GMT -5
Or....you could do an even simpler way that I figured out.Make a normal game. THen go to preferences. Change the difficulty to Hard. This way you still have all the basic normal presets, plus you can configure the [] button and all the other hard scripts. I suggest making your own Enter Map script. What you need to do is do SBC: Party dir=what ever the value of the direction it is will use 0 for east. Then make a direction change under each direction condition. Now make a black dungeon. Use it to be your starting point. Make whatever you wanna do here. Now what you wanna do is not put any ENTER MAP or EXIT MAP events in world organization. Test the game out. When you leave you shouldn't here a sweeping sound because you didn't use Data Game Info Load. To get the sound back simply make a script that has Data Game Info Load. Make a event a system one. Place it in world organization under EXIT MAP. Then your done. And whenever you want to stop the sound again repeat the steps make a SBC: Then use Data Game Info Load and comment it.
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Post by Rodak on Feb 2, 2006 6:13:47 GMT -5
Or....you could do an even simpler way that I figured out... That's simpler than turning on a flag? Plus, not to be too critical, but it is inaccurate. Without Game Info Load, your party direction will not be the current value. Plus, game info load has nothing to do with the warp sound. It is coming from the default exit map script, so if you have no script there loading the game info can not possibly effect the sound.
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Post by gangstahfolife on Feb 2, 2006 16:15:01 GMT -5
Wow, thanks for the suggestion guys. I'm going to take your advice and not start the trilogy first. I'll start out making a simple quest. I'll probably make it very humorous. I'll do it just to refresh my memory and to learn new things for the real projects.
Berry Picking
The main character is Hopp, and your 15 years old. You help your parents run a small item shop. Your parents are making a special potion and have all of the ingredients except fresh berries. Your job is to climb Berry mountain and reach the berry bush on top. When you get back you find out that the berries aren't fresh enough and you must go to the Land of Berries for the best berries.
This game will consist of: One town- Berry Town- 1 screen with 3 houses.
Three dungeons: 1) Berry Mountain- Maybe 1 or 2 screens of climbing. Very small. 2) Berry Forest- Probably 3-5 short screens of traveling through a forest. 3) The Red Path- A red path leading to the entrance of Berry Land. 6-7 screens.
Two bosses: 1) Mint- Easy first boss. 2) Berry King- Ruler of all berries. Second and final boss.
Simple enough. It should only take a few weeks to complete it and I'll just be adding really random things in it so it shouldn't get boring.
One more question: Could someone post a link previews of games that have been created with RPG Maker 2? I once watched this movie called "Vanished Nights" and it was a preview to a game on RPG Maker 2. I was amazed with what you could do. I'd like to see some other previews but I couldn't find any.
Thanks for helping guys. I'll keep you informed.
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Post by christi on Feb 2, 2006 16:25:51 GMT -5
www.doanthenado.comclick on "hosted materials," and you'll find a very comprehensive selection of completed games, playable demos, and video demos. the "vanished nights" movie you're referring to is there as well.
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Post by rpglover88 on Feb 2, 2006 16:35:40 GMT -5
Oh It worked for me though Rodak. Anyways sorry bout that I was thinking of something else at the time.
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Post by Neo Samurai on Feb 12, 2006 10:23:46 GMT -5
...or, if you don't like the sound at all, just delete it. That's what I did. Reminds me too much of DW games (not that that's a bad thing, but I want my game to be as original as possible.)
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