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Post by Deleted on Dec 11, 2004 19:59:31 GMT -5
I tried for like an hour and a half an couldn't get it right. I did end up making a decent VFX for enemies to have otherwise. I was going for first a falling over action than an FFX sparkly thingy fade away death, but couldn't get either to look right. I was using the Skeleton graphic if that helps. I've already managed to make a (I think so) better Wait, Damage, Attack1, and Attack 2 animation for him, but have failed repeatedly with this death animation. So, has anyone made a good custom enemy death animation for the DBS?
Edit: I did just manage to make a good one for the Skeleton enemy, so he's done, yay! (my first) I'll start working on some more. I plan and hope to have all custom animations (unless a preset one is already very good). I'm still quite interested to hear what other people've done since I've only made one enemy's custom animations so far. Thank you!
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Post by Dungeon Warden on Dec 11, 2004 21:33:49 GMT -5
I've only customised the enemies so that they move to face each other. I did do the spin out of control death dive the angel character did in my combat demo what was kind of cool. Once I start working on my game again, I will be using the Enemy Actions editor for all my character's actions and deaths. I might work on enemy deaths as well. It's too early for me to answer this question. I'll come back after Christmas with more insight into this topic.
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Post by The Final Rune on Dec 12, 2004 15:29:40 GMT -5
I've been spending alot of time working on my enemy/character actions in the DBS and I went for the FF7 death sequence. The enemy turns red and partially transparent, vibrates, and then fades away.
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Post by The zoradude on Dec 14, 2004 11:40:44 GMT -5
Ahh that is a good one. When I did work with the DBS I just had them horizantaly get smaller then vertically get smaller I think it looked pretty good.
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