Post by Deleted on Nov 9, 2004 17:41:27 GMT -5
Any ways, I finally came around to making my own custom camera system and have finished it, and it's pretty good (it only takes about 3000 memory total and I made it all in about 2.5 hours (editting it to get the numbers right over and over)). Some credit does go to Saiyuki for showing me how to do what I wanted with only the 4 shoulder buttons. (my website doesn't have this updated yet, williampaladin.tripod.com ). Any ways, I remember what OgreNix's was like and how is yours like Doan? Also, I want to see what everyone thinks and build a little anticipation. I'm not sure, but I think both Doan's and OgreNix's are where you hit square and then move the camera around.
L1 - Rotate horizontally clockwise 45 degrees
R1 - Rotate horizontally counterclockwise 45 degrees
L2 - Zoom In/Out from 150 to 210 to 270 to 330 to 390 to 450 and 450 to 390 to 33 to 270 to 210 to 150
R2 - Rotate vertically from 10 to 16 to 22 to 28 to 34 to 40 and 40 to 34 to 28 to 22 to 16 to 10
I have it already set so after events that move the camera it resets itself to what the player had it at (easy: just change the camera without changing the variables then call the camera reset script which checks for the possible camera variable values and changes the camera acoringly). I also have it so the camera stays the same (or I can change it manually by reseting the angles/distances and their variables) when moving from place to place.
The main negatives are: the player can see the edge of visible land and they can't hold any of the buttons to keep zooming/rotating. However, they can change the camera while moving, which is nice.
So how does that sound to everybody?
Also, the other controls are
X - Main Menu
[] - Special Menu
O - Run
/_\ - Talk/Action
(Oh yeah, after playing on my map without using the running, I realized the map's better with the running because without running it took a long time, and I want people to explore freely and not boredomely)
My other question is, what do you think I should do for pushing L3 and R3? (I've no idea, but if I can think of something, that'd be cool)
L1 - Rotate horizontally clockwise 45 degrees
R1 - Rotate horizontally counterclockwise 45 degrees
L2 - Zoom In/Out from 150 to 210 to 270 to 330 to 390 to 450 and 450 to 390 to 33 to 270 to 210 to 150
R2 - Rotate vertically from 10 to 16 to 22 to 28 to 34 to 40 and 40 to 34 to 28 to 22 to 16 to 10
I have it already set so after events that move the camera it resets itself to what the player had it at (easy: just change the camera without changing the variables then call the camera reset script which checks for the possible camera variable values and changes the camera acoringly). I also have it so the camera stays the same (or I can change it manually by reseting the angles/distances and their variables) when moving from place to place.
The main negatives are: the player can see the edge of visible land and they can't hold any of the buttons to keep zooming/rotating. However, they can change the camera while moving, which is nice.
So how does that sound to everybody?
Also, the other controls are
X - Main Menu
[] - Special Menu
O - Run
/_\ - Talk/Action
(Oh yeah, after playing on my map without using the running, I realized the map's better with the running because without running it took a long time, and I want people to explore freely and not boredomely)
My other question is, what do you think I should do for pushing L3 and R3? (I've no idea, but if I can think of something, that'd be cool)