Don't worry about it: I know that me and Cloud (or maybe someone else, not sure) started making character battle dialogues before we knew each other was, and that me and BlueSenshi both used the text box to say who was talking before we knew each other was.
Just as long as you ask for permission and give credit (don't bother, this person seems to not frequent any boards anymore), no one'll be mad at you.
Copied from
p081.ezboard.com/frpgmakerpavilionboardfrm285.showMessageRange?topicID=484.topic&start=61&stop=80 where I copied and pasted it into the Tips and Tricks topic a while ago so it wouldn't be lost.
"Someone named Chocobo Knight Reika posted this at gameFAQS and I figured it'd be safe from being lost at this topic.
Chocobo Knight Reika-
"Someone on the Agetec board asked me to post my random weather script. Though the advanced version of it is too long to post I posted a basic version and figured I might as well post it here too. So here it is:
Script Branch : Repeat : Flag "Off (Fixed)" = Off
Script Branch : Condition : Variable "Weather" </= +50
Other : Wait 500F
Script Branch End
Script Branch : Condition : Variable "Weather" > +50
Script Branch : Condition : Variable "Weather" </= +80
Screen Effect : Weather (Rain) Strength = 20%
Other : Wait 500F
Script Branch End
Script Branch : Condition : Variable "Weather" > +80
Screen Effect : Weather (Rain) Strength = 100%
Screen Effect : Weather (Clouds) Strength = 100%
Sound : World "Rain" Volume = 100
Other : Wait 500F
Script Branch End
Script Branch End
Sound : World "-None-"
Screen Effect : Default (Weather)
Data Varible : "Weather" = (+1) ? (+100)
Script Branch End
With this script you have a 50% change of clear weather, a 30% chance of light rain, and a 20% chance of heavy rain.
Change the #s and weather patterns to anything you'd like. If you want more patterns just add more conditions. Oh yeah, and this should be an action type script.""
Also, note that I have no experience with doing this whatsoever. Good luck. Definitely avoid losing realism, by making sure it seems probable to happen. For example, only certain places get snow and others are almost always sunny and dry (like southern California where I am). I think a weather and time system's great for open-ended rpgs, but linear rpgs don't mix too well with them. I haven't really thought about this too much, but for my rpg it makes sense they wouldn't travel at night or when it's immensely pouring rain or when there's hail. I have a few story parts where I will use a night time effect, but it's storyline-al caused.