|
Post by BloodKnight on Jul 12, 2005 22:12:01 GMT -5
Out of need for financial aid, I sold my max drive software. Which of course, means that I can't upload my new demo to the interweb. Poop.
Good news is, I made a big dungeon(and a hard boss, consisting of a head on the wall that drops 100 ton weights on you), some puzzles and another dark, maze like cave that'll probably stump the majority of us. I also found out something last month.
When I was playing with buildings and such, I found a block was overlapping some ground on one of my maps, making it the color of the block I placed using the building editor. I tried this trick on a large scale, and well you guys know the rest(I can recolor dungeons! WOOHOO!).
Oh, there's something I wanted to ask those who played my last demo. How was the difficulty? Too easy, hard, or what? I'm trying to think of an operation that would allow enemies to get stronger each level, but keep their stats down so they don't get too strong if a party of 4 levels up 5 times.
|
|
mrbear
RPG Making Novice
Dont underestimate the bear's fury, just because he's adorable.
Posts: 102
|
Post by mrbear on Jul 13, 2005 13:25:11 GMT -5
huh...? *scratches head* recolor dungeons? how?
|
|
|
Post by Dungeon Warden on Jul 13, 2005 15:40:22 GMT -5
That's a pretty cool trick. Since you're limited to 512 building blocks, will this trick only effect half a full sized dungeon (1024 blocks)?
If I remember your combat sistem, I seem to remember it was about the right difficulty. Not so hard that you'll die fighting random encounters, but not so easy that you can fight an encounter without getting hurt.
It's too bad you sold you Max Drive, but if you needed the money . . .
|
|
|
Post by doyleman on Jul 13, 2005 16:37:28 GMT -5
YOU SOLD YOUR MAX DRIVE?!
Well, if it was for good purposes, i guess I'll excuse it, but I really really was lookin towards the second demo.
I'm not quite getting what your talking about w/ the dungeon recoloring though, could you post it in a simpler way or something lol?
|
|
|
Post by BloodKnight on Jul 13, 2005 18:11:12 GMT -5
Simple. Make a building with a single block(just to test it out). Now, recolor it as you wish in the building editor and make it say, 60% transparent. Now, place it in a dungeon, on a wall or something. That piece of the wall should now have the building block's color(or close to it).
And yeah, due to the block limit DW, I don't think this would be applicable for 1024 block dungeons. But maybe if you increased the size of said building block...I have to test that later.
When I was testing out the damage ratios for Plasma Dreams(the demo I was talking about), Ostriches did 33-36 dmg on the weakest main character, and Ember fairies did 6 with melee, and 25-28 using fire spells. This was on normal with 85 HP. Now as the game progresses, the more party members that level up, the stronger enemies get(if everyone leveled up to the max level of 150, enemies would have over 600 extra HP, attack power, etc. although by 150, everyone would have over 2000 HP and all that). The key here was to keep older enemies from being too weak and to reuse them in other areas since the monster variety in the field is pretty slim compared to say, the DBS. Eh, the more complex things are, the more you have to test.
I do plan on showing off some screens of my progress, but hopefully I can get another max drive before August.
|
|