Post by Dungeon Warden on Dec 4, 2004 23:33:25 GMT -5
I just e-mailed Doan my new Character Battle Demo so that people at this site will be the first to try it out.
This is so amazing I just had to let everyone see it. I also left it password free so anyone who understands the workings of RPG Maker 2 will be able to put it in there own games if they want.
People have wanted this since RPGM2 first came out. It was one of the things people complained about almost as much as the cartoony graphics. People are still wondering if this can be done. There is even a resent post in the tech help forum about it.
What an I talking about? (Drum roll please . . . )
I have created a battle between a party of three characters and five enemies (imps) there you can see the party members attack and take damage in the Default Battle system! Yes that's right, you can now use the default battle system to show your party in combat.
I'll try to put the technical notes up tomorrow (er, actually it's after midnight so that would actually be later today). In the meantime you can all marval at my techical achevement. ;D
Post by Doan the Nado on Dec 4, 2004 23:40:52 GMT -5
We are bringing you the RPGM2 breakthroughs here at the Domain of Doan the Nado! This one is courtesy of DungeonWarden, who has figured out a way to make it possible to display party members in battle. It uses the detailed enemy graphics, and the results look quite promising. Check it out for yourself:
I will try to watch the video later, now, i have to help my brother on his game. Anyway, i'm sure it's a eye catching thing! ;D I was in doubt of this theory (spose you could call it that) untill (bloodknight was it?) released a small demo, which i couldn't play also, but seen the screenshots. I congratulate you for figuring this out, (i may try to find a way to get zip saves unzipped, but no luck so far) Congrats and Good Luck in the future, you have caught my attention, so, I'll be glad to get more info on this game!
Nice work DW! Aren't those "party members" actually enemy models though? It's a little misleading, but great job nonetheless. I'd probably appreciate it more though if I actually spent any time working with the dbs.
Post by Dungeon Warden on Dec 5, 2004 20:36:40 GMT -5
You wouldn't actually want the Deformed field characters in the battle system would you? Dressing up enemy models to look like the characters makes the battle system look like the party members are fighting the enemy.
Besides, it is the characters fighting in the sense that when a character attacks, the model attacks, when they get hit, their on-screen model gets hit as well. If a characters dies, so does the model. The enemy model can react to anything that happens to the characters, so in that sense it is the characters fighting the enemies.
Post by Dungeon Warden on Dec 7, 2004 16:44:39 GMT -5
It's a little late for me, but the best idea is to design your characters around the enemy and character models, so they look similar in and out of battle. I think most of my characters can be made in the battle system, so it might not be a problem. I guess I can change the character models if I can't find enemy models for them. Since I'm overhalling the game system anyway, no one will care if some of the characters look different.