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Post by gangstahfolife on Apr 9, 2006 1:42:35 GMT -5
Phew...been awhile.
Anyway, I have started working on my newest projects! Journey of a Soldier being one of them, and another one which I won't give any info out on yet.
Brief Story Overview: The world is torn between the three empires of Tarnce, Kaise, and Ratair. The war has continued for 20 years and things aren't slowing down. War Status: Kaise: The weakest of the empires composed of specialized ninjas. Very low in numbers compared to Ratair and Tarnce. Uses unfair tactics to defeat oponents. Tarnce: Tarnce is composed of the largest army and they are trained fairly well. Ratair: A large nation composed of a moderatly sized army. They start training a group of men/women called the Ratair Elite Force, which becomes the most powerful group in the world.
In the game, you start out as a trainee for the Ratair Elite Force. The main character progresses to become a leader.
The War Feature: A special feature included in this game is that you are given command of whole armies to lead in battle. You get to choose where soldiers attack, defend, etc... in battle. The better your choices are, the easier it is to win.
Tech Items: Making a return from my last game. Teaches specific abilities to certain party members. Need help on how to make these.
So tell me what you think so far. Thanks in advance.
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Post by The Smurf on Apr 9, 2006 21:22:09 GMT -5
so will this be more of a strategy RPG? so far it sounds pretty good.
as for the tech items, do you want the character to learn the tech permanently or only while the item is equipped? cause if it's permanently then there's a script command that gives an ability to a character. otherwise, i'd need to think a little.
good luck.
-the smurf
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Post by gangstahfolife on Apr 9, 2006 22:02:11 GMT -5
The ability will be permanantly learned. However, I need to make it so that some abilities can't be taught to certain party members. Any thoughts?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 9, 2006 22:28:57 GMT -5
The tech items won't be hard to make, the custom tactical battle system will though.
I was waiting for someone else to respond to what you posted, because all I'm gonna say is that we need to hear more. I'd also recommend making a topic to help you with your story here and a separate topic to help with gameplay ideas/how to make them in the Tech Help forum.
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Hedrum
RPG Making Novice
Active RPG Maker 1 user
Posts: 105
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Post by Hedrum on Apr 9, 2006 22:34:52 GMT -5
Your description is a tad bit on the vague side. If you build on your idea, I might show more appreciation to your game idea.
Also, I think your title can be a bit better. It's just that "Journey of a Soldier" sounds kind of weak. Perhaps you can change it to "*insert main character's name*". I mean, that's at least a bit better than what you currently have. You can do what you want with your title, I'm only making a suggestion.
Please don't get the impression I'm trying to insult you, but trying to help you. I've gone through the same experience before and I'm just posting what other people have said several times before with other peoples' games.
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Post by gangstahfolife on Apr 9, 2006 23:29:05 GMT -5
Ok. If you don't like the title, then I'll change it.
Heres more of the story:
Main Character: Syran (Ok, I use this name everywhere. This is the last time. And I use it as a dedication to my cousin who wanted this name)
Time Period: A Medevilish setting.
Starts out on a Ratair ship carrying important strategical documents. Your mentor, Treyor(Another name I use a lot), and the other soldiers on the ship are ordered to protect it at all costs along the (forget the name but its in the game) river. You take a stop on the side of the river to pick up injured strangers in the woods. While getting them the ship is ambushed and destroyed by Tarnce soldiers. Treyor manages to get the documents from the boat before it sinks. They run along the coast of the river escaping from Tarnce fire(They use fire/ice/lightning magic). They finally escape from them. Thats about the first 10 minutes of the game. Leaving out one important detail. Don't want to give everything away. So you have to make your way through the forest's coast to get to the base.
Overview of the Story: You are assigned to various units throughout the game and you have to follow out your duties. Sometimes things go as planned, sometimes not. You often get sidetracked away from your unit. Eventually, you end the war...and a new enemy appears.
Each Nation will be unique in their fighting teqnique so you'll have to use different strategies in fighting them.
If you want me to continue I will.
I'll make a seperate posts about the Tech Items.
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Post by gangstahfolife on Apr 10, 2006 23:02:50 GMT -5
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