|
Post by darkessdown on Aug 9, 2007 16:36:29 GMT -5
i'm making my own active battle game and i need some scripts. some enemy movement and attack scripts. i also am in need of main character attack scripts. i would really apreciate the help Nash.
|
|
|
Post by NASH7777 on Aug 20, 2007 23:42:46 GMT -5
Woah shoot...this is why I should really check my forum.. :-(
Yeah add me to messenger and I can explain everything you want. messenger accounts are in my profile<<
|
|
|
Post by NASH7777 on Aug 21, 2007 12:50:22 GMT -5
I'm waiting for CompSci class to start right now but in the meantime I can give you some general info. Computer AI is not an easy area. What I use for AI is a mood setter. You do a check to see what "mood" the enemy is in. This can check such stats as HP, PlayerHP, Ratio HP, MP Distance from party and almost anything really. After analyzing what "mood" they are in you need to set the script for their actions based on their mood whether it may be running away, melee attacking, etc..
*class starting*
|
|
|
Post by realitybites on Aug 23, 2007 8:45:44 GMT -5
Woah shoot...this is why I should really check my forum.. :-( Yeah add me to messenger and I can explain everything you want. messenger accounts are in my profile<< Be careful Nash complicates things too much >_>.
|
|
|
Post by Rodak on Aug 23, 2007 15:19:40 GMT -5
Be careful Nash complicates things too much >_>. Be Careful... Damien Simplifies things too much!
|
|
|
Post by realitybites on Aug 23, 2007 20:57:55 GMT -5
Be careful Nash complicates things too much >_>. Be Careful... Damien Simplifies things too much! Lies, =P, but yeah Nash can really explain every detail to ya, just make sure not to miss any messages, he goes really fast =P
|
|