Post by DarkHorizons on Jan 25, 2006 19:29:42 GMT -5
Well I finally uploaded some of my cutscenes, which include some VFX characters or vehicles. All of them are still in the rough draft process and are subject to revising. I know some of you don't have windows media, or don't use Internet Explorer, so let me know, and i'll email them to you.
Post by DarkHorizons on Jan 26, 2006 11:06:57 GMT -5
Thanks Rodak. Care to help me out a little? What do you think I should do to give the character less stiffness? Like I mentioned many times, overall scripting isn't my "forte", thats what you guys are for..lol I have noticed that when my character walks they "Glide" as I use "Party Direction"..Any tips?
Post by DarkHorizons on Jan 28, 2006 9:21:18 GMT -5
Umm, spidey/Rpg lover..My body creations all depends on what type of character I'm making..I usually use one of the "Iceicles" for longer dudes. I knew you wanted to have a cloak of some kind for your character, i'll see what I can help you with.
Nash, I could send ya the files if you'd like through email?
Nevermind Dark, I am making a Spiderman game. But thanks anyways.I hope everyone is gonna like it. The only thing is there is a lot of Jumping in my game so making a VFX spiderman would e easy just making one so he flips would be the real challenge. Thanks for all the help.^_^
the videos were good. the vfx characters and bike were excellent, but as rodak said you should give them walking animations. other than that, everything looked really nice. the map was done well, too.
Black all around me, even the water. The water’s not really black, of course. Reflection from the sky. Water’s like a mirror sometimes. Lets you see your face in it, anyway. Reflecting the night’s face, then, isn’t it? Does the night have a face? It must. Otherwise the water couldn’t reflect it.
I am made from the dust of the stars and the oceans flow in my veins
These should have been posted as stills until the animations are made.
Your designs are still as good as ever.
I hope my guide will help get them animated.
If only Ducky won...
He'd be an example more suited for this purpose.
I'll try to include some sort of basic section on this for you.
Here's a quick idea:
Make the wings a 30 frame animation.
At frame zero have them at the lower extreme of a flap.
At frame 30 place a new element and exit.
Now it should be "Animated" for the whole 30 frames even though it is not moving.
Go to frame 20 and "turn" them so they are at the upper extreme of a flap.
Now they will raise and lower. The timing is set so the down stroke is faster. I think wings should work that way, but if you move the element at frame 20 to frame 15 it will be equal, and if you move it to frame 10 the upswing will be fast while the downswing will be slower.
I hope that helps.
<><><> EDIT: <><><>
This took longer to make an animated GIF image than it did to make in the VFX Editor (and script).
I know you can do that!
It would look cooler if there were 3 feathers on each side which unfolded like a fan or moved at slightly different rates.
<><><> EDIT 2: <><><> I could not bring myself to delete this without uploading it first!