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Post by gangstahfolife on Feb 14, 2006 23:27:56 GMT -5
Hey everyone.
I have the strategy guide for RPG Maker 2 and I have tried reading it, but everything is all confusing. The sample game really helped me get in touch with some of the features of RPG Maker 2.
It would be really cool if someone made a sample game with a guide to help out noobs like me. If I was good with RPG Maker 2, I would do it because I know how frustrating it can be.
It would be a pretty cool project IMO. Someone should work on it to help noobs like me. If its needed, I can do a very basic game guide.
Oh yeah, and my ranking on this site is pretty funny. I actually am trying to figure out what a variable is now.
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Post by Rodak on Feb 15, 2006 2:46:20 GMT -5
That is the originally stated purpose of Videogamedrome.
The demo has no password and I can answer any questions about the many custom features in the game.
Demo The Third is coming out soon after I complete this monster of a VFX Guide...
Speaking of which, I should be finishing up some code about now.
Peace.
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Post by Bigfoot on Feb 15, 2006 2:56:21 GMT -5
The RPGM2 Advanced FAQA must read for begginers, (or so I have been told....) I think I will give this a look tonight. But give it a look, it should help ya out.
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Post by Rodak on Feb 15, 2006 3:09:20 GMT -5
*Sort of Off Topic*
Bigfoot...
You NEVER read that???
*GASP*
Your work is about to get so much better.
It is a fantastic FAQ.
Peace.
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Post by BloodKnight on Feb 15, 2006 10:54:00 GMT -5
I never read it either, but then again I don't need to. I think the problem with ALL the FAQs released over the years is that there wasn't a guide that did what the Prima strategy guide did - one that just walked the player through the process of creating their first game. While the ones released have been very helpful, entry level designers(total newbies) wouldn't be able to understand most of them, or they just ignore them. I think it's about time that this kind of guide was created.
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Post by Rodak on Feb 15, 2006 12:24:42 GMT -5
I never read it either, but then again I don't need to. I think the problem with ALL the FAQs released over the years is that there wasn't a guide that did what the Prima strategy guide did - one that just walked the player through the process of creating their first game. While the ones released have been very helpful, entry level designers(total newbies) wouldn't be able to understand most of them, or they just ignore them. I think it's about time that this kind of guide was created. Just you wait for the VFX Guide! It walks you step by step through not only creation of effects, but complex scripting for them too! It is aimed at the complete newcomer to the game. But goes deep enough that experts may learn a trick or two. I hope... Peace.
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Post by BloodKnight on Feb 15, 2006 13:58:25 GMT -5
LOL, I just learned about the fixed buttons a month ago. I think I know all there is to know about VFX though now, but I'll still look at your guide, it seems like it'll be the joint. Maybe after that, you could help me take screenshots for my hard mode guide.
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Post by Rodak on Feb 15, 2006 16:40:25 GMT -5
Well, after that I may take a short break from screen shooting, but after the break I will gladly help.
But...
What kind of screen shots would a scripting guide need?
Just curious.
The shots of editor pages are not always readable unless the images are saved as large bitmaps. Very memory consuming.
Peace.
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Post by BloodKnight on Feb 15, 2006 17:07:13 GMT -5
Well, I'm making a guide that allows people to make a basic game from scratch using the default stuff. I'd probably need screens of the editor starting areas(like the VFX editor with a sample effect or a screen of the script command menu). I can wait, it'll probably take years to finish an anywho.
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Post by Rodak on Feb 15, 2006 17:14:28 GMT -5
...after that, you could help me take screenshots for my hard mode guide. Hmmm... Doesn't Hard Mode scrap the default stuff?
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Post by gangstahfolife on Feb 15, 2006 18:12:30 GMT -5
Hey guys. Good stuff. I can't wait for these upcoming guides. Thanks for caring about the noobs.
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Post by islandjack on Feb 15, 2006 21:01:58 GMT -5
I'll tell ya, gangstah, if there wasn't the Prima Strategy guide, I never would have bought this game. I tried for about a month to use the RPGMXP demo before giving up, but I found about RPGM2 and the guide, and it's the best investment I've made in a while.
I'll also add that if it wasn't for The Domain of Doan the Nado and this forum/message board, I would have quit a long time ago. Several members here can attest to my being a royal pain with stupid questions, but every one I have ever asked is answered politely and amazingly fast. This place is the best tool you can have for learning how to use RPGM2.
Definitely get the FAQ (from the link in Bigfoot's post). It's not really a how-to or a walkthrough, and I'll admit when I first downloaded and loocked at it, I wondered what the hell I had. But be smart (or lucky like me) and hold on to it. It will quickly become a valuable asset, especially when you're writing long scripts or just trying to make default scripts do what you want. It's nice to be able to look at them, figure what does what, what you want to keep and want to get rid of.
Whatever you do, have fun and don't give up. And, if you've got a question about something that you think should be rediculously simple but are afraid to ask, it probably is simple, but someone on here will help you. It's the only way I learned anything. Hell, anyone who's new at this can just check out any of the question threads I've started. If they don't learn something, they'll get a good laugh.
Share and enjoy.
(by the way, I'm not messing with any VFX until Rodak's guide is out)
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Post by Dungeon Warden on Feb 15, 2006 22:09:12 GMT -5
An RPG Makers 2 guide for newbies sounds like a good idea. I've used a few instructional books in my courses that take you step by step through some of the commands and features so that you can learn the basics by following the book from start to finish. I'm sure something similar could be written for this program.
Problem is, it can take months to put something like that together and who has that kind of time. It's something to think about anyway.
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Post by Doan the Nado on Feb 16, 2006 2:50:23 GMT -5
Also be sure to check out TheFinalRune's Map Editor guide, which is really step-by-step, and my Custom Camera System FAQ, which also goes through everything at a beginner-to-intermediate level. In the case of the CSS, writing scripts that interact with each other and use variables may be a good way to introduce yourself to possible uses for variables. All Domain Guides can be accessed at: www.doanthenado.com/guides.htmlGood luck in your game creation!
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Post by BloodKnight on Feb 16, 2006 9:56:37 GMT -5
Hmmm... Doesn't Hard Mode scrap the default stuff? Pretty much. It keeps the death, numb and game system scripts/indirect effects though. Yeah, the guide will take a while if it's just me working on it, but if anyone wants to help I'd be glad to accept. I want the player to be able to print the guide out, follow the instructions and create their own sample game, from making the first script, to making their own enemies. I'm also trying to take out some of the useless scripts/events as well, so people don't have to overlook 5 different things just to fix one problem(like "WHY DON'T MY CHARS LVL UP!?"). I'm done up to creating the first visual effect for a weapon's attack right now and I'll try to refer users to different guides, just in case my explanations aren't up to snuff.
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Post by Rodak on Feb 16, 2006 17:04:28 GMT -5
[I'm done up to creating the first visual effect for a weapon's attack right now and I'll try to refer users to different guides, just in case my explanations aren't up to snuff. Ya know... The VFX Guide will have a section on making a sword strike with a blood spurt. Then I take the reader back and copy/paste the effect, remove the blood, and put the new, bloodless, effect in the fail slot of the direct effect. There will definitely be some duplication of effort with all these guides suddenly exploding on the scene. That is... if they all happen. Peace.
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Post by Doan the Nado on Feb 16, 2006 21:04:58 GMT -5
There will definitely be some duplication of effort with all these guides suddenly exploding on the scene. Although a couple people may be doing some of the same things, I think it would be helpful to see the different techniques so that people can compare methods and choose their own. I don't think "duplication of effort" will be a huge problem, unless two people are writing the same guide. At any rate, I'm really happy about all these guides that are coming about... sounds good to me.
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Post by Rodak on Feb 17, 2006 3:31:39 GMT -5
I didn't meant to make it sound like a bad thing!
These guides are long overdue (OK, mine is only a few days late... but having Monday off made delaying it irresistible!).
Peace.
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