|
Post by Neo Samurai on Dec 18, 2007 11:57:13 GMT -5
|
|
|
Post by Dungeon Warden on Dec 19, 2007 9:41:48 GMT -5
Originally this was looking like a clone of RPG Maker XP with a few corrections so it would work well on Vista, but this new information shows that they have made a lot of improvements and added some extra features. Overall, it's still the same system as XP, so it's not worth getting if you already have XP. It would be good if they offered VX at a reduced rate for people who already own XP. This is more of an upgrade then a new program, so people shouldn't be expected to buy it over again just for a few new features. I will definitely get VX if I can get it for <$30 as an upgrade, but I won't spend another $60+ for it. I don't used XP enough to justify buying it again. I just watched the video and I have to admit the new mapping system looks pretty cool. It looks like they took some of the quick mapping features from RPG Maker 3 and added some other features to make game creating quicker and easier. The graphics have been grouped together now so that it's much easier to find the image you are looking for. There are a lot more icons and they are all together. In XP you could only see one icon at a time making it cumbersome to search for the item you wanted. It is definitely better then XP, but price is going to be the deciding factor for me. This site explains the differences between XP and VX. You can also download a trial version here. I'll test it out and see for myself if it's worth paying full price for. I'll post again after I check it out.
|
|
|
Post by Neo Samurai on Dec 19, 2007 14:55:08 GMT -5
I'm glad they're using portraits in this game. I've always wanted to use them in my own games. It looks cool. I'm kind of glad I didn't spend my money on XP, because if this happens to be just an RPGMXP upgrade, then at least I won't be losing any money on the deal. Thanks for the links, DW.
|
|
|
Post by Dungeon Warden on Dec 19, 2007 16:53:25 GMT -5
I played the demo. It's all in Japanese so I couldn't figure out how to do any of the new things. I did play the demo game and the layout is nice. It's nice that you can see portraits of the people talking to you. I think you can do this in XP but it requires extra scripting.
This version is rumored to cost $100, 40$ more the XP. I really don't think the extra content is worth an extra $40. We'll have to wait and see what the actual retail price is.
|
|
|
Post by Neo Samurai on Mar 1, 2008 12:25:25 GMT -5
RPMVX was released in English just yesterday. Here's the link: tkool.jp/products/rpgvx/eng/index.htmlAnd anyone worried about how much it costs, it's about $60, which is about the same price as XP. Doesn't seem like a bad deal. I might just check out the demo once I get the time.
|
|
|
Post by Dungeon Warden on Mar 1, 2008 12:51:11 GMT -5
Actually, $60 is a really good deal if you consider that the Japanese version of the game costs ~$100 US. I was worried when I saw that the SRP (Suggested Retail Price) was $100 and I'm glad this version costs the same as XP.
If you don't own a PC version of RPG Maker, then VX is the version to get. If you already have XP, I'm not sure it's worth getting VX. I'll try the program (there's a 30 day free trial) and see what's changed.
|
|
|
Post by The Final Rune on Mar 1, 2008 15:13:06 GMT -5
[white]VX is fugly.
Seriously, look at the characters, they are all squished up and chibi. If I wanted to use chibi characters I'd just stick with RPGM2. Nope, I prefer XP over VX any day.
Besides, all the "new" things that VX does over XP are things the XP community has already developed beautifully working scripts for already. I think eb! just wanted to milk its player base without giving us what we really wanted, a new 3D RPG Maker.[/white]
|
|
|
Post by Neo Samurai on Mar 1, 2008 15:22:32 GMT -5
Well, the thing is, VX and XP have a lot of different advantages and disadvantages. For instance, you can accomplish many technical things (gameplay, etc.) more easily on VX, but you're severely limited with mapping (you only get and are only allowed to have one tileset, and you can't expand on it). On the other hand, XP allows more flexibility with graphics, but accomplishing the technical aspects requires more focus on scripting and less on eventing.
It really depends on what you're looking for. If you don't care too much about making wonderful graphics and want to be able to implement original gaming aspects without really having to spend too much time scripting, VX is for you. However, if you want to be able to create realistic looking maps and don't mind having to go the extra mile scripting in everything you desire to have in your game, then you'll want XP.
Of course, I have yet to download VX myself and these are just observations from what I've read from other people. I'm going to try the trial first off to see if it's something I'd be interested in. I love the graphical style (Personally, I think it looks better than XP's), but I'm not too big of a fan of some of the limits on mapping.
|
|
|
Post by The Final Rune on Mar 1, 2008 15:34:08 GMT -5
[white]Given that description it sounds more like what they did to us with the release of RPGM3. How awful. I'll take increased customization over simplification any day. With out a second thought I cast aside RPGM3 just 4 hours after I bought it. It was disgusting. Limitation of options does not a good game make. The Japanese gaming population may like a rehash of things over and over, but that stuff just turns me off like grandpa's shriveled sack. I'm the variety loving type. Games like GTA and Elder Scrolls make me drool because of the variety they offer.
Limits are for my speedometer.[/white]
|
|
|
Post by Neo Samurai on Mar 3, 2008 10:38:14 GMT -5
I downloaded the VX trial. However, I'm not going to have enough time to test it out until the end of the week. I'll let you all know what I think probably by the end of this week or the beginning of the next.
|
|
|
Post by Neo Samurai on Apr 13, 2008 23:02:18 GMT -5
Looks like I'm late in telling you all what I thought of VX. Anyway, it was all right. Funny thing is, I'm going to need to revise some of the things I said in my earlier post, meaning this: First of all, I felt like the whole eventing thing was sort of a slap in the face. It's identical to XP in so many ways, only with some more conveniences. I was hoping for a little more control in the eventing, but it looks like it didn't get that. Now, that doesn't completely negate what I said about the technical aspects of VX. I didn't really play around with RGSS2, so I'm not sure what it's capable of (and I'll have to actually purchase it now to see what it's like). On the other hand, while you're limited to only a few tilesets, you can add "panorama" maps more easily. So, rather than using tiles, you can draw your own maps manually (of course, you'd have to be an excellent artist to pull it off). Overall, VX is all right. It doesn't seem like the program for me due to its limitations, but if you're an artist who doesn't like the limits with tiles, you can just draw your own maps from scratch. If I'm not mistaken, panorama maps are used in FF7-FF9 Edit: Sorry about the weird sizes. I just did a Google search for Final Fantasy maps, so these are what I got.
|
|
|
Post by Drew on Jan 6, 2009 0:20:28 GMT -5
I have both XP and VX, and as for which I like more, in all honesty VX is great if you don't care about limitations and would rather focus more so on story, remember a game doesn't have to be pretty to have a great story, thats just a plus. Im working in VX for the time being since i do like the simplicity, but XP is always great for making games that can pretty much do anything. But as DW said, if you don't have any of the computer RPG Makers, VX is great to get a feel for XP. Those are just my two cents ;P
|
|
|
Post by Dungeon Warden on Jan 6, 2009 11:23:41 GMT -5
Originally, I though VX would be XP with a new interface that makes designing games easier. I was disappointed to learn that the interface put limits on game design. I heard there are ways around the limits but they shouldn't have been there in the first place. There is no reason that a PC program should have any limits beyond that of the computer itself.
|
|
ubernoob
RPG Maker-in-Training
Thanks to my friend Charlie for helping me find this site.
Posts: 20
|
Post by ubernoob on Jan 15, 2009 18:49:54 GMT -5
Edit: Makes no sense whatsoever....
|
|
|
Post by Drew on Jan 16, 2009 1:18:44 GMT -5
Wedge- Fat guy from Final Fantasy 9. Killed by the explosion in Sector 5. (I belive it's that sector. The place around Tifa's bar) Second Image- Final Fantasy 9. Alexandria. First seen when using Vivi. Yet again, your getting way off topic dude. I know you like final fantasy, but at least talk about the topic at hand...
|
|
nate
RPG Maker-in-Training
Posts: 28
|
Post by nate on Jan 16, 2009 12:41:38 GMT -5
where the...? yeah.
XP > VX.
Shame on VX. DW has basically said it all.
Now if VX offered support for outside libraries....
|
|
ubernoob
RPG Maker-in-Training
Thanks to my friend Charlie for helping me find this site.
Posts: 20
|
Post by ubernoob on Jan 16, 2009 20:01:30 GMT -5
Wedge- Fat guy from Final Fantasy 9. Killed by the explosion in Sector 5. (I belive it's that sector. The place around Tifa's bar) Second Image- Final Fantasy 9. Alexandria. First seen when using Vivi. Yet again, your getting way off topic dude. I know you like final fantasy, but at least talk about the topic at hand... Your right. Wedge was the guy from number 7. That was a mistake. Sorry for going off topic.
|
|
ubernoob
RPG Maker-in-Training
Thanks to my friend Charlie for helping me find this site.
Posts: 20
|
Post by ubernoob on Jan 16, 2009 20:07:38 GMT -5
REALLY SORRY FOR DOUBLE POSTING!!!! But I had to say I'm sorry for going off topic in the different forums. What I've seen from this so far, AWESOME!!!!!
|
|
nate
RPG Maker-in-Training
Posts: 28
|
Post by nate on Jan 16, 2009 20:14:22 GMT -5
Use the Modify button instead?
Actually, this place is probably so dead that by now it doesnt so much matter, anyway... whatever.
|
|